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<H1>Re: [MUD-Dev] Parsing Text Output</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Parsing Text Output</LI>
<LI><em>From</em>: Chris Gray &lt;<A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A>&gt;</LI>
<LI><em>Date</em>: Fri, 4 Jun 1999 23:20:09 -0600</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
[Jon A. Lambert:]

&gt; I suppose I may be using a form NLP in another area, that hasn't yet
&gt; been mentioned in these current threads.  I have several 'bots that 
&gt; attempt to parse conversation.  My Socrates, for example, is just an 
&gt; Eliza clone with his own database.  And I have future plans for a number 
&gt; of other 'bots based on different databases and other available AI code.
&gt; I plan to implement a 'bot that acts as a guest tour guide.
&gt; Anyone have thoughts on this area of NLP?

Doing that has been in the back of my mind for a year or two. As usual,
I'll likely never get to it. I happen to think that MUDs, presenting tools
for parsing, a persistent programming language, lots of test subjects
(users), etc., make an excellent test-bed for that sort of thing. Hey,
maybe the world's first true AI will run in a MUD!

--
Don't design inefficiency in - it'll happen in the implementation.

Chris Gray     cg#ami-cg,GraySage.Edmonton.AB.CA
               <A  HREF="http://www.GraySage.Edmonton.AB.CA/cg/">http://www.GraySage.Edmonton.AB.CA/cg/</A>


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MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>


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<li><strong><A NAME="00864" HREF="msg00864.html">[MUD-Dev] Role playing and Multiple Goals</A></strong>
<ul compact><li><em>From:</em> "John Bertoglio" &lt;alexb#internetcds,com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Looking for UML</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00600" HREF="msg00600.html">Re: [MUD-Dev] Looking for UML</A></strong>, 
David95037 <a href="mailto:David95037#aol,com">David95037#aol,com</a>, Tue 08 Jun 1999, 14:55 GMT
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<LI><strong><A NAME="00536" HREF="msg00536.html">[MUD-Dev] CVS repository for ScryMUD is online at scry.wanfear.com</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 05 Jun 1999, 20:00 GMT
<LI><strong><A NAME="00530" HREF="msg00530.html">[MUD-Dev] Mihaly's Combat</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sat 05 Jun 1999, 13:43 GMT
<UL>
<LI><strong><A NAME="00550" HREF="msg00550.html">Re: [MUD-Dev] Mihaly's Combat</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sun 06 Jun 1999, 19:57 GMT
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</UL>
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<LI><strong><A NAME="00526" HREF="msg00526.html">Re: [MUD-Dev] Parsing Text Output</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 05 Jun 1999, 05:21 GMT
<UL>
<LI><strong><A NAME="00864" HREF="msg00864.html">[MUD-Dev] Role playing and Multiple Goals</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Sun 20 Jun 1999, 18:39 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00507" HREF="msg00507.html">[MUD-Dev] Re: MUD-Dev request rejected</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Fri 04 Jun 1999, 22:45 GMT
<LI><strong><A NAME="00505" HREF="msg00505.html">[MUD-Dev] Pay Muds &amp; Free Muds - working together, or against each other?</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Fri 04 Jun 1999, 22:38 GMT
<UL>
<LI><strong><A NAME="00510" HREF="msg00510.html">Re: [MUD-Dev] Pay Muds &amp; Free Muds - working together, or againsteach other?</A></strong>, 
Ross Nicoll <a href="mailto:rnicoll#lostics,demon.co.uk">rnicoll#lostics,demon.co.uk</a>, Fri 04 Jun 1999, 23:04 GMT
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</UL></BLOCKQUOTE>

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