1999Q2/
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<H1>Re: [MUD-Dev] Text Parsing</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Text Parsing </LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 10 Jun 1999 03:13:36 -5</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On 9 Jun 99,, J C Lawrence wrote:
&gt; 
&gt; I've long been a fan of the concept of the game "Diplomacy".  I
&gt; don't own a copy, I've never done more than read Diplomacy web sites
&gt; and commentaries on the rules.  Frankly, I find myself rather in awe
&gt; of the game.  Certainly I've withheld myself from it partially due
&gt; to the fact that I realise how complex, difficult, and
&gt; time-consuming it would be learn, let alone gain even a pitiful
&gt; ability at.  It doesn't stop the attraction however, not for me.  It
&gt; certainly does for my wife and most of my game playing associates.
&gt;

Diplomacy is probably one of the most intense games around.  A log of a 
diplomacy game looks uncannily similar to Greg Munt's recent post on the
administration of his old mud.  (Sorry Greg, but the game is really
like that).  
The rules are deceptively simple, only about 9 pages.  The game board is 
probably equivalent to Risk.  And one only starts with 3 or 4 pieces and 
wins with around 18.  OTOH, the rules for baseball are several hundred 
pages. 
I think it's probably the best strategic level role-playing game around.

Oh, I can't resist.  Something I can crow about...
I've played in the Origins and GenCon tournaments about a dozen times
and usally make it into the semi-finals.  The last time I played, I made 
it into final round and drew Italy.  On the Email judges I broke into the 
top 100 list a couple of years ago, but I haven't played in awhile. 
I'm much better in a FTF game.  :)


--
--*     Jon A. Lambert - TychoMUD Email:jlsysinc#ix,netcom.com             *--
--*     Mud Server Developer's Page &lt;<A  HREF="http://pw1.netcom.com/~jlsysinc">http://pw1.netcom.com/~jlsysinc</A>&gt;      *--
--* To fight the empire is to be infected by its derangement. Whosoever    *--
--* defeats part of the empire becomes the empire; it proliferates like a  *--
--* a virus... thereby it becomes its enemies." -- P.K. Dick               *--


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<LI><STRONG><A NAME="00592" HREF="msg00592.html">Re: [MUD-Dev] Text Parsing</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00668" HREF="msg00668.html">Re: [MUD-Dev] Text Parsing</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#varesearch,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Text Parsing</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00671" HREF="msg00671.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 10 Jun 1999, 04:31 GMT
<UL>
<LI><strong><A NAME="00674" HREF="msg00674.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 10 Jun 1999, 05:05 GMT
<LI><strong><A NAME="00676" HREF="msg00676.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 10 Jun 1999, 05:26 GMT
<LI><strong><A NAME="00697" HREF="msg00697.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 10 Jun 1999, 15:27 GMT
</LI>
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</UL>
</LI>
<LI><strong><A NAME="00685" HREF="msg00685.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 10 Jun 1999, 07:14 GMT
</LI>
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</ul>
</ul>
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</ul>
</ul>
<LI><strong><A NAME="00471" HREF="msg00471.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 04 Jun 1999, 03:25 GMT
</LI>
<LI><strong><A NAME="00479" HREF="msg00479.html">RE: [MUD-Dev] Text Parsing</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 04 Jun 1999, 14:24 GMT
<UL>
<LI><strong><A NAME="00567" HREF="msg00567.html">RE: [MUD-Dev] Text Parsing</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 07 Jun 1999, 15:44 GMT
<UL>
<LI><strong><A NAME="00593" HREF="msg00593.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 08 Jun 1999, 14:52 GMT
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</UL>
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</UL>
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</UL></BLOCKQUOTE>

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