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<H1>Re: [MUD-Dev] realism</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] realism</LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:sarapis#achaea,com">sarapis#achaea,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 07 Jun 1999 12:01:41 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
At 10:39 AM 6/7/99 +0200, you wrote:
&gt;
&gt;Matthew Mihaly &lt;diablo#best,com&gt; writes:
&gt;
&gt;&gt; Thoughts on the nature of realism in MUDs.
&gt;&gt; 
&gt;&gt; A few people have mentioned 'realism' as if MUDs need to be a simulation
&gt;&gt; of some artificial reality, complete with consistency, etc. I would argue
&gt;&gt; that this is not only necessary, but that it is impossible. True
&gt;&gt; consistency would concist 
&gt;
&gt;Hmm, let's answer just to the partial message.
&gt;
&gt;While MUD doesn't HAVE to be artificial reality, complete and
&gt;consistent, I will only play it if I perceive it as such - or unless
&gt;its combat is filled with suspense. And since I play quite a
&gt;few... combatless MUSHes and MOOs, I claim that the goal is attainable
&gt;(I said that the MUD has to be perceived as 'real', not 'real' in any
&gt;objective sense of the word).

Right, you will only play it if you perceive it as such. I fully recognize
that there are many people out there who will only play a game that is
perceived as some sort of reality, and, in fact, I might fall into that
group (it's only the combat part of Achaea that I sort of view out of role,
though I think all but the best combatants probably view it in-role). Why
not look at a MUD as a game rather than a world though? Chess or Go are
games, for isntance, and don't try to establish alternative worlds. 

&gt;
&gt;On a different thread, I'd rate Achaea's combat system at about 0.2
&gt;BattleTechs (seach Mudconnector for BattleTech 3065 or BT 3030 to find
&gt;out what I'm talking about). :)

Well, that's wonderful, but having never really used Achaea's combat system
(I'd recognize your name if you were good with it), I'd have to say your
opinion on the matter is rather ill-informed.
--matt




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<li><strong><A NAME="00594" HREF="msg00594.html">Re: [MUD-Dev] realism</A></strong>
<ul compact><li><em>From:</em> Miroslav Silovic &lt;silovic#zesoi,fer.hr&gt;</li></ul>
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<LI><STRONG><A NAME="00561" HREF="msg00561.html">[MUD-Dev] realism</A></STRONG>
<UL><LI><EM>From:</EM> Matthew Mihaly &lt;diablo#best,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00568" HREF="msg00568.html">Re: [MUD-Dev] realism</A></STRONG>
<UL><LI><EM>From:</EM> Miroslav Silovic &lt;silovic#zesoi,fer.hr&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Gender and Mud Development</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
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<LI><strong><A NAME="00758" HREF="msg00758.html">Re: [MUD-Dev] Gender and Mud Development</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Fri 11 Jun 1999, 16:02 GMT
</LI>
</ul>
<LI><strong><A NAME="00775" HREF="msg00775.html">Re: [MUD-Dev] Gender and Mud Development</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 11 Jun 1999, 21:33 GMT
</LI>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00582" HREF="msg00582.html">Re: [MUD-Dev] realism</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 07 Jun 1999, 20:01 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00568" HREF="msg00568.html">Re: [MUD-Dev] realism</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#zesoi,fer.hr">silovic#zesoi,fer.hr</a>, Mon 07 Jun 1999, 15:49 GMT
<UL>
<LI><strong><A NAME="00580" HREF="msg00580.html">Re: [MUD-Dev] realism</A></strong>, 
Matthew Mihaly <a href="mailto:sarapis#achaea,com">sarapis#achaea,com</a>, Mon 07 Jun 1999, 19:24 GMT
<UL>
<LI><strong><A NAME="00594" HREF="msg00594.html">Re: [MUD-Dev] realism</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#zesoi,fer.hr">silovic#zesoi,fer.hr</a>, Tue 08 Jun 1999, 14:52 GMT
<UL>
<LI><strong><A NAME="00614" HREF="msg00614.html">Re: [MUD-Dev] realism</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 08 Jun 1999, 22:18 GMT
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</LI>
<LI><strong><A NAME="00574" HREF="msg00574.html">Re: [MUD-Dev] realism</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 07 Jun 1999, 18:25 GMT
<UL>
<LI><strong><A NAME="00589" HREF="msg00589.html">Re: [MUD-Dev] realism</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 08 Jun 1999, 02:31 GMT
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</UL>
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</UL></BLOCKQUOTE>

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