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<H1>Re: [MUD-Dev] AW: [MUD-Dev] Censorship</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] AW: [MUD-Dev] Censorship</LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:diablo#best,com">diablo#best,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 30 Apr 1999 11:41:29 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Fri, 30 Apr 1999, Hofbauer Heinz wrote:

&gt; 
&gt; 
&gt; 30 Apr 1999, Matt wrote:
&gt; 
&gt; &gt;I'm not a fan of censorship, but freedom of speech issues don't come into
&gt; &gt;play here in legal terms. Just as in my house I can toss you out for
&gt; &gt;whatever I want, in my game, I can toss you out for whatever I want, or
&gt; &gt;gag you in whatever way I want. Players don't own their characters, the
&gt; &gt;owners of the game do, and whatever they choose to do to that character is
&gt; &gt;up to them (I'm speaking of free games here. A pay game would probably be
&gt; &gt;considered a bit differently in terms of character ownership, but not in
&gt; &gt;terms of the freedom of speech issue).

&gt; How this is handled in my fav mud (Legend of the Darkstone):
&gt; When a player starts to be anoying (be it by overusing dirty words or 
&gt; repeating a question over and over again (where it is obvious he
&gt; won't get an answer)) the other  players tell him to shut up, if
&gt; he continues most probably he get's killed, or the imms tell him
&gt; to shut up, if he still continues, he get's kicked(never happened
&gt; up to now) and if he still continues ( after reconnecting ) he
&gt; gets banned( up to now we never went even close to that).
&gt; The worst player stoped when the imms told him too.

I have instituted all sorts of methods for punishing annoying players,
from temporarily dampening the power of their abilities, to the most
drastic aside from deletion: shrubbing. I turn them into a lovely little
shrub that really spruces up the landscape. I mean, if you've got a sort
of 'blah' Imperial Garden or whatnot, and you have an annoying player, why
not take care of two birds with one stone, and turn the player into a
hedgerow or a shrub, or maybe even a selection of water lillies (I suggest
mostly green, with a couple white ones floating about). While a shrub,
everything the player does results in him or her simply rustling his or
her branches a bit. I find that after a day or so as foliage, most players
are happy to reform. You should try it!

&gt; 
&gt; I however don't like censorship, and would really dislike it when it
&gt; happens on any mud.
&gt; IMHO the using of shit or damn is not really the problem, the overuse
&gt; of such words is though.

Yeah, I agree I suppose. I don't mind the occasional f*ck or c*nt, but
when you get these 13 year olds with horrid potty mouths, it's a problem.
--matt



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<UL><LI><STRONG>References</STRONG>:
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<LI><STRONG><A NAME="00111" HREF="msg00111.html">[MUD-Dev] AW: [MUD-Dev] Censorship</A></STRONG>
<UL><LI><EM>From:</EM> Hofbauer Heinz &lt;Heinz.Hofbauer#Funworld,at&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Interesting dilemma</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00147" HREF="msg00147.html">Re: [MUD-Dev] Interesting dilemma</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Tue 04 May 1999, 06:08 GMT
</LI>
<LI><strong><A NAME="00151" HREF="msg00151.html">Re: [MUD-Dev] Interesting dilemma</A></strong>, 
Ronan Farrell <a href="mailto:rfarrell#ssldesign,com">rfarrell#ssldesign,com</a>, Wed 05 May 1999, 06:07 GMT
</LI>
<LI><strong><A NAME="00134" HREF="msg00134.html">RE: [MUD-Dev] Interesting dilemma</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 04 May 1999, 05:50 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00111" HREF="msg00111.html">[MUD-Dev] AW: [MUD-Dev] Censorship</A></strong>, 
Hofbauer Heinz <a href="mailto:Heinz.Hofbauer#Funworld,at">Heinz.Hofbauer#Funworld,at</a>, Fri 30 Apr 1999, 07:11 GMT
<UL>
<LI><strong><A NAME="00114" HREF="msg00114.html">Re: [MUD-Dev] AW: [MUD-Dev] Censorship</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 01 May 1999, 19:57 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00123" HREF="msg00123.html">Re: [MUD-Dev] AW: [MUD-Dev] Censorship</A></strong>, 
Damion Schubert <a href="mailto:zjiria#austin,rr.com">zjiria#austin,rr.com</a>, Mon 03 May 1999, 16:01 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00104" HREF="msg00104.html">[MUD-Dev] Interview I did that may interest you</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 28 Apr 1999, 21:28 GMT
<LI><strong><A NAME="00103" HREF="msg00103.html">[MUD-Dev] Censorship</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Wed 28 Apr 1999, 21:28 GMT
<UL>
<LI><strong><A NAME="00105" HREF="msg00105.html">Re: [MUD-Dev] Censorship</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Thu 29 Apr 1999, 06:40 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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