1999Q2/
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<H1>Re: [MUD-Dev] Technical programming question (circular buffers &amp; logging)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Technical programming question (circular buffers &amp; logging)</LI>
<LI><em>From</em>: Greg Miller &lt;<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 16 Jul 1999 00:48:36 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
Chris Gray wrote:
&gt; 'syslog' is the UNIX variant of that. However, I think what Ben wanted
&gt; to avoid was any log files of the full stuff, since there are a *lot* of
&gt; events happening. So, he wanted just a log of the last N activities.
&gt; I've seen N's here range from 100 to a few thousand.

That's why I suggested the NT event log, since it allows you to set a
limit on the number of entries, at which point it begins overwriting the
oldest entries, like a ring buffer.
-- 
<A  HREF="http://www.classic-games.com/">http://www.classic-games.com/</A>
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<UL><LI><EM>From:</EM> Chris Gray &lt;cg#ami-cg,GraySage.Edmonton.AB.CA&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Technical programming question (circular buffers &amp; logging)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00914" HREF="msg00914.html">Re: [MUD-Dev] Technical programming question (circular buffers &amp; logging)</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 15 Jul 1999, 22:05 GMT
</LI>
<LI><strong><A NAME="00911" HREF="msg00911.html">Re: [MUD-Dev] Technical programming question (circular buffers &amp; logging)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 15 Jul 1999, 18:24 GMT
<UL>
<LI><strong><A NAME="00922" HREF="msg00922.html">Re: [MUD-Dev] Technical programming question (circular buffers &amp; logging)</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Fri 16 Jul 1999, 02:06 GMT
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</UL>
</LI>
<LI><strong><A NAME="00917" HREF="msg00917.html">Re: [MUD-Dev] Technical programming question (circular buffers &amp; logging)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 16 Jul 1999, 00:42 GMT
<UL>
<LI><strong><A NAME="00927" HREF="msg00927.html">Re: [MUD-Dev] Technical programming question (circular buffers &amp; logging)</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Fri 16 Jul 1999, 19:05 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00926" HREF="msg00926.html">Re: [MUD-Dev] Technical programming question (circular buffers &amp; logging)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 16 Jul 1999, 19:05 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00888" HREF="msg00888.html">[MUD-Dev] list of MUD platforms?</A></strong>, 
Timothy O'Neill Dang <a href="mailto:timothy#nmia,com">timothy#nmia,com</a>, Wed 14 Jul 1999, 00:23 GMT
<UL>
<LI><strong><A NAME="00890" HREF="msg00890.html">Re: [MUD-Dev] list of MUD platforms?</A></strong>, 
Ross Nicoll <a href="mailto:rnicoll#lostics,demon.co.uk">rnicoll#lostics,demon.co.uk</a>, Wed 14 Jul 1999, 00:49 GMT
</LI>
<LI><strong><A NAME="00898" HREF="msg00898.html">Re: [MUD-Dev] list of MUD platforms?</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 14 Jul 1999, 03:13 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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