1999Q2/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: [MUD&#45;Dev] memory and speed -->
<!--X-From-R13: [vebfyni Evybivp <fvybivpNmrfbv.sre.ue> -->
<!--X-Date: Fri, 11 Jun 1999 08:24:42 &#45;0700 -->
<!--X-Message-Id: 7elndrgft6.fsf#zesoi,fer.hr -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 199906110230.UAA02724@ami&#45;cg.GraySage.Edmonton.AB.CA -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: [MUD-Dev] memory and speed</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:silovic#zesoi,fer.hr">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00751.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00754.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00733.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00772.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00752">Author</A>
&nbsp;|&nbsp;<A HREF="#00752">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00752">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: [MUD-Dev] memory and speed</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] memory and speed</LI>
<LI><em>From</em>: Miroslav Silovic &lt;<A HREF="mailto:silovic#zesoi,fer.hr">silovic#zesoi,fer.hr</A>&gt;</LI>
<LI><em>Date</em>: 11 Jun 1999 13:03:17 +0200</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
Chris Gray &lt;cg#ami-cg,GraySage.Edmonton.AB.CA&gt; writes:

&gt; All of these issues can, I believe, account for a minimum of an
&gt; order of magnitude in the speed of the interpreted code. Possibly as
&gt; high or higher than 2 orders of magnitude. If nearly all of the
&gt; action in your MUD is being done by an interpreter at the slow end
&gt; of that scale, then that itself could be enough to cause your
&gt; problems.

In my experience, a MUD that spends most of its time in interpreted
code can reasonably support 500-1000 objects with a ticker (i.e. mobs
that run around). This provided that mobs don't have very clever AI
and that moving them from a room to another room is cheap; if it's
not, reduce these numbers accordingly. A MUD written purely in C with
no-brainer mobs (read: StockMUD) can run in excess of 10,000 ticker
objects without overloading CPU.

Thus it stands to reason that if your playerbase is large, certain
aspects of VR (such as rooms, exits etc) should be coded in C. That
sacrifices flexibility, but... lag is no#1 most popular way of losing
players.

-- 
I refuse to use .sig




_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>


</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00772" HREF="msg00772.html">Re: [MUD-Dev] memory and speed</A></strong>
<ul compact><li><em>From:</em> Petri Virkkula &lt;pvirkkul#iki,fi&gt;</li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00733" HREF="msg00733.html">Re: [MUD-Dev] memory and speed</A></STRONG>
<UL><LI><EM>From:</EM> Chris Gray &lt;cg#ami-cg,GraySage.Edmonton.AB.CA&gt;</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00751.html">Re: [MUD-Dev] Game Economies</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00754.html">Re: [MUD-Dev] Game Economies</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00733.html">Re: [MUD-Dev] memory and speed</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00772.html">Re: [MUD-Dev] memory and speed</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00752"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00752"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] memory and speed</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00748" HREF="msg00748.html">Re: [MUD-Dev] memory and speed</A></strong>, 
Mark Gritter <a href="mailto:mark#erdos,Stanford.EDU">mark#erdos,Stanford.EDU</a>, Fri 11 Jun 1999, 06:47 GMT
</LI>
</ul>
<LI><strong><A NAME="00746" HREF="msg00746.html">Re: [MUD-Dev] memory and speed</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Fri 11 Jun 1999, 05:53 GMT
<UL>
<LI><strong><A NAME="00750" HREF="msg00750.html">Re: [MUD-Dev] memory and speed</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 11 Jun 1999, 15:24 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00733" HREF="msg00733.html">Re: [MUD-Dev] memory and speed</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 11 Jun 1999, 02:33 GMT
<UL>
<LI><strong><A NAME="00752" HREF="msg00752.html">Re: [MUD-Dev] memory and speed</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#zesoi,fer.hr">silovic#zesoi,fer.hr</a>, Fri 11 Jun 1999, 15:24 GMT
<UL>
<LI><strong><A NAME="00772" HREF="msg00772.html">Re: [MUD-Dev] memory and speed</A></strong>, 
Petri Virkkula <a href="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</a>, Fri 11 Jun 1999, 20:37 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00759" HREF="msg00759.html">Re: [MUD-Dev] memory and speed</A></strong>, 
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Fri 11 Jun 1999, 16:13 GMT
<UL>
<LI><strong><A NAME="00766" HREF="msg00766.html">Re: [MUD-Dev] memory and speed</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 11 Jun 1999, 18:13 GMT
<UL>
<LI><strong><A NAME="00784" HREF="msg00784.html">Re: [MUD-Dev] memory and speed</A></strong>, 
Brad Leach <a href="mailto:c9608122#studentmailbox,newcastle.edu.au">c9608122#studentmailbox,newcastle.edu.au</a>, Sat 12 Jun 1999, 00:51 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>