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<H1>Re: [MUD-Dev] Game Economies</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Game Economies</LI>
<LI><em>From</em>: Ling <<A HREF="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</A>></LI>
<LI><em>Date</em>: Sun, 13 Jun 1999 20:29:29 +0100 (BST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 9 Jun 1999, Matthew Mihaly wrote:
>
> I'm not an economist by a long stretch, but I've been trying to puzzle
> through some work that came out of the Santa Fe Institute in the late 80s
> and 90s on complexity, specifically as applied to economics, done by guys
> like Ken Arrow and Phil Anderson (both Nobel winners I believe). A lot of
> it, especially, the mathematics, goes over my head, but what I gather is
> that a real economic system cannot be properly modeled from the top down.
> Further, the idea of there being one (or indeed, any) equilibrium point in
> an economic system is bunk. It seems that the only way to model a real
> economic system (which no one has really done convincingly yet on any
> level as far as I can tell from the literature available), is to use
> fairly sophisticated techniques that produce emergent behavior among
> economic agents. It was sort of disheartening to read that, at least from
> the context of a mud developer, as modeling a real economic system,
> complete with positive feedback (which they have convincingly demonstrated
> is a real part of the economy, despite the party line spouted off by
> neo-classical economists), emergent structures, etc, is well beyond the
> capability of any mud that I've ever heard of. We all try to model things
> top-down, by providing pre-defined goals and methods for agents. Any
> comments on this?
The following link may prove enlightening (or not):
<URL:<A HREF="http://www.newscientist.com/nsplus/insight/ai/forecast.html">http://www.newscientist.com/nsplus/insight/ai/forecast.html</A>>
Skip the first ten odd paragraphs to get straight to the stock market
simulator using moderately complex agents. It's even in simple English.
Considering the simulation was conducted in 1987, I doubt the method
described above is beyond most muds these days.
PS: Do I append a copy of the text below? I've never worked out if I
should. Besides, I think I'd infringe copyrights for this article.
| Ling Lo
_O_O_ kllo#iee,org
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
<A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>
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<li><strong><A NAME="00832" HREF="msg00832.html">Re: [MUD-Dev] Game Economies</A></strong>
<ul compact><li><em>From:</em> Ling <K.L.Lo-94#student,lboro.ac.uk></li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Game Economies</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00723" HREF="msg00723.html">RE: [MUD-Dev] Game Economies</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 10 Jun 1999, 23:31 GMT
<UL>
<LI><strong><A NAME="00738" HREF="msg00738.html">Re: [MUD-Dev] Game Economies</A></strong>,
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Fri 11 Jun 1999, 03:17 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00749" HREF="msg00749.html">RE: [MUD-Dev] Game Economies</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 11 Jun 1999, 14:38 GMT
</LI>
<LI><strong><A NAME="00788" HREF="msg00788.html">RE: [MUD-Dev] Game Economies</A></strong>,
Charles Hughes <a href="mailto:charles.hughes#bigfoot,com">charles.hughes#bigfoot,com</a>, Sat 12 Jun 1999, 02:38 GMT
</LI>
<LI><strong><A NAME="00799" HREF="msg00799.html">Re: [MUD-Dev] Game Economies</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sun 13 Jun 1999, 20:12 GMT
<UL>
<LI><strong><A NAME="00832" HREF="msg00832.html">Re: [MUD-Dev] Game Economies</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Thu 17 Jun 1999, 15:39 GMT
<UL>
<LI><strong><A NAME="00857" HREF="msg00857.html">Re: [MUD-Dev] Game Economies</A></strong>,
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Fri 18 Jun 1999, 20:43 GMT
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</UL>
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</UL>
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</LI>
<LI><strong><A NAME="00481" HREF="msg00481.html">[MUD-Dev] thoughts</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 04 Jun 1999, 15:40 GMT
<UL>
<LI><strong><A NAME="00486" HREF="msg00486.html">Re: [MUD-Dev] thoughts</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 04 Jun 1999, 17:56 GMT
</LI>
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