/* /std/broken.c
Change log:
12/12/92 - Modified by Godot to put in a red button because one of
his storerooms filled the place up one day.
30-Oct-93 - created by ember as a place to record drop-out broken
auto load objects
*/
inherit "/std/room/basic_room";
/*
Global variables.
*/
object button;
/*
Function prototypes.
*/
void after_reset();
void dest_me();
void reset();
void setup();
/*
Functions.
*/
void
after_reset()
{
if ( !button )
{
button = clone_object( "/obj/misc/button" );
button->move( this_object() );
}
}
void
dest_me()
{
if ( button ) button->dest_me();
::dest_me();
}
void
reset()
{
call_out( "after_reset" , 1 );
}
void setup() {
set_light(100);
set_short("Graveyard");
set_long( "This room is full of broken bits and pieces of objects which "+
"decided not to work or behave properly.\n" );
}
/* EOF */
void init() {
::init();
co_ord = 0;
} /* init() */
int *query_co_ord() { return 0; }