inherit "/std/room"; void setup() { set_short( "dusty corridor" ); set_light( 20 ); set_room_size( 5 ); set_long( "You are in a dry, dusty corridor. It looks as though it has "+ "been deserted for a long time.\n" ); add_item( "dust", "There's quite a bit of dust in here, collecting along "+ "the bottom of the walls." ); } /* setup() */ string query_exit_type( string word ) { return "corridor"; }