dw_fluffos_v2/
dw_fluffos_v2/fluffos-2.9-ds2.05/
dw_fluffos_v2/fluffos-2.9-ds2.05/ChangeLog.old/
dw_fluffos_v2/fluffos-2.9-ds2.05/Win32/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/simuls/
dw_fluffos_v2/fluffos-2.9-ds2.05/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/clone/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/command/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/data/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/etc/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/master/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/log/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/compiler/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/efuns/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/operators/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/u/
dw_fluffos_v2/fluffos-2.9-ds2.05/tmp/
dw_fluffos_v2/fluffos-2.9-ds2.05/windows/
dw_fluffos_v2/lib/
dw_fluffos_v2/lib/binaries/cmds/
dw_fluffos_v2/lib/binaries/cmds/creator/
dw_fluffos_v2/lib/binaries/cmds/living/
dw_fluffos_v2/lib/binaries/cmds/player/
dw_fluffos_v2/lib/binaries/d/admin/obj/
dw_fluffos_v2/lib/binaries/d/liaison/
dw_fluffos_v2/lib/binaries/global/virtual/
dw_fluffos_v2/lib/binaries/global/virtual/setup_compiler/
dw_fluffos_v2/lib/binaries/obj/handlers/autodoc/
dw_fluffos_v2/lib/binaries/obj/handlers/terrain_things/
dw_fluffos_v2/lib/binaries/obj/misc/
dw_fluffos_v2/lib/binaries/obj/misc/buckets/
dw_fluffos_v2/lib/binaries/obj/monster/
dw_fluffos_v2/lib/binaries/obj/reactions/
dw_fluffos_v2/lib/binaries/obj/reagents/
dw_fluffos_v2/lib/binaries/secure/cmds/creator/
dw_fluffos_v2/lib/binaries/secure/master/
dw_fluffos_v2/lib/binaries/std/
dw_fluffos_v2/lib/binaries/std/dom/
dw_fluffos_v2/lib/binaries/std/effects/object/
dw_fluffos_v2/lib/binaries/std/guilds/
dw_fluffos_v2/lib/binaries/std/languages/
dw_fluffos_v2/lib/binaries/std/races/
dw_fluffos_v2/lib/binaries/std/room/
dw_fluffos_v2/lib/binaries/std/room/basic/
dw_fluffos_v2/lib/binaries/std/shops/
dw_fluffos_v2/lib/binaries/std/shops/inherit/
dw_fluffos_v2/lib/binaries/www/
dw_fluffos_v2/lib/cmds/guild-race/
dw_fluffos_v2/lib/cmds/guild-race/crafts/
dw_fluffos_v2/lib/cmds/guild-race/other/
dw_fluffos_v2/lib/cmds/playtester/
dw_fluffos_v2/lib/cmds/playtester/senior/
dw_fluffos_v2/lib/d/admin/
dw_fluffos_v2/lib/d/admin/log/
dw_fluffos_v2/lib/d/admin/mapper/31-10-01/mapmaker/event/
dw_fluffos_v2/lib/d/admin/meetings/
dw_fluffos_v2/lib/d/admin/obj/
dw_fluffos_v2/lib/d/admin/room/we_care/
dw_fluffos_v2/lib/d/admin/save/
dw_fluffos_v2/lib/d/dist/
dw_fluffos_v2/lib/d/dist/mtf/
dw_fluffos_v2/lib/d/dist/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/chars/
dw_fluffos_v2/lib/d/dist/pumpkin/desert/
dw_fluffos_v2/lib/d/dist/pumpkin/gumboot/
dw_fluffos_v2/lib/d/dist/pumpkin/hospital/
dw_fluffos_v2/lib/d/dist/pumpkin/inherit/
dw_fluffos_v2/lib/d/dist/pumpkin/map/
dw_fluffos_v2/lib/d/dist/pumpkin/plain/
dw_fluffos_v2/lib/d/dist/pumpkin/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/save/
dw_fluffos_v2/lib/d/dist/pumpkin/squash/
dw_fluffos_v2/lib/d/dist/pumpkin/terrain/
dw_fluffos_v2/lib/d/dist/pumpkin/woods/
dw_fluffos_v2/lib/d/dist/start/
dw_fluffos_v2/lib/d/learning/TinyTown/buildings/
dw_fluffos_v2/lib/d/learning/TinyTown/map/
dw_fluffos_v2/lib/d/learning/TinyTown/roads/
dw_fluffos_v2/lib/d/learning/add_command/
dw_fluffos_v2/lib/d/learning/arms_and_weps/
dw_fluffos_v2/lib/d/learning/chars/
dw_fluffos_v2/lib/d/learning/cutnpaste/
dw_fluffos_v2/lib/d/learning/examples/npcs/
dw_fluffos_v2/lib/d/learning/examples/player_houses/npcs/
dw_fluffos_v2/lib/d/learning/examples/terrain_map/basic/
dw_fluffos_v2/lib/d/learning/functions/
dw_fluffos_v2/lib/d/learning/handlers/
dw_fluffos_v2/lib/d/learning/help_topics/npcs/
dw_fluffos_v2/lib/d/learning/help_topics/objects/
dw_fluffos_v2/lib/d/learning/help_topics/rcs_demo/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/crowd/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/situations/
dw_fluffos_v2/lib/d/learning/items/
dw_fluffos_v2/lib/d/learning/save/
dw_fluffos_v2/lib/d/liaison/
dw_fluffos_v2/lib/d/liaison/NEWBIE/doc/
dw_fluffos_v2/lib/d/liaison/NEWBIE/save/oldlog/
dw_fluffos_v2/lib/db/
dw_fluffos_v2/lib/doc/
dw_fluffos_v2/lib/doc/creator/
dw_fluffos_v2/lib/doc/creator/autodoc/include/reaction/
dw_fluffos_v2/lib/doc/creator/autodoc/include/ritual_system/
dw_fluffos_v2/lib/doc/creator/autodoc/include/talker/
dw_fluffos_v2/lib/doc/creator/autodoc/include/terrain_map/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/baggage/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clock/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clothing/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/cont_save/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/corpse/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/money/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/monster/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/scabbard/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/service_provider/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/state_changer/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/wand/
dw_fluffos_v2/lib/doc/creator/autodoc/std/book_dir/
dw_fluffos_v2/lib/doc/creator/autodoc/std/key/
dw_fluffos_v2/lib/doc/creator/autodoc/std/learning/
dw_fluffos_v2/lib/doc/creator/autodoc/std/map/
dw_fluffos_v2/lib/doc/creator/autodoc/std/race/
dw_fluffos_v2/lib/doc/creator/autodoc/std/weapon_logic/
dw_fluffos_v2/lib/doc/creator/files/
dw_fluffos_v2/lib/doc/creator/policy/
dw_fluffos_v2/lib/doc/creator/room/
dw_fluffos_v2/lib/doc/effects/
dw_fluffos_v2/lib/doc/ideas/
dw_fluffos_v2/lib/doc/known_command/
dw_fluffos_v2/lib/doc/lpc/basic_manual/
dw_fluffos_v2/lib/doc/lpc/intermediate/
dw_fluffos_v2/lib/doc/new/add_command/
dw_fluffos_v2/lib/doc/new/handlers/
dw_fluffos_v2/lib/doc/new/living/
dw_fluffos_v2/lib/doc/new/living/race/
dw_fluffos_v2/lib/doc/new/living/spells/
dw_fluffos_v2/lib/doc/new/player/
dw_fluffos_v2/lib/doc/new/room/guild/
dw_fluffos_v2/lib/doc/new/room/outside/
dw_fluffos_v2/lib/doc/new/room/storeroom/
dw_fluffos_v2/lib/doc/object/
dw_fluffos_v2/lib/doc/playtesters/
dw_fluffos_v2/lib/doc/policy/
dw_fluffos_v2/lib/doc/weapons/
dw_fluffos_v2/lib/global/handlers/
dw_fluffos_v2/lib/global/virtual/setup_compiler/
dw_fluffos_v2/lib/include/
dw_fluffos_v2/lib/include/cmds/
dw_fluffos_v2/lib/include/effects/
dw_fluffos_v2/lib/include/npc/
dw_fluffos_v2/lib/include/shops/
dw_fluffos_v2/lib/net/daemon/chars/
dw_fluffos_v2/lib/net/inherit/
dw_fluffos_v2/lib/net/intermud3/
dw_fluffos_v2/lib/net/intermud3/services/
dw_fluffos_v2/lib/net/obj/
dw_fluffos_v2/lib/net/save/
dw_fluffos_v2/lib/net/smnmp/
dw_fluffos_v2/lib/net/snmp/
dw_fluffos_v2/lib/obj/amulets/
dw_fluffos_v2/lib/obj/b_day/
dw_fluffos_v2/lib/obj/examples/
dw_fluffos_v2/lib/obj/food/alcohol/
dw_fluffos_v2/lib/obj/food/chocolates/
dw_fluffos_v2/lib/obj/food/fruits/
dw_fluffos_v2/lib/obj/food/meat/
dw_fluffos_v2/lib/obj/food/nuts/
dw_fluffos_v2/lib/obj/food/seafood/
dw_fluffos_v2/lib/obj/food/vegetables/
dw_fluffos_v2/lib/obj/fungi/
dw_fluffos_v2/lib/obj/furnitures/artwork/
dw_fluffos_v2/lib/obj/furnitures/bathroom/
dw_fluffos_v2/lib/obj/furnitures/beds/
dw_fluffos_v2/lib/obj/furnitures/cabinets/
dw_fluffos_v2/lib/obj/furnitures/chairs/
dw_fluffos_v2/lib/obj/furnitures/chests/
dw_fluffos_v2/lib/obj/furnitures/clocks/
dw_fluffos_v2/lib/obj/furnitures/crockery/
dw_fluffos_v2/lib/obj/furnitures/cupboards/
dw_fluffos_v2/lib/obj/furnitures/cushions/
dw_fluffos_v2/lib/obj/furnitures/fake_plants/
dw_fluffos_v2/lib/obj/furnitures/lamps/
dw_fluffos_v2/lib/obj/furnitures/mirrors/
dw_fluffos_v2/lib/obj/furnitures/outdoor/
dw_fluffos_v2/lib/obj/furnitures/safes/
dw_fluffos_v2/lib/obj/furnitures/shelves/
dw_fluffos_v2/lib/obj/furnitures/sideboards/
dw_fluffos_v2/lib/obj/furnitures/sofas/
dw_fluffos_v2/lib/obj/furnitures/stoves/
dw_fluffos_v2/lib/obj/furnitures/tables/
dw_fluffos_v2/lib/obj/furnitures/wardrobes/
dw_fluffos_v2/lib/obj/handlers/
dw_fluffos_v2/lib/obj/handlers/autodoc/
dw_fluffos_v2/lib/obj/jewellery/anklets/
dw_fluffos_v2/lib/obj/jewellery/bracelets/
dw_fluffos_v2/lib/obj/jewellery/earrings/
dw_fluffos_v2/lib/obj/jewellery/misc/
dw_fluffos_v2/lib/obj/jewellery/necklaces/
dw_fluffos_v2/lib/obj/jewellery/rings/
dw_fluffos_v2/lib/obj/media/
dw_fluffos_v2/lib/obj/misc/buckets/
dw_fluffos_v2/lib/obj/misc/jars/
dw_fluffos_v2/lib/obj/misc/papers/
dw_fluffos_v2/lib/obj/misc/player_shop/
dw_fluffos_v2/lib/obj/misc/shops/
dw_fluffos_v2/lib/obj/misc/traps/
dw_fluffos_v2/lib/obj/monster/
dw_fluffos_v2/lib/obj/monster/godmother/
dw_fluffos_v2/lib/obj/monster/transport/
dw_fluffos_v2/lib/obj/plants/inherit/
dw_fluffos_v2/lib/obj/potions/
dw_fluffos_v2/lib/open/boards/
dw_fluffos_v2/lib/save/autodoc/
dw_fluffos_v2/lib/save/bank_accounts/
dw_fluffos_v2/lib/save/boards/frog/
dw_fluffos_v2/lib/save/books/bed_catalog/
dw_fluffos_v2/lib/save/creators/
dw_fluffos_v2/lib/save/mail/
dw_fluffos_v2/lib/save/mail/p/
dw_fluffos_v2/lib/save/soul/data/
dw_fluffos_v2/lib/save/tasks/
dw_fluffos_v2/lib/save/vaults/
dw_fluffos_v2/lib/secure/cmds/lord/
dw_fluffos_v2/lib/secure/config/
dw_fluffos_v2/lib/secure/items/
dw_fluffos_v2/lib/secure/player/
dw_fluffos_v2/lib/soul/
dw_fluffos_v2/lib/soul/i/
dw_fluffos_v2/lib/soul/j/
dw_fluffos_v2/lib/soul/k/
dw_fluffos_v2/lib/soul/o/
dw_fluffos_v2/lib/soul/q/
dw_fluffos_v2/lib/soul/to_approve/
dw_fluffos_v2/lib/soul/u/
dw_fluffos_v2/lib/soul/v/
dw_fluffos_v2/lib/soul/wish_list/
dw_fluffos_v2/lib/soul/y/
dw_fluffos_v2/lib/soul/z/
dw_fluffos_v2/lib/std/creator/
dw_fluffos_v2/lib/std/effects/
dw_fluffos_v2/lib/std/effects/attached/
dw_fluffos_v2/lib/std/effects/external/
dw_fluffos_v2/lib/std/effects/fighting/
dw_fluffos_v2/lib/std/effects/other/
dw_fluffos_v2/lib/std/environ/
dw_fluffos_v2/lib/std/guilds/
dw_fluffos_v2/lib/std/hospital/
dw_fluffos_v2/lib/std/house/
dw_fluffos_v2/lib/std/house/onebedhouse/
dw_fluffos_v2/lib/std/house/onebedhut/
dw_fluffos_v2/lib/std/house/tworoomflat/
dw_fluffos_v2/lib/std/languages/
dw_fluffos_v2/lib/std/liquids/
dw_fluffos_v2/lib/std/nationality/
dw_fluffos_v2/lib/std/nationality/accents/
dw_fluffos_v2/lib/std/nationality/accents/national/
dw_fluffos_v2/lib/std/nationality/accents/regional/
dw_fluffos_v2/lib/std/npc/goals/
dw_fluffos_v2/lib/std/npc/goals/basic/
dw_fluffos_v2/lib/std/npc/goals/misc/
dw_fluffos_v2/lib/std/npc/inherit/
dw_fluffos_v2/lib/std/npc/plans/
dw_fluffos_v2/lib/std/npc/plans/basic/
dw_fluffos_v2/lib/std/outsides/
dw_fluffos_v2/lib/std/races/shadows/
dw_fluffos_v2/lib/std/room/basic/topography/
dw_fluffos_v2/lib/std/room/controller/
dw_fluffos_v2/lib/std/room/controller/topography/
dw_fluffos_v2/lib/std/room/furniture/games/
dw_fluffos_v2/lib/std/room/furniture/inherit/
dw_fluffos_v2/lib/std/room/inherit/carriage/
dw_fluffos_v2/lib/std/room/inherit/topography/
dw_fluffos_v2/lib/std/room/punishments/
dw_fluffos_v2/lib/std/room/topography/area/
dw_fluffos_v2/lib/std/room/topography/iroom/
dw_fluffos_v2/lib/std/room/topography/milestone/
dw_fluffos_v2/lib/std/shadows/
dw_fluffos_v2/lib/std/shadows/attached/
dw_fluffos_v2/lib/std/shadows/curses/
dw_fluffos_v2/lib/std/shadows/disease/
dw_fluffos_v2/lib/std/shadows/fighting/
dw_fluffos_v2/lib/std/shadows/room/
dw_fluffos_v2/lib/std/shops/controllers/
dw_fluffos_v2/lib/std/shops/objs/
dw_fluffos_v2/lib/std/shops/player_shop/
dw_fluffos_v2/lib/std/shops/player_shop/office_code/
dw_fluffos_v2/lib/std/socket/
dw_fluffos_v2/lib/www/
dw_fluffos_v2/lib/www/external/autodoc/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/images/
dw_fluffos_v2/lib/www/external/java/telnet/examples/
dw_fluffos_v2/lib/www/external/java/telnet/tools/
dw_fluffos_v2/lib/www/pics/
dw_fluffos_v2/lib/www/secure/creator/
dw_fluffos_v2/lib/www/secure/editors/
dw_fluffos_v2/lib/www/secure/survey_results/
dw_fluffos_v2/win32/
/*  -*- LPC -*-  */
#include "path.h"
#include <armoury.h>

inherit "/obj/monster";

#define THROW_OUT 300

#define RPATHS ({ PATH + "combat_room1", PATH + "combat_room2", PATH + "combat_room3"})
#define RNAMES ({ "one", "two", "three" })

object *queue = ({ }); // the queue of people waiting to use a room.
object *offered = ({ }); // offered.
object *in_use = ({ 0, 0, 0 }); // who is using the rooms.
object combat_room;
mapping callouts;

void setup() {
  add_property("determinate", "");
  set_name( "greg" );
  set_short("Greg" );
  set_main_plural("Gregs" );
  set_race( "human" );
  set_response_mon_understand_anything(1);
  set_gender( 1 );
  set_al(-500 );
  set_class( "fighter" );
  set_language( "general" );
  set_level( 100 + random( 100 ) );
  set_long( "This is Greg the combat instructor.  He looks pretty mean, but "
            "don't let appearances deceive you, he's a softy at heart.\n" );
  adjust_money( 10 + random( 40 ), "Ankh-Morpork pence" );
  load_chat( 25, ({
    1, ":grunts.",
      1, "'Ug.",
      1, "'I am great.",
      1, "@flex",
      1, "'Look at my cool muscles.",
      }) );

  add_respond_to_with(({ "yes" }), ({ "#yes" }));
  add_respond_to_with(({ "no" }), ({ "#no" }));

  add_respond_to_with(({ ({ "can", "may" }),
                         ({ "practise", "practice", "train"}),
                         ({ "please" }) }),
                      ({ "#request" }) );

  add_respond_to_with(({ ({ "hello", "hi", "gday", }),
                           ({ "womble", "all" }) }), ({ "'Hello $hcname$",
                                                          "bow ? $hname$" }));

  add_respond_to_with(({ "fuck", ({ "off", "you" }) }), ({ "'Same to you!",
                                                             "skick $hname$"
                                                             }));
  add_respond_to_with(({ "fuck" }), "waggle $hname$");
  add_respond_to_with(
                      ({ "@smile", "womble" }), "smile $hname$");
  add_respond_to_with(
     ({ ({ "@skick", "@spunch", "@jump", "@pat", "@slap" }),
          "womble" }), "glare $hname$");
  add_respond_to_with(
                      ({ ({ "@poke", "@glare", "@point" }),
                           "womble" }), "peer sus at $hname$");
  add_respond_to_with(
                      ({ "@grin", "womble" }), "grin $hname$");
  add_respond_to_with(
                ({ ({ "@caress", "@snuggle", "@nestle", "@love", "@throw" }),
                     "womble" }), "waggle $hname$");

  add_respond_to_with(
                      ({ ({ "@kiss", "@french", }),
                           "womble" }), "slap $hname$");
  add_respond_to_with(({ ({ "@bing", "@womble", }),
                           "womble" }), "smile bri $hname$");

  add_skill_level( "other.health", 50 + random( 50 ) );
  (ARMOURY->request_weapon("long sword", 75))->move(this_object());
  (ARMOURY->request_armour("ringmail", 80))->move(this_object());
  (ARMOURY->request_armour("metal clad boots", 80))->move(this_object());
//  (ARMOURY->request_armour("metal helmet", 80))->move(this_object());
  (ARMOURY->request_armour("metal gauntlets", 80))->move(this_object());
  init_equip();
  callouts = ([ ]);
}

void event_enter(object ob, string message, object from) {
  if(environment() == find_object("/room/rubbish")) {
    return ::event_enter(ob, message, from);
  }
  if(ob->query_property("dead")) {
    return ::event_enter(ob, message, from);
  }
  if(!ob->query_visible(this_object())) {
    return ::event_enter(ob, message, from);
  }
  if(!userp(ob)) {
    return ::event_enter(ob, message, from);
  }
  if(callouts && callouts[ob]) {
    remove_call_out(callouts[ob]);
    map_delete(callouts, ob);
  }

  call_out("do_greeting", 1, ob, from);
}

int attack_by(object thing) {
  tell_room(environment(), "Greg lifts a hand and slaps " + thing->one_short()
            + " sending " + thing->query_objective() + " flying across "
            "the room.\n", thing);
  write("Greg lifts a hand, almost as large as your head, and gives you a "
        "slap that sends you flying across the room.\n");
  write("You bash your head against the wall and the world starts "
        "spinning.\n");
  do_command("'Hey, that's not nice!");
  thing->add_effect("/std/effects/ingested/tranquil_sleep", 120);
  this_object()->stop_fight(thing);
  thing->stop_fight(this_object());
  return 0;
}

// Check if there is a room free and if this person is at the top of the
// queue.
void check_room() {
  int room;
  object ob;

  queue = filter_array(queue,
                       (: environment($1) == environment(this_object()) :));

  // When we just want to shuffle someone off the queue we call this function
  // with ob of 0 and then just take the first person in line.
  if(sizeof(queue))
    ob = queue[0];

  if(member_array(ob, queue) == -1)
    return;

  room = member_array(0, in_use);

  if(room == -1) {
    do_command("'Ok " + ob->one_short() + ", unfortunately all the rooms are "
               "busy right now, but "
               "if you don't mind waiting a minute one will become free.");
    return;
  }

  do_command("'Ok " + ob->one_short() + ", you can use room " +
             RNAMES[room] + ".");
  tell_object(ob, "Greg leads you into room " +
              RNAMES[room] + ".\n");
  ob->move_with_look(RPATHS[room], "$N is propelled into the room.",
                     "$N is led out of the room.");
  in_use[room] = ob;
  queue -= ({ ob });

  callouts[ob] = call_out("throw_out", THROW_OUT, ob);
  combat_room = environment();
}

// Called when someone says yes to training
void yes(object ob) {
  if(member_array(ob, offered) == -1 || member_array(ob, queue) != -1)
    return;

  queue += ({ ob });
  check_room();
}

void no(object ob) {
  if(member_array(ob, offered) == -1)
    return;
  offered -= ({ ob });
  if ( environment(ob) == environment(this_object()) ) {
    do_command("'Okay.  Well, come back if you feel like having a go later.");
    do_command("smile " + ob->query_name());
  }
}

// Someone wants to practice.
void request(object ob) {
  do_command("'Would you like to try out your skills " + ob->one_short() +
             "?");
  if(!sizeof(filter_array(ob->query_holding(), (: $1 && $1->query_weapon()
                                                :))))
    do_command("'You may want to buy a weapon at the shop before trying out "
               "your skills.");
  if(!offered)
    offered = ({ });
  offered += ({ ob });
}

// find out who is using a particular room, this is called by the combat
// rooms exit function.
object query_using(int room) {
  return in_use[room];
}

// Throw people out of the room if they've been in there too long.
void throw_out(object ob) {
  int room;

  room = member_array(ob, in_use);

  if(room != -1) {
    if(base_name(environment(ob)) == RPATHS[room]) {
      do_command(RNAMES[room]);
      call_out("tell_them", 2, ob, room);
    } else {
      in_use[room] = 0;
    }
  }
}

void tell_them(object ob, int room) {
  if(!ob) {
    do_command("combat");
    return;
  }

  do_command("'Ok " + ob->one_short() + ", time's up.");
  do_command("'Come with me.");
  environment()->stop_them(ob);
  tell_object(ob, "Greg leads you out of the room.\n");
  do_command("combat");
  ob->move_with_look(combat_room, "$N is propelled into the room.",
                     "$N is pushed out of the room.");
}

// Welcome them and see if they want to do some combat training.
void do_greeting(object ob) {
  int room;

  if(!ob || !interactive(ob) || member_array(ob, queue) != -1)
    return;

  room = member_array(ob, in_use);

  // If they haven't just used a room, and are not marked as using a
  // room say hello.
  if(room == -1) {
    do_command("'Hello " + ob->one_short() + ", welcome to the combat "
               "training area.");
    do_command("'Would you like to try out your skills?");

    if(!sizeof(filter_array(ob->query_holding(), (: $1 && $1->query_weapon()
                                                  :))))
      do_command("'You may want to buy a weapon at the shop before trying out "
                 "your skills.");

  } else {
    do_command("'I hope you had a productive time.  Would you like to have "
               "another go?");

    // If they're still marked as using a room then mark that room as
    // available and check for someone new needing it.
    if(room != -1) {
      in_use[room] = 0;
      check_room();
    }
  }

  if(!offered)
    offered = ({ });
  offered += ({ ob });
}