<hr><h2>Classes</h2> These are nice data types for dealing with... Data!<p> <dl> <dt><a name="class_cache_data"> <img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>cache_data</b></a><pre> class cache_data { int playtester; int talker_quest; int apex_member; } </pre><dd> This class is used to record channel cache data. It is used in conjunction with a mapping.<p> <dl> <dt><b>Members:</b> <dd>playtester - whether the player is a playtester or not. <dd>apex_member - whether or not the player is an apex member. <dd>talker_quest - whether or not the player has done the talker quest to gain access to additional channels. </dl> <dt><a name="class_talker_args"> <img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>talker_args</b></a><pre> class talker_args { int status; string * channels; int verbose; int local_echo; mixed colour; } </pre><dd> This class stores the effect arguments for the talker.<p> <dl> <dt><b>Members:</b> <dd>status - whether or not the talker is on or off <dd>what - channels the talker is listening to <dd>verbose - whether the talker is in verbose or brief mode. (1 is verbose, 0 is brief) <dd>local_echo - is local echo enabled <dd>string - the colour that text is displayed on the screen. </dl> </dl> <hr> <center><font size="-1"><a href="http://discworld.imaginary.com/login.html">Discworld MUD</a>'s distribution world wide web pages.<br>brought to you by<br><strong>Cut Me Own Throat Dibbler's <a href="http://discworld.imaginary.com/sausages.html">Sensational Sausages</a>; buy one while they are hot.</strong><br>File last modified: Fri, 05 Sep 2003 23:04:30 GMT<br> <hr>Lost? Try Discworld's <a href="http://discworld.imaginary.com/">home page</a>.</center></body></html>