#include "path.h"; inherit PLAYER_HOUSE; void setup() { set_light(50); set_theft_handler( HOSPITAL ); set_save_file("%savedir%/%N%bed"); /* DESCRIPTIONS */ set_orientation(%orientation%); set_quit_handler(%out%); set_short("bedroom"); set_base_desc( "a small bedroom" ); add_surface( "floor", "stone paving" ); add_surface( "ceiling", "roughly finished wood" ); add_surface( "%0% wall", "roughly finished wood" ); add_surface( "%2% wall", "roughly finished wood" ); add_surface( "%4% wall", "roughly finished wood" ); add_surface( "%6% wall", "roughly finished wood" ); /* EXITS */ add_exit( "%4%", PATH +"%N%livingroom", "door" ); modify_exit("%4%", ({ "door short", "living room door" })); }