inherit "/std/object"; string me, him; void setup() { set_name("frisbee"); set_short("black frisbee"); add_adjective("black"); set_long("This is a small black frisbee. It looks like you could " "throw it to " "people.\n"); add_property("feeding_frenzy", "frisbee"); set_weight(10); set_value(200); set_main_plural("black frisbees"); add_plural("frisbees"); } /* setup() */ void init() { this_player()->add_command("throw", this_object(), "<direct:object:me> to <indirect:player>"); } /* init() */ int do_throw(object *in_dir) { /* Make sure there really is someone in that array */ if (!sizeof(in_dir)) return 0; /* * Ok, move it to the destination. Don't need to a print a message to * this_player as that is done automaticly. */ if (move(in_dir[0])) { tell_object(in_dir[0], this_player()->one_short()+" throws "+ this_object()->short()+" at you, but it falls on the floor.\n"); tell_room(environment(in_dir[0]), "A frisbee arcs through the air, "+ in_dir[0]->query_name()+" tries to catch it but fails and it "+ "falls on the floor.\n", ({ in_dir[0], this_player() }) ); move(environment(in_dir[0])); } else { tell_object(in_dir[0], this_player()->one_short()+" throws a frisbee "+ "at you, you catch it... just.\n"); tell_room(environment(in_dir[0]), in_dir[0]->one_short()+ " fumbles the catch of the "+ short(0)+" but manages to keep hold of it.\n", ({ in_dir[0], this_player() })); } this_player()->add_succeeded(in_dir[0..0]); return 1; } /* do_throw() */