.DT cost Discworld player help cost .SH Name .SI 5 cost - Skill costs in guilds. .EI .SH Syntax .SI 5 cost <skillname> [to <level>] [by <level>] .EI .SH Description .SP 5 5 This command gives you the amount of experience points needed to increase your level by a given amount. The syntax is the same as the advance command. The only difference is that you can use "all" or "primaries" as the skill name. This will give you costs on all the skills you can currently raise in the guild room you are. .EP .SH Examples .SI 5 > glance Training Arena [n,e,s,w,se]. Three thugs are here. > whoami Flubert the Keen Swordsman (neutral) > cost fighting.combat.melee.sharp It would cost you 1650 xp to raise fighting.combat.melee.sharp from level 65 to 66. > cost primaries ======SKILLS=======Cur/Max==For Next====================================== fighting.......... 40/ 50 21000 xp | | | thrown...... 40/300 1050 xp | combat.......... 41/ 50 19250 xp | | | fired....... 40/300 1050 xp | | melee......... 48/ 50 6375 xp | | dodging....... 40/ 50 3500 xp | | | sharp....... 65/300 1650 xp | | | melee....... 40/300 1050 xp | | | blunt....... 40/300 1050 xp | | | range....... 40/300 1050 xp | | | unarmed..... 40/300 1050 xp | | special....... 40/300 1050 xp | | range......... 40/ 50 3500 xp | points.......... 40/300 1050 xp | | | thrown...... 40/300 1050 xp other............. 10/ 25 21000 xp | | | fired....... 40/300 1050 xp | evaluating...... 10/ 25 2000 xp | | parry......... 40/ 50 5250 xp | | weapons....... 10/300 300 xp | | | held........ 40/300 1050 xp | | armour........ 10/300 300 xp ======================> You have 1037 points to spend <=================== .EI .SH See also .SI 5 advance, skills .EI