Notes for armour ================ These are just some notes to use as a guide when creating new armour. Damage resistance ----------------- Types of armour should have the following levels of resistance: blunt sharp pierce plate excel excel excel chain bad v.good medium hleath good medium bad leath+ +++ ++ + leather bad poor bad bone good bad bad hleath is hard leather. leath+ is all those leather + bits of metal/whatever. Use your judgement, but basically the more metal the better blunt will become, sharp will go up more slowly than blunt and pierce even more slowly. Armour types ============ Armour is divided into three basic types, leather, flexible (maille) and hard (plate). Players can wear both maille & plate at the same time. All your items should be one (or more) of these types. Note: an item may be of more than one type. For example a basinet may have a set_type of: set_type(({"helmet", "gorget"})); to give it coverage for both the head and neck. leather ------- The leather armour is somewhere between clothing & armour, thus it uses clothing types. hat (head) jacket (chest, back, arms) trousers (abdomen, legs) flexible (maille) ----------------- coif (head & neck) byrnie (chest + back + abdomen) haubergon (chest + back + abdomen + arms) hauberk (chest + back + adbdomen + arms + legs) chausses (feet) hard (plate) ------------ helmet (head) gorget (neck) breastplate (chest + abdomen) backplate (back) vambraces (arms) greaves (legs) sabatons (feet) basinet {helmet + gorget} cuirass {breastplate + backplate} Gloves & boots are extra. You can't wear maille & plate gloves or boots -- ouch!