// Una // For use in Cwc inherit "/std/room/furniture/basic"; void setup() { set_name("gong"); set_short("large brass gong"); add_adjective( ({ "large", "brass" }) ); set_long("This is a large brass gong, which hangs from an equally " "large frame. Tiny dragons writhe around each other on the " "surface of the disc, nipping each others' tails as they " "stretch. The gong can be hit to make a loud ringing " "sound and annoy everyone in the room.\n"); set_weight( 80 ); set_value( 38000 ); set_material( "brass" ); set_allowed_positions( ({"hanging"}) ); set_allowed_room_verbs((["hanging" : "hangs", "sitting" : "sits", "dangling" : "dangles", "standing" : "stands" ])); } /* setup() */ void init() { this_player()->add_command( "hit", this_object(), "<direct:object:me>" ); } /* init() */ int do_hit(){ this_player()->add_succeeded_mess(this_object(), "$N $V $p " +this_object()->short()+" loudly, filling the room with a " "loud crashing ring.\n", ({ })); return 1; } /* do_hit() */