dw_fluffos_v2/
dw_fluffos_v2/fluffos-2.9-ds2.05/
dw_fluffos_v2/fluffos-2.9-ds2.05/ChangeLog.old/
dw_fluffos_v2/fluffos-2.9-ds2.05/Win32/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/simuls/
dw_fluffos_v2/fluffos-2.9-ds2.05/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/clone/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/command/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/data/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/etc/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/master/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/log/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/compiler/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/efuns/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/operators/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/u/
dw_fluffos_v2/fluffos-2.9-ds2.05/tmp/
dw_fluffos_v2/fluffos-2.9-ds2.05/windows/
dw_fluffos_v2/lib/
dw_fluffos_v2/lib/binaries/cmds/
dw_fluffos_v2/lib/binaries/cmds/creator/
dw_fluffos_v2/lib/binaries/cmds/living/
dw_fluffos_v2/lib/binaries/cmds/player/
dw_fluffos_v2/lib/binaries/d/admin/obj/
dw_fluffos_v2/lib/binaries/d/liaison/
dw_fluffos_v2/lib/binaries/global/virtual/
dw_fluffos_v2/lib/binaries/global/virtual/setup_compiler/
dw_fluffos_v2/lib/binaries/obj/handlers/autodoc/
dw_fluffos_v2/lib/binaries/obj/handlers/terrain_things/
dw_fluffos_v2/lib/binaries/obj/misc/
dw_fluffos_v2/lib/binaries/obj/misc/buckets/
dw_fluffos_v2/lib/binaries/obj/monster/
dw_fluffos_v2/lib/binaries/obj/reactions/
dw_fluffos_v2/lib/binaries/obj/reagents/
dw_fluffos_v2/lib/binaries/secure/cmds/creator/
dw_fluffos_v2/lib/binaries/secure/master/
dw_fluffos_v2/lib/binaries/std/
dw_fluffos_v2/lib/binaries/std/dom/
dw_fluffos_v2/lib/binaries/std/effects/object/
dw_fluffos_v2/lib/binaries/std/guilds/
dw_fluffos_v2/lib/binaries/std/languages/
dw_fluffos_v2/lib/binaries/std/races/
dw_fluffos_v2/lib/binaries/std/room/
dw_fluffos_v2/lib/binaries/std/room/basic/
dw_fluffos_v2/lib/binaries/std/shops/
dw_fluffos_v2/lib/binaries/std/shops/inherit/
dw_fluffos_v2/lib/binaries/www/
dw_fluffos_v2/lib/cmds/guild-race/
dw_fluffos_v2/lib/cmds/guild-race/crafts/
dw_fluffos_v2/lib/cmds/guild-race/other/
dw_fluffos_v2/lib/cmds/playtester/
dw_fluffos_v2/lib/cmds/playtester/senior/
dw_fluffos_v2/lib/d/admin/
dw_fluffos_v2/lib/d/admin/log/
dw_fluffos_v2/lib/d/admin/mapper/31-10-01/mapmaker/event/
dw_fluffos_v2/lib/d/admin/meetings/
dw_fluffos_v2/lib/d/admin/obj/
dw_fluffos_v2/lib/d/admin/room/we_care/
dw_fluffos_v2/lib/d/admin/save/
dw_fluffos_v2/lib/d/dist/
dw_fluffos_v2/lib/d/dist/mtf/
dw_fluffos_v2/lib/d/dist/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/chars/
dw_fluffos_v2/lib/d/dist/pumpkin/desert/
dw_fluffos_v2/lib/d/dist/pumpkin/gumboot/
dw_fluffos_v2/lib/d/dist/pumpkin/hospital/
dw_fluffos_v2/lib/d/dist/pumpkin/inherit/
dw_fluffos_v2/lib/d/dist/pumpkin/map/
dw_fluffos_v2/lib/d/dist/pumpkin/plain/
dw_fluffos_v2/lib/d/dist/pumpkin/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/save/
dw_fluffos_v2/lib/d/dist/pumpkin/squash/
dw_fluffos_v2/lib/d/dist/pumpkin/terrain/
dw_fluffos_v2/lib/d/dist/pumpkin/woods/
dw_fluffos_v2/lib/d/dist/start/
dw_fluffos_v2/lib/d/learning/TinyTown/buildings/
dw_fluffos_v2/lib/d/learning/TinyTown/map/
dw_fluffos_v2/lib/d/learning/TinyTown/roads/
dw_fluffos_v2/lib/d/learning/add_command/
dw_fluffos_v2/lib/d/learning/arms_and_weps/
dw_fluffos_v2/lib/d/learning/chars/
dw_fluffos_v2/lib/d/learning/cutnpaste/
dw_fluffos_v2/lib/d/learning/examples/npcs/
dw_fluffos_v2/lib/d/learning/examples/player_houses/npcs/
dw_fluffos_v2/lib/d/learning/examples/terrain_map/basic/
dw_fluffos_v2/lib/d/learning/functions/
dw_fluffos_v2/lib/d/learning/handlers/
dw_fluffos_v2/lib/d/learning/help_topics/npcs/
dw_fluffos_v2/lib/d/learning/help_topics/objects/
dw_fluffos_v2/lib/d/learning/help_topics/rcs_demo/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/crowd/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/situations/
dw_fluffos_v2/lib/d/learning/items/
dw_fluffos_v2/lib/d/learning/save/
dw_fluffos_v2/lib/d/liaison/
dw_fluffos_v2/lib/d/liaison/NEWBIE/doc/
dw_fluffos_v2/lib/d/liaison/NEWBIE/save/oldlog/
dw_fluffos_v2/lib/db/
dw_fluffos_v2/lib/doc/
dw_fluffos_v2/lib/doc/creator/
dw_fluffos_v2/lib/doc/creator/autodoc/include/reaction/
dw_fluffos_v2/lib/doc/creator/autodoc/include/ritual_system/
dw_fluffos_v2/lib/doc/creator/autodoc/include/talker/
dw_fluffos_v2/lib/doc/creator/autodoc/include/terrain_map/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/baggage/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clock/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clothing/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/cont_save/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/corpse/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/money/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/monster/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/scabbard/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/service_provider/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/state_changer/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/wand/
dw_fluffos_v2/lib/doc/creator/autodoc/std/book_dir/
dw_fluffos_v2/lib/doc/creator/autodoc/std/key/
dw_fluffos_v2/lib/doc/creator/autodoc/std/learning/
dw_fluffos_v2/lib/doc/creator/autodoc/std/map/
dw_fluffos_v2/lib/doc/creator/autodoc/std/race/
dw_fluffos_v2/lib/doc/creator/autodoc/std/weapon_logic/
dw_fluffos_v2/lib/doc/creator/files/
dw_fluffos_v2/lib/doc/creator/policy/
dw_fluffos_v2/lib/doc/creator/room/
dw_fluffos_v2/lib/doc/effects/
dw_fluffos_v2/lib/doc/ideas/
dw_fluffos_v2/lib/doc/known_command/
dw_fluffos_v2/lib/doc/lpc/basic_manual/
dw_fluffos_v2/lib/doc/lpc/intermediate/
dw_fluffos_v2/lib/doc/new/add_command/
dw_fluffos_v2/lib/doc/new/handlers/
dw_fluffos_v2/lib/doc/new/living/
dw_fluffos_v2/lib/doc/new/living/race/
dw_fluffos_v2/lib/doc/new/living/spells/
dw_fluffos_v2/lib/doc/new/player/
dw_fluffos_v2/lib/doc/new/room/guild/
dw_fluffos_v2/lib/doc/new/room/outside/
dw_fluffos_v2/lib/doc/new/room/storeroom/
dw_fluffos_v2/lib/doc/object/
dw_fluffos_v2/lib/doc/playtesters/
dw_fluffos_v2/lib/doc/policy/
dw_fluffos_v2/lib/doc/weapons/
dw_fluffos_v2/lib/global/handlers/
dw_fluffos_v2/lib/global/virtual/setup_compiler/
dw_fluffos_v2/lib/include/
dw_fluffos_v2/lib/include/cmds/
dw_fluffos_v2/lib/include/effects/
dw_fluffos_v2/lib/include/npc/
dw_fluffos_v2/lib/include/shops/
dw_fluffos_v2/lib/net/daemon/chars/
dw_fluffos_v2/lib/net/inherit/
dw_fluffos_v2/lib/net/intermud3/
dw_fluffos_v2/lib/net/intermud3/services/
dw_fluffos_v2/lib/net/obj/
dw_fluffos_v2/lib/net/save/
dw_fluffos_v2/lib/net/smnmp/
dw_fluffos_v2/lib/net/snmp/
dw_fluffos_v2/lib/obj/amulets/
dw_fluffos_v2/lib/obj/b_day/
dw_fluffos_v2/lib/obj/examples/
dw_fluffos_v2/lib/obj/food/alcohol/
dw_fluffos_v2/lib/obj/food/chocolates/
dw_fluffos_v2/lib/obj/food/fruits/
dw_fluffos_v2/lib/obj/food/meat/
dw_fluffos_v2/lib/obj/food/nuts/
dw_fluffos_v2/lib/obj/food/seafood/
dw_fluffos_v2/lib/obj/food/vegetables/
dw_fluffos_v2/lib/obj/fungi/
dw_fluffos_v2/lib/obj/furnitures/artwork/
dw_fluffos_v2/lib/obj/furnitures/bathroom/
dw_fluffos_v2/lib/obj/furnitures/beds/
dw_fluffos_v2/lib/obj/furnitures/cabinets/
dw_fluffos_v2/lib/obj/furnitures/chairs/
dw_fluffos_v2/lib/obj/furnitures/chests/
dw_fluffos_v2/lib/obj/furnitures/clocks/
dw_fluffos_v2/lib/obj/furnitures/crockery/
dw_fluffos_v2/lib/obj/furnitures/cupboards/
dw_fluffos_v2/lib/obj/furnitures/cushions/
dw_fluffos_v2/lib/obj/furnitures/fake_plants/
dw_fluffos_v2/lib/obj/furnitures/lamps/
dw_fluffos_v2/lib/obj/furnitures/mirrors/
dw_fluffos_v2/lib/obj/furnitures/outdoor/
dw_fluffos_v2/lib/obj/furnitures/safes/
dw_fluffos_v2/lib/obj/furnitures/shelves/
dw_fluffos_v2/lib/obj/furnitures/sideboards/
dw_fluffos_v2/lib/obj/furnitures/sofas/
dw_fluffos_v2/lib/obj/furnitures/stoves/
dw_fluffos_v2/lib/obj/furnitures/tables/
dw_fluffos_v2/lib/obj/furnitures/wardrobes/
dw_fluffos_v2/lib/obj/handlers/
dw_fluffos_v2/lib/obj/handlers/autodoc/
dw_fluffos_v2/lib/obj/jewellery/anklets/
dw_fluffos_v2/lib/obj/jewellery/bracelets/
dw_fluffos_v2/lib/obj/jewellery/earrings/
dw_fluffos_v2/lib/obj/jewellery/misc/
dw_fluffos_v2/lib/obj/jewellery/necklaces/
dw_fluffos_v2/lib/obj/jewellery/rings/
dw_fluffos_v2/lib/obj/media/
dw_fluffos_v2/lib/obj/misc/buckets/
dw_fluffos_v2/lib/obj/misc/jars/
dw_fluffos_v2/lib/obj/misc/papers/
dw_fluffos_v2/lib/obj/misc/player_shop/
dw_fluffos_v2/lib/obj/misc/shops/
dw_fluffos_v2/lib/obj/misc/traps/
dw_fluffos_v2/lib/obj/monster/
dw_fluffos_v2/lib/obj/monster/godmother/
dw_fluffos_v2/lib/obj/monster/transport/
dw_fluffos_v2/lib/obj/plants/inherit/
dw_fluffos_v2/lib/obj/potions/
dw_fluffos_v2/lib/open/boards/
dw_fluffos_v2/lib/save/autodoc/
dw_fluffos_v2/lib/save/bank_accounts/
dw_fluffos_v2/lib/save/boards/frog/
dw_fluffos_v2/lib/save/books/bed_catalog/
dw_fluffos_v2/lib/save/creators/
dw_fluffos_v2/lib/save/mail/
dw_fluffos_v2/lib/save/mail/p/
dw_fluffos_v2/lib/save/soul/data/
dw_fluffos_v2/lib/save/tasks/
dw_fluffos_v2/lib/save/vaults/
dw_fluffos_v2/lib/secure/cmds/lord/
dw_fluffos_v2/lib/secure/config/
dw_fluffos_v2/lib/secure/items/
dw_fluffos_v2/lib/secure/player/
dw_fluffos_v2/lib/soul/
dw_fluffos_v2/lib/soul/i/
dw_fluffos_v2/lib/soul/j/
dw_fluffos_v2/lib/soul/k/
dw_fluffos_v2/lib/soul/o/
dw_fluffos_v2/lib/soul/q/
dw_fluffos_v2/lib/soul/to_approve/
dw_fluffos_v2/lib/soul/u/
dw_fluffos_v2/lib/soul/v/
dw_fluffos_v2/lib/soul/wish_list/
dw_fluffos_v2/lib/soul/y/
dw_fluffos_v2/lib/soul/z/
dw_fluffos_v2/lib/std/creator/
dw_fluffos_v2/lib/std/effects/
dw_fluffos_v2/lib/std/effects/attached/
dw_fluffos_v2/lib/std/effects/external/
dw_fluffos_v2/lib/std/effects/fighting/
dw_fluffos_v2/lib/std/effects/other/
dw_fluffos_v2/lib/std/environ/
dw_fluffos_v2/lib/std/guilds/
dw_fluffos_v2/lib/std/hospital/
dw_fluffos_v2/lib/std/house/
dw_fluffos_v2/lib/std/house/onebedhouse/
dw_fluffos_v2/lib/std/house/onebedhut/
dw_fluffos_v2/lib/std/house/tworoomflat/
dw_fluffos_v2/lib/std/languages/
dw_fluffos_v2/lib/std/liquids/
dw_fluffos_v2/lib/std/nationality/
dw_fluffos_v2/lib/std/nationality/accents/
dw_fluffos_v2/lib/std/nationality/accents/national/
dw_fluffos_v2/lib/std/nationality/accents/regional/
dw_fluffos_v2/lib/std/npc/goals/
dw_fluffos_v2/lib/std/npc/goals/basic/
dw_fluffos_v2/lib/std/npc/goals/misc/
dw_fluffos_v2/lib/std/npc/inherit/
dw_fluffos_v2/lib/std/npc/plans/
dw_fluffos_v2/lib/std/npc/plans/basic/
dw_fluffos_v2/lib/std/outsides/
dw_fluffos_v2/lib/std/races/shadows/
dw_fluffos_v2/lib/std/room/basic/topography/
dw_fluffos_v2/lib/std/room/controller/
dw_fluffos_v2/lib/std/room/controller/topography/
dw_fluffos_v2/lib/std/room/furniture/games/
dw_fluffos_v2/lib/std/room/furniture/inherit/
dw_fluffos_v2/lib/std/room/inherit/carriage/
dw_fluffos_v2/lib/std/room/inherit/topography/
dw_fluffos_v2/lib/std/room/punishments/
dw_fluffos_v2/lib/std/room/topography/area/
dw_fluffos_v2/lib/std/room/topography/iroom/
dw_fluffos_v2/lib/std/room/topography/milestone/
dw_fluffos_v2/lib/std/shadows/
dw_fluffos_v2/lib/std/shadows/attached/
dw_fluffos_v2/lib/std/shadows/curses/
dw_fluffos_v2/lib/std/shadows/disease/
dw_fluffos_v2/lib/std/shadows/fighting/
dw_fluffos_v2/lib/std/shadows/room/
dw_fluffos_v2/lib/std/shops/controllers/
dw_fluffos_v2/lib/std/shops/objs/
dw_fluffos_v2/lib/std/shops/player_shop/
dw_fluffos_v2/lib/std/shops/player_shop/office_code/
dw_fluffos_v2/lib/std/socket/
dw_fluffos_v2/lib/www/
dw_fluffos_v2/lib/www/external/autodoc/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/images/
dw_fluffos_v2/lib/www/external/java/telnet/examples/
dw_fluffos_v2/lib/www/external/java/telnet/tools/
dw_fluffos_v2/lib/www/pics/
dw_fluffos_v2/lib/www/secure/creator/
dw_fluffos_v2/lib/www/secure/editors/
dw_fluffos_v2/lib/www/secure/survey_results/
dw_fluffos_v2/win32/
<html><head><title>File corpse.c
</title></head><body bgcolor="#ffffff" TEXT="#000030" LINK="#4a529c" VLINK="#b57339">[ <a href="index.html">Package Index</a></code> | <a href="index_std.html">Mudlib Index</a></code> | <a href="index_eff.html">Effect Index</a></code> ]<br><h2>File /obj/corpse.c</h2>
This method returns the id associated with the corpse.<hr><h2>Inherits</h2>
This class inherits the following classes <a href="std.container.c.html">/std/container.c</a>, <a href="std.living.carrying.c.html">/std/living/carrying.c</a> and <a href="std.basic.virtual_quit_control.c.html">/std/basic/virtual_quit_control.c</a><hr><h2>Includes</h2>
This class includes the following files <a href="include.corpse.h.html">/include/corpse.h</a>, <a href="include.move_failures.h.html">/include/move_failures.h</a> and <a href="include.bit.h.html">/include/bit.h</a><hr><h2>Method index</h2>
<dl><dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#add_bit_gone"><b>add_bit_gone</b></a>(string)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#can_find_match_recurse_into"><b>can_find_match_recurse_into</b></a>(object)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#do_decay"><b>do_decay</b></a>()<dd>
This is called to decay the corpse.
<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#find_inv_match"><b>find_inv_match</b></a>(string, object)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#get"><b>get</b></a>(mixed)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#give_permission"><b>give_permission</b></a>(string)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#init_dynamic_arg"><b>init_dynamic_arg</b></a>(mapping, )<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#long"><b>long</b></a>(string, int)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#make_bit"><b>make_bit</b></a>(string)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#make_bits"><b>make_bits</b></a>(string *)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#move_or_destruct"><b>move_or_destruct</b></a>(object)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_armours"><b>query_armours</b></a>()<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_bit_left"><b>query_bit_left</b></a>(string)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_bit_left_pl"><b>query_bit_left_pl</b></a>(string)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_bits_gone"><b>query_bits_gone</b></a>()<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_bits_left"><b>query_bits_left</b></a>()<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_corpse"><b>query_corpse</b></a>()<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_corpse_id"><b>query_corpse_id</b></a>()<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_decay"><b>query_decay</b></a>()<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_dynamic_auto_load"><b>query_dynamic_auto_load</b></a>()<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_edible_bits_left"><b>query_edible_bits_left</b></a>()<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_holding"><b>query_holding</b></a>()<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_name"><b>query_name</b></a>()<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_owner"><b>query_owner</b></a>()<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_permitted"><b>query_permitted</b></a>()<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_race_name"><b>query_race_name</b></a>()<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_race_ob"><b>query_race_ob</b></a>()<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_save_data"><b>query_save_data</b></a>()<dd>
This is used by the corpse handler to get the data used to save
the corpse.
<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_static_auto_load"><b>query_static_auto_load</b></a>()<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_weapon"><b>query_weapon</b></a>()<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_wearing"><b>query_wearing</b></a>()<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#remove_armour"><b>remove_armour</b></a>(object)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#remove_array_parts"><b>remove_array_parts</b></a>(string *, string *)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#remove_creator_corpse"><b>remove_creator_corpse</b></a>(object)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#set_armours"><b>set_armours</b></a>(object *)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#set_bits_gone"><b>set_bits_gone</b></a>(string *)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#set_decay"><b>set_decay</b></a>(int)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#set_decay_messages"><b>set_decay_messages</b></a>()<dd>
This method sets up the various 'states; of the corpse to show 
how decayed it is.
<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#set_hold"><b>set_hold</b></a>(object, int)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#set_holding"><b>set_holding</b></a>(object *)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#set_owner"><b>set_owner</b></a>(string, object)<dd>
This method initially sets up the corpse object.
<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#set_race_name"><b>set_race_name</b></a>(string)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#set_race_ob"><b>set_race_ob</b></a>(string)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#set_unhold"><b>set_unhold</b></a>(object)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#set_weapon"><b>set_weapon</b></a>(object)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#setup_corpse_from_save"><b>setup_corpse_from_save</b></a>(string, string, int)<dd>
This method is called by the corpse handler to setup the corpse
properly after it loads.
<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#stats"><b>stats</b></a>()<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#test_remove"><b>test_remove</b></a>(object, int, mixed)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#unwield_weapon"><b>unwield_weapon</b></a>(object)</dl><hr><h2>Public Functions</h2>
These are functions that everyone can access.<p><dl>
.<dt><a name="add_bit_gone">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>add_bit_gone</b></a><pre>
mixed * add_bit_gone(string bit)
</pre>
<dt><a name="can_find_match_recurse_into">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>can_find_match_recurse_into</b></a><pre>
int can_find_match_recurse_into(object player)
</pre>
<dt><a name="do_decay">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>do_decay</b></a><pre>
void do_decay()
</pre><dd>
This is called to decay the corpse.  It is done in a continuous
call out loop until all of the decay has been completed.
<p>

<dt><a name="find_inv_match">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>find_inv_match</b></a><pre>
varargs object * find_inv_match(string s,
                                object looker)
</pre>
<dt><a name="get">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>get</b></a><pre>
int get(mixed dest)
</pre>
<dt><a name="give_permission">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>give_permission</b></a><pre>
void give_permission(string words)
</pre>
<dt><a name="init_dynamic_arg">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>init_dynamic_arg</b></a><pre>
void init_dynamic_arg(mapping map,
                       object)
</pre>
<dt><a name="long">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>long</b></a><pre>
string long(string words,
            int dark)
</pre>
<dt><a name="make_bit">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>make_bit</b></a><pre>
object make_bit(string which_bit)
</pre>
<dt><a name="make_bits">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>make_bits</b></a><pre>
object * make_bits(string * what_bits)
</pre>
<dt><a name="move_or_destruct">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>move_or_destruct</b></a><pre>
int move_or_destruct(object dest)
</pre>
<dt><a name="query_armours">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_armours</b></a><pre>
object * query_armours()
</pre>
<dt><a name="query_bit_left">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_bit_left</b></a><pre>
string query_bit_left(string s)
</pre>
<dt><a name="query_bit_left_pl">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_bit_left_pl</b></a><pre>
string * query_bit_left_pl(string s)
</pre>
<dt><a name="query_bits_gone">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_bits_gone</b></a><pre>
string * query_bits_gone()
</pre>
<dt><a name="query_bits_left">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_bits_left</b></a><pre>
string * query_bits_left()
</pre>
<dt><a name="query_corpse">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_corpse</b></a><pre>
int query_corpse()
</pre>
<dt><a name="query_corpse_id">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_corpse_id</b></a><pre>
int query_corpse_id()
</pre>
<dt><a name="query_decay">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_decay</b></a><pre>
int query_decay()
</pre>
<dt><a name="query_dynamic_auto_load">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_dynamic_auto_load</b></a><pre>
mapping query_dynamic_auto_load()
</pre>
<dt><a name="query_edible_bits_left">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_edible_bits_left</b></a><pre>
string * query_edible_bits_left()
</pre>
<dt><a name="query_holding">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_holding</b></a><pre>
object * query_holding()
</pre>
<dt><a name="query_name">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_name</b></a><pre>
string query_name()
</pre>
<dt><a name="query_owner">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_owner</b></a><pre>
string query_owner()
</pre>
<dt><a name="query_permitted">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_permitted</b></a><pre>
string * query_permitted()
</pre>
<dt><a name="query_race_name">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_race_name</b></a><pre>
string query_race_name()
</pre>
<dt><a name="query_race_ob">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_race_ob</b></a><pre>
string query_race_ob()
</pre>
<dt><a name="query_save_data">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_save_data</b></a><pre>
string query_save_data()
</pre><dd>
This is used by the corpse handler to get the data used to save
the corpse.
<p>

<dt><a name="query_static_auto_load">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_static_auto_load</b></a><pre>
mapping query_static_auto_load()
</pre>
<dt><a name="query_weapon">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_weapon</b></a><pre>
object query_weapon()
</pre>
<dt><a name="query_wearing">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_wearing</b></a><pre>
object * query_wearing()
</pre>
<dt><a name="remove_armour">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>remove_armour</b></a><pre>
void remove_armour(object arm)
</pre>
<dt><a name="remove_array_parts">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>remove_array_parts</b></a><pre>
string * remove_array_parts(string * a1,
                            string * a2)
</pre>
<dt><a name="remove_creator_corpse">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>remove_creator_corpse</b></a><pre>
void remove_creator_corpse(object ob)
</pre>
<dt><a name="set_armours">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>set_armours</b></a><pre>
void set_armours(object * things)
</pre>
<dt><a name="set_bits_gone">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>set_bits_gone</b></a><pre>
void set_bits_gone(string * bits)
</pre>
<dt><a name="set_decay">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>set_decay</b></a><pre>
void set_decay(int dec)
</pre>
<dt><a name="set_decay_messages">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>set_decay_messages</b></a><pre>
void set_decay_messages()
</pre><dd>
This method sets up the various 'states; of the corpse to show 
how decayed it is.
<p>

<dt><a name="set_hold">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>set_hold</b></a><pre>
int * set_hold(object ob,
               int pos)
</pre>
<dt><a name="set_holding">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>set_holding</b></a><pre>
void set_holding(object * hold)
</pre>
<dt><a name="set_owner">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>set_owner</b></a><pre>
void set_owner(string words,
               object thing)
</pre><dd>
This method initially sets up the corpse object.  Generally
speaking words should be 0 and the 'thing' variable should be
set to the object which just died.<p>
<dd><dl>
<dt><b>Parameters:</b>
<dd>words - the owner of the object
<dd>thing - the object to get the ownership data from

</dl>

<dt><a name="set_race_name">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>set_race_name</b></a><pre>
void set_race_name(string str)
</pre>
<dt><a name="set_race_ob">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>set_race_ob</b></a><pre>
void set_race_ob(string s)
</pre>
<dt><a name="set_unhold">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>set_unhold</b></a><pre>
int * set_unhold(object ob)
</pre>
<dt><a name="set_weapon">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>set_weapon</b></a><pre>
void set_weapon(object wpn)
</pre>
<dt><a name="setup_corpse_from_save">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>setup_corpse_from_save</b></a><pre>
void setup_corpse_from_save(string str_data,
                            string name,
                            int id)
</pre><dd>
This method is called by the corpse handler to setup the corpse
properly after it loads.
<p>

<dt><a name="stats">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>stats</b></a><pre>
mixed * stats()
</pre>
<dt><a name="test_remove">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>test_remove</b></a><pre>
int test_remove(object thing,
                int flag,
                mixed dest)
</pre>
<dt><a name="unwield_weapon">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>unwield_weapon</b></a><pre>
void unwield_weapon(object wpn)
</pre>
</dl>
<hr>
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