/** * This effect keeps track of the hat tent shadow which * keeps rooms outside hat tents from unloading. */ #include <effect.h> /** @ignore */ void beginning() { // Do nothing? } // beginning() // No merge effect! We want multiple effects/shadows. /** @ignore */ void end() { // Do nothing... } // end() /** @ignore */ string query_shadow_ob() { return "/std/shadows/room/hat_tent"; } // query_shadow_ob() /** @ignore */ string query_classification() { return "room.hattent"; } // query_classification()