inherit "/std/races/demonic"; void setup() { set_long( "This is one of the smaller denizens of the Underworld.\n" ); set_name( "imp" ); set_height( 50 ); set_weight( 400 ); set_desc( "a crafty-looking imp" ); set_stats( ({ 2, 8, 2, 2, 2 }) ); } /* setup() */ void new_set_level( mixed *args ) { int level; object thing; if( sizeof(args) < 2 || !args[1] ) return; level = args[ 0 ]; thing = args[ 1 ]; thing->add_skill_level( "other.health", level * 4 ); thing->add_ac( "blunt", "blunt", level / 4 ); thing->add_ac( "pierce", "pierce", level / 8 ); thing->add_ac( "sharp", "sharp", level / 6 ); } /* new_set_level() */ void set_unarmed_attacks( object thing ) { int number; number = (int)thing->query_skill_bonus( "fighting.combat.melee.unarmed" ); number = 6 + sqrt( number ); thing->remove_attack( "hands" ); thing->remove_attack( "feet" ); thing->add_attack( "hands", 75, ({ 2 * number, 8, number }), "blunt", "unarmed", 0 ); thing->add_attack( "feet", 25, ({ 3 * number, 10, number }), "blunt", "unarmed", 0 ); thing->tactics( "response dodge" ); } /* set_unarmed_attacks() */