.DT Fighting Discworld Player Help Fighting .SH Name .SI 5 fighting - the processes of combat .EI .SH Description .SP 5 5 During your travels on Discworld, there will be occasions when it is necessary to fight. You may be up against an aggressive monster which is after the taste of your blood, or a mugger who is after the contents of your purse; you may be fighting a duel with knives or taking part in a joust. Your ability to fight is determined by a set of skills and the way in which you fight is determined by your tactics. .EP .SH Skills .SI 10 fighting | combat | | melee your skill in a fight with: | | | sharp - slashing attacks | | | pierce - stabbing attacks | | | blunt - blunt attacks | | | unarmed - unarmed combat | | range your skill at: | | | fired - using bows, crossbows, blowpipes, etc. | | | thrown - throwing weapons | | parry your skill at parrying: | | | melee - weapons that are held by an opponent | | | range - weapons that are fired or thrown | | dodging your skill at dodging: | | | melee - when in melee combat | | | range - when a weapon is fired or thrown | | special your skill at special manoeuvres involving: | | | weapons - weapons | | | unarmed - unarmed combat | | | tactics - fighting tactics | points how much energy you can spend on fighting .EI .SH Combat .SP 5 5 While in combat, every few seconds each combatant will have the opportunity to attack. Whether they take that opportunity or not depends on how many other actions they have performed recently and their tactics. The attacks available depend on the weapon or weapons that the attacker is wielding and the successful use of each attack depends on the attacker's bonus in the relevant skill for that weapon (you won't do more damage with a "more powerful" weapon unless you have the skills to match) compared against the defenders skill plus (or minus) a modifier that is calculated based on a number of factors. If the target is hit, some of the damage may be absorbed by the target's armour and the rest of it will damaging the opponent. .EP .SH Notes .SP 5 5 You will continue to fight against all of your attackers even if you leave the room and come back. Both combatants must use the 'stop' command to end hostilities. .EP .SH See also .SP 5 5 consider, tactics, protect, unprotect, defend, undefend, concentrate, monitor, wimpy, surrender, kill, stop .EP