<hr><h2>Classes</h2> These are nice data types for dealing with... Data!<p> <dl> <dt><a name="class_eff_args"> <img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>eff_args</b></a><pre> class eff_args { object obj; class spell_info spell; int id; } </pre> <dt><a name="class_spell_info"> <img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>spell_info</b></a><pre> class spell_info { string name; int target_type; class spell_stage * stages; string * needed; string tell_final; string say_final; } </pre> <dt><a name="class_spell_stage"> <img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>spell_stage</b></a><pre> class spell_stage { string skill; int difficulty; string tell_msg; string say_msg; string * consumed; } </pre> </dl> <hr> <center><font size="-1"><a href="http://discworld.imaginary.com/login.html">Discworld MUD</a>'s distribution world wide web pages.<br>brought to you by<br><strong>Cut Me Own Throat Dibbler's <a href="http://discworld.imaginary.com/sausages.html">Sensational Sausages</a>; buy one while they are hot.</strong><br>File last modified: Sat, 06 Sep 2003 01:10:50 GMT<br> <hr>Lost? Try Discworld's <a href="http://discworld.imaginary.com/">home page</a>.</center></body></html>