dw_fluffos_v2/
dw_fluffos_v2/fluffos-2.9-ds2.05/
dw_fluffos_v2/fluffos-2.9-ds2.05/ChangeLog.old/
dw_fluffos_v2/fluffos-2.9-ds2.05/Win32/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/simuls/
dw_fluffos_v2/fluffos-2.9-ds2.05/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/clone/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/command/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/data/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/etc/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/master/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/log/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/compiler/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/efuns/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/operators/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/u/
dw_fluffos_v2/fluffos-2.9-ds2.05/tmp/
dw_fluffos_v2/fluffos-2.9-ds2.05/windows/
dw_fluffos_v2/lib/
dw_fluffos_v2/lib/binaries/cmds/
dw_fluffos_v2/lib/binaries/cmds/creator/
dw_fluffos_v2/lib/binaries/cmds/living/
dw_fluffos_v2/lib/binaries/cmds/player/
dw_fluffos_v2/lib/binaries/d/admin/obj/
dw_fluffos_v2/lib/binaries/d/liaison/
dw_fluffos_v2/lib/binaries/global/virtual/
dw_fluffos_v2/lib/binaries/global/virtual/setup_compiler/
dw_fluffos_v2/lib/binaries/obj/handlers/autodoc/
dw_fluffos_v2/lib/binaries/obj/handlers/terrain_things/
dw_fluffos_v2/lib/binaries/obj/misc/
dw_fluffos_v2/lib/binaries/obj/misc/buckets/
dw_fluffos_v2/lib/binaries/obj/monster/
dw_fluffos_v2/lib/binaries/obj/reactions/
dw_fluffos_v2/lib/binaries/obj/reagents/
dw_fluffos_v2/lib/binaries/secure/cmds/creator/
dw_fluffos_v2/lib/binaries/secure/master/
dw_fluffos_v2/lib/binaries/std/
dw_fluffos_v2/lib/binaries/std/dom/
dw_fluffos_v2/lib/binaries/std/effects/object/
dw_fluffos_v2/lib/binaries/std/guilds/
dw_fluffos_v2/lib/binaries/std/languages/
dw_fluffos_v2/lib/binaries/std/races/
dw_fluffos_v2/lib/binaries/std/room/
dw_fluffos_v2/lib/binaries/std/room/basic/
dw_fluffos_v2/lib/binaries/std/shops/
dw_fluffos_v2/lib/binaries/std/shops/inherit/
dw_fluffos_v2/lib/binaries/www/
dw_fluffos_v2/lib/cmds/guild-race/
dw_fluffos_v2/lib/cmds/guild-race/crafts/
dw_fluffos_v2/lib/cmds/guild-race/other/
dw_fluffos_v2/lib/cmds/playtester/
dw_fluffos_v2/lib/cmds/playtester/senior/
dw_fluffos_v2/lib/d/admin/
dw_fluffos_v2/lib/d/admin/log/
dw_fluffos_v2/lib/d/admin/mapper/31-10-01/mapmaker/event/
dw_fluffos_v2/lib/d/admin/meetings/
dw_fluffos_v2/lib/d/admin/obj/
dw_fluffos_v2/lib/d/admin/room/we_care/
dw_fluffos_v2/lib/d/admin/save/
dw_fluffos_v2/lib/d/dist/
dw_fluffos_v2/lib/d/dist/mtf/
dw_fluffos_v2/lib/d/dist/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/chars/
dw_fluffos_v2/lib/d/dist/pumpkin/desert/
dw_fluffos_v2/lib/d/dist/pumpkin/gumboot/
dw_fluffos_v2/lib/d/dist/pumpkin/hospital/
dw_fluffos_v2/lib/d/dist/pumpkin/inherit/
dw_fluffos_v2/lib/d/dist/pumpkin/map/
dw_fluffos_v2/lib/d/dist/pumpkin/plain/
dw_fluffos_v2/lib/d/dist/pumpkin/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/save/
dw_fluffos_v2/lib/d/dist/pumpkin/squash/
dw_fluffos_v2/lib/d/dist/pumpkin/terrain/
dw_fluffos_v2/lib/d/dist/pumpkin/woods/
dw_fluffos_v2/lib/d/dist/start/
dw_fluffos_v2/lib/d/learning/TinyTown/buildings/
dw_fluffos_v2/lib/d/learning/TinyTown/map/
dw_fluffos_v2/lib/d/learning/TinyTown/roads/
dw_fluffos_v2/lib/d/learning/add_command/
dw_fluffos_v2/lib/d/learning/arms_and_weps/
dw_fluffos_v2/lib/d/learning/chars/
dw_fluffos_v2/lib/d/learning/cutnpaste/
dw_fluffos_v2/lib/d/learning/examples/npcs/
dw_fluffos_v2/lib/d/learning/examples/player_houses/npcs/
dw_fluffos_v2/lib/d/learning/examples/terrain_map/basic/
dw_fluffos_v2/lib/d/learning/functions/
dw_fluffos_v2/lib/d/learning/handlers/
dw_fluffos_v2/lib/d/learning/help_topics/npcs/
dw_fluffos_v2/lib/d/learning/help_topics/objects/
dw_fluffos_v2/lib/d/learning/help_topics/rcs_demo/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/crowd/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/situations/
dw_fluffos_v2/lib/d/learning/items/
dw_fluffos_v2/lib/d/learning/save/
dw_fluffos_v2/lib/d/liaison/
dw_fluffos_v2/lib/d/liaison/NEWBIE/doc/
dw_fluffos_v2/lib/d/liaison/NEWBIE/save/oldlog/
dw_fluffos_v2/lib/db/
dw_fluffos_v2/lib/doc/
dw_fluffos_v2/lib/doc/creator/
dw_fluffos_v2/lib/doc/creator/autodoc/include/reaction/
dw_fluffos_v2/lib/doc/creator/autodoc/include/ritual_system/
dw_fluffos_v2/lib/doc/creator/autodoc/include/talker/
dw_fluffos_v2/lib/doc/creator/autodoc/include/terrain_map/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/baggage/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clock/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clothing/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/cont_save/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/corpse/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/money/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/monster/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/scabbard/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/service_provider/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/state_changer/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/wand/
dw_fluffos_v2/lib/doc/creator/autodoc/std/book_dir/
dw_fluffos_v2/lib/doc/creator/autodoc/std/key/
dw_fluffos_v2/lib/doc/creator/autodoc/std/learning/
dw_fluffos_v2/lib/doc/creator/autodoc/std/map/
dw_fluffos_v2/lib/doc/creator/autodoc/std/race/
dw_fluffos_v2/lib/doc/creator/autodoc/std/weapon_logic/
dw_fluffos_v2/lib/doc/creator/files/
dw_fluffos_v2/lib/doc/creator/policy/
dw_fluffos_v2/lib/doc/creator/room/
dw_fluffos_v2/lib/doc/effects/
dw_fluffos_v2/lib/doc/ideas/
dw_fluffos_v2/lib/doc/known_command/
dw_fluffos_v2/lib/doc/lpc/basic_manual/
dw_fluffos_v2/lib/doc/lpc/intermediate/
dw_fluffos_v2/lib/doc/new/add_command/
dw_fluffos_v2/lib/doc/new/handlers/
dw_fluffos_v2/lib/doc/new/living/
dw_fluffos_v2/lib/doc/new/living/race/
dw_fluffos_v2/lib/doc/new/living/spells/
dw_fluffos_v2/lib/doc/new/player/
dw_fluffos_v2/lib/doc/new/room/guild/
dw_fluffos_v2/lib/doc/new/room/outside/
dw_fluffos_v2/lib/doc/new/room/storeroom/
dw_fluffos_v2/lib/doc/object/
dw_fluffos_v2/lib/doc/playtesters/
dw_fluffos_v2/lib/doc/policy/
dw_fluffos_v2/lib/doc/weapons/
dw_fluffos_v2/lib/global/handlers/
dw_fluffos_v2/lib/global/virtual/setup_compiler/
dw_fluffos_v2/lib/include/
dw_fluffos_v2/lib/include/cmds/
dw_fluffos_v2/lib/include/effects/
dw_fluffos_v2/lib/include/npc/
dw_fluffos_v2/lib/include/shops/
dw_fluffos_v2/lib/net/daemon/chars/
dw_fluffos_v2/lib/net/inherit/
dw_fluffos_v2/lib/net/intermud3/
dw_fluffos_v2/lib/net/intermud3/services/
dw_fluffos_v2/lib/net/obj/
dw_fluffos_v2/lib/net/save/
dw_fluffos_v2/lib/net/smnmp/
dw_fluffos_v2/lib/net/snmp/
dw_fluffos_v2/lib/obj/amulets/
dw_fluffos_v2/lib/obj/b_day/
dw_fluffos_v2/lib/obj/examples/
dw_fluffos_v2/lib/obj/food/alcohol/
dw_fluffos_v2/lib/obj/food/chocolates/
dw_fluffos_v2/lib/obj/food/fruits/
dw_fluffos_v2/lib/obj/food/meat/
dw_fluffos_v2/lib/obj/food/nuts/
dw_fluffos_v2/lib/obj/food/seafood/
dw_fluffos_v2/lib/obj/food/vegetables/
dw_fluffos_v2/lib/obj/fungi/
dw_fluffos_v2/lib/obj/furnitures/artwork/
dw_fluffos_v2/lib/obj/furnitures/bathroom/
dw_fluffos_v2/lib/obj/furnitures/beds/
dw_fluffos_v2/lib/obj/furnitures/cabinets/
dw_fluffos_v2/lib/obj/furnitures/chairs/
dw_fluffos_v2/lib/obj/furnitures/chests/
dw_fluffos_v2/lib/obj/furnitures/clocks/
dw_fluffos_v2/lib/obj/furnitures/crockery/
dw_fluffos_v2/lib/obj/furnitures/cupboards/
dw_fluffos_v2/lib/obj/furnitures/cushions/
dw_fluffos_v2/lib/obj/furnitures/fake_plants/
dw_fluffos_v2/lib/obj/furnitures/lamps/
dw_fluffos_v2/lib/obj/furnitures/mirrors/
dw_fluffos_v2/lib/obj/furnitures/outdoor/
dw_fluffos_v2/lib/obj/furnitures/safes/
dw_fluffos_v2/lib/obj/furnitures/shelves/
dw_fluffos_v2/lib/obj/furnitures/sideboards/
dw_fluffos_v2/lib/obj/furnitures/sofas/
dw_fluffos_v2/lib/obj/furnitures/stoves/
dw_fluffos_v2/lib/obj/furnitures/tables/
dw_fluffos_v2/lib/obj/furnitures/wardrobes/
dw_fluffos_v2/lib/obj/handlers/
dw_fluffos_v2/lib/obj/handlers/autodoc/
dw_fluffos_v2/lib/obj/jewellery/anklets/
dw_fluffos_v2/lib/obj/jewellery/bracelets/
dw_fluffos_v2/lib/obj/jewellery/earrings/
dw_fluffos_v2/lib/obj/jewellery/misc/
dw_fluffos_v2/lib/obj/jewellery/necklaces/
dw_fluffos_v2/lib/obj/jewellery/rings/
dw_fluffos_v2/lib/obj/media/
dw_fluffos_v2/lib/obj/misc/buckets/
dw_fluffos_v2/lib/obj/misc/jars/
dw_fluffos_v2/lib/obj/misc/papers/
dw_fluffos_v2/lib/obj/misc/player_shop/
dw_fluffos_v2/lib/obj/misc/shops/
dw_fluffos_v2/lib/obj/misc/traps/
dw_fluffos_v2/lib/obj/monster/
dw_fluffos_v2/lib/obj/monster/godmother/
dw_fluffos_v2/lib/obj/monster/transport/
dw_fluffos_v2/lib/obj/plants/inherit/
dw_fluffos_v2/lib/obj/potions/
dw_fluffos_v2/lib/open/boards/
dw_fluffos_v2/lib/save/autodoc/
dw_fluffos_v2/lib/save/bank_accounts/
dw_fluffos_v2/lib/save/boards/frog/
dw_fluffos_v2/lib/save/books/bed_catalog/
dw_fluffos_v2/lib/save/creators/
dw_fluffos_v2/lib/save/mail/
dw_fluffos_v2/lib/save/mail/p/
dw_fluffos_v2/lib/save/soul/data/
dw_fluffos_v2/lib/save/tasks/
dw_fluffos_v2/lib/save/vaults/
dw_fluffos_v2/lib/secure/cmds/lord/
dw_fluffos_v2/lib/secure/config/
dw_fluffos_v2/lib/secure/items/
dw_fluffos_v2/lib/secure/player/
dw_fluffos_v2/lib/soul/
dw_fluffos_v2/lib/soul/i/
dw_fluffos_v2/lib/soul/j/
dw_fluffos_v2/lib/soul/k/
dw_fluffos_v2/lib/soul/o/
dw_fluffos_v2/lib/soul/q/
dw_fluffos_v2/lib/soul/to_approve/
dw_fluffos_v2/lib/soul/u/
dw_fluffos_v2/lib/soul/v/
dw_fluffos_v2/lib/soul/wish_list/
dw_fluffos_v2/lib/soul/y/
dw_fluffos_v2/lib/soul/z/
dw_fluffos_v2/lib/std/creator/
dw_fluffos_v2/lib/std/effects/
dw_fluffos_v2/lib/std/effects/attached/
dw_fluffos_v2/lib/std/effects/external/
dw_fluffos_v2/lib/std/effects/fighting/
dw_fluffos_v2/lib/std/effects/other/
dw_fluffos_v2/lib/std/environ/
dw_fluffos_v2/lib/std/guilds/
dw_fluffos_v2/lib/std/hospital/
dw_fluffos_v2/lib/std/house/
dw_fluffos_v2/lib/std/house/onebedhouse/
dw_fluffos_v2/lib/std/house/onebedhut/
dw_fluffos_v2/lib/std/house/tworoomflat/
dw_fluffos_v2/lib/std/languages/
dw_fluffos_v2/lib/std/liquids/
dw_fluffos_v2/lib/std/nationality/
dw_fluffos_v2/lib/std/nationality/accents/
dw_fluffos_v2/lib/std/nationality/accents/national/
dw_fluffos_v2/lib/std/nationality/accents/regional/
dw_fluffos_v2/lib/std/npc/goals/
dw_fluffos_v2/lib/std/npc/goals/basic/
dw_fluffos_v2/lib/std/npc/goals/misc/
dw_fluffos_v2/lib/std/npc/inherit/
dw_fluffos_v2/lib/std/npc/plans/
dw_fluffos_v2/lib/std/npc/plans/basic/
dw_fluffos_v2/lib/std/outsides/
dw_fluffos_v2/lib/std/races/shadows/
dw_fluffos_v2/lib/std/room/basic/topography/
dw_fluffos_v2/lib/std/room/controller/
dw_fluffos_v2/lib/std/room/controller/topography/
dw_fluffos_v2/lib/std/room/furniture/games/
dw_fluffos_v2/lib/std/room/furniture/inherit/
dw_fluffos_v2/lib/std/room/inherit/carriage/
dw_fluffos_v2/lib/std/room/inherit/topography/
dw_fluffos_v2/lib/std/room/punishments/
dw_fluffos_v2/lib/std/room/topography/area/
dw_fluffos_v2/lib/std/room/topography/iroom/
dw_fluffos_v2/lib/std/room/topography/milestone/
dw_fluffos_v2/lib/std/shadows/
dw_fluffos_v2/lib/std/shadows/attached/
dw_fluffos_v2/lib/std/shadows/curses/
dw_fluffos_v2/lib/std/shadows/disease/
dw_fluffos_v2/lib/std/shadows/fighting/
dw_fluffos_v2/lib/std/shadows/room/
dw_fluffos_v2/lib/std/shops/controllers/
dw_fluffos_v2/lib/std/shops/objs/
dw_fluffos_v2/lib/std/shops/player_shop/
dw_fluffos_v2/lib/std/shops/player_shop/office_code/
dw_fluffos_v2/lib/std/socket/
dw_fluffos_v2/lib/www/
dw_fluffos_v2/lib/www/external/autodoc/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/images/
dw_fluffos_v2/lib/www/external/java/telnet/examples/
dw_fluffos_v2/lib/www/external/java/telnet/tools/
dw_fluffos_v2/lib/www/pics/
dw_fluffos_v2/lib/www/secure/creator/
dw_fluffos_v2/lib/www/secure/editors/
dw_fluffos_v2/lib/www/secure/survey_results/
dw_fluffos_v2/win32/
/**
 * Score Command for Role-Players
 * @author Terano
 *
 */

broken
#include <config.h>
#include <library.h>
#include <quest_handler.h>
#ifndef __DISTRIBUTION_LIB__
#include <deity.h>
#endif
#include <top_ten_tables.h>
#include <tune.h>
#include <skills.h>

inherit "/cmds/base";

string find_hp_string( int current, int max );
string find_gp_string( int current, int max );
string find_xp_string( int current );
string find_wimpy_string( int wimpy );
string find_surrender_string( int surr );
string find_align_string( object tp );
string find_death_string( int remaining );
int calc_percent( float x, float y );
int calc_xp_cost( string skill );

int cmd() {
   object me;

   me = this_player();

   if ( !"/obj/handlers/playtesters"->query_playtester( me->query_name() ) &&
        !me->query_creator() ) {
      return 1;
   }

   if (this_player()->query_property("dead")) {
      write( "You are just a disembodied spirit.  What use does a wispy thing "
             "like you have for a collection of meaningless numbers?\n" );
      return 1;
   }

   switch( me->query_verbose( "score" ) ) {
   case 1:
      printf( "%s.\n%s and %s.\n%s.\n%s.\n%s and %s.\n%s.\n%s.\n", 
              "You are "+ me->query_cap_name() +" "+me->query_gtitle(),
              capitalize( find_hp_string( me->query_hp(), me->query_max_hp() ) ),
              find_gp_string( me->query_gp(), me->query_max_gp() ),
              capitalize( find_xp_string( me->query_xp() ) ),
              capitalize( find_align_string( me ) ), 
              capitalize( find_wimpy_string( me->query_wimpy() ) ),
              find_surrender_string( me->query_surrender() ),
              "You are "+ me->burden_string(),
              find_death_string( me->query_max_deaths() - me->query_deaths() ) );
      return 1;
   default: 
      printf( "%s and %s.\n%s.\n", 
              capitalize( find_hp_string( me->query_hp(), me->query_max_hp() ) ),
              find_gp_string( me->query_gp(), me->query_max_gp() ),
              capitalize( find_xp_string( me->query_xp() ) ) );
      return 1;
   }
} /* cmd() */

int cmd_stats() {
   object me;
   int stat;
   string ret;

   me = this_player();
   ret = "";

   if ( !"/obj/handlers/playtesters"->query_playtester( me->query_name() ) &&
        !me->query_creator() ) {
      return 1;
   }

   if ( stat = ( me->query_tmp_str() + me->query_bonus_str() ) ) {
      if ( stat > 0 ) {
         ret += "You feel stronger then usual.\n";
      } else {
         ret += "You feel weaker then usual.\n";
      }
   } 
   if ( stat = ( me->query_tmp_int() + me->query_bonus_int() ) ) {
      if ( stat > 0 ) {
         ret += "You feel smarter then normal.\n";
      } else {
         ret += "You feel less smart then normal.\n";
      }
   }
   if ( stat = ( me->query_tmp_con() + me->query_bonus_con() ) ) {
      if ( stat > 0 ) {
         ret += "You feel more healthy then usual.\n";
      } else {
         ret += "You feel a bit sickly.\n";
      }
   }
   if ( stat = ( me->query_tmp_dex() + me->query_bonus_dex() ) ) {
      if ( stat > 0 ) {
         ret += "You feel more nimble then usual.\n";
      } else {
         ret += "You feel more clumsy than you normally do.\n";
      }
   }
   if ( stat = ( me->query_tmp_wis() + me->query_bonus_wis() ) ) {
      if ( stat > 0 ) {
         ret += "You feel mentally attuned.\n";
      } else {
         ret += "You feel a bit vague.\n";
      }
   }
   if ( !strlen( ret ) ) {
      ret += "You feel fine.\n";
   }
   printf( "%s", ret );
   return 1;
} /* cmd_stats() */

string find_hp_string( int current, int max ) {
   if ( this_player()->query_property( "dead" ) ) {
      return "you are dead\n";
   }

   switch( calc_percent( current, max ) ) {
   case 90..100: 
      return "you are in perfect health";
   case 70..89: 
      return "you are slightly wounded";
   case 50..69: 
      return "you are moderately wounded";
   case 30..49: 
      return "you are seriously wounded";
   case 15..29: 
      return "you are critically wounded";
   case 6..14: 
      return "you are fatally wounded";
   case 0..5: 
      return "you are near death";
   default: 
      return "you are broken";
   }
} /* find_hp_string() */

string find_gp_string( int current, int max ) {
   if ( this_player()->query_property( "dead" ) ) {
      return "you are dead\n";
   }
   
   switch( calc_percent( current, max ) ) {
   case 90..100: 
      return "you are full of energy";
   case 70..89: 
      return "you are enthusiastic";
   case 50..69: 
      return "you are not quite so full of beans";
   case 30..49: 
      return "you are weary";
   case 15..29: 
      return "you are tired";
   case 6..14: 
      return "you are exhausted";
   case 0..5: 
      return "you are nearly unconscious";
   default: 
      return "you are broken";
   }
} /* find_gp_string() */

string find_xp_string( int current ) {
   string *skills = ({ "magic", "faith", "fighting", "covert", "crafts" });
   int xptotal;
   
   foreach( string skill in skills ) {
      xptotal += calc_xp_cost( skill );
   }
   
   xptotal /= sizeof( skills );
   
   tell_creator( find_player( "terano" ), "%s: Current XP is: %d, Avg XP is %d, Ratio is: %d.\n", 
                 this_player()->query_name(), current, xptotal, calc_percent( current, xptotal ) );  
   
   switch( calc_percent( current, xptotal ) ) {
      //Less then average
   case 0..20: 
      return "you don't think you can learn much at the moment";
   case 21..59: 
      return "by the luck of a coin, you might be able to learn something new";
   case 60..100: 
      return "if you squeezed it, you could gain some insight";
      
      //1 level
   case 101..300: 
      return "you might be able to learn something new, if you found the right teacher";
      
      //3 levels of average
   case 301..400: 
      return "a small amount could be learned with training";
   case 401..800: 
      return "a bit of training might be in order";
   case 801..1200: 
      return "you could very well learn something new from training";
   case 1201..1500: 
      return "you could benefit from training";
   case 1501..2000: 
      return "you feel like training might help";
   case 2001..2500: 
      return "you should consider training your skills";
      
      //25 levels of average
   case 2501..4000: 
      return "your skills could be greatly improved with training";
   default: 
      return "certainly a hearty training session is in order!";
   }
}
 
string find_wimpy_string( int wimpy ) {
   if ( wimpy ) {
      return "you will flee when "+ find_hp_string( wimpy, 100 );
   }
   return "you will not flee";
} /* find_wimpy_string() */

string find_surrender_string( int surr ) {
   if ( surr ) {
      return "you will surrender when "+ find_hp_string( surr, 100 );
   }
   return "you will not surrender";
} /* find_surrender_string() */

string find_align_string( object tp ) {
   string ret = "";
   string word = tp->query_deity();
   
   ret = "";
   word = tp->query_deity();
   if ( !tp ) {
      return "";
   }
   ret += "you are ";
   ret += tp->align_string();
   if ( stringp( word ) ) {
      ret += " and in the service of ";
      ret += capitalize( word );
      ret += ", ";
#ifndef __DISTRIBUTION_LIB__
      ret += DEITY->query_title( word );
#endif
   }
   return ret;
} /* find_align_string() */

string find_death_string( int remaining ) {
   if ( !this_player()->query_deaths() ) {
      return "Death has never visited you in a professional capacity";
   }

   switch ( remaining ) {
   case 0..0: 
      return "Death has a special interest in your next appointment";
   case 1..3: 
      return "Death is starting to lose patience with you";
   case 4..7: 
      return "You and Death are on good terms";
   default: 
      return "You have an \"arrangement\" with Death";
   }
} /* find_death_string() */

int calc_xp_cost( string skill ) {
   int lvl;
   int my_lvl;
   int cost;
   int j;
   int total;
   int total2;
   int num = 1;

   my_lvl = this_player()->query_skill_bonus( skill, 1 );
   lvl = this_player()->query_skill(skill);
   
   cost = DEFAULT_COST;
   if( SKILL_OB->query_skill_cost(skill) > 0 ) {
      cost *= SKILL_OB->query_skill_cost(skill);
   }
   cost *= STD_COST/5;
   total2 = 0;
   total = 0;
 
   if ( !my_lvl ) {
      my_lvl = 1;
   }
   for ( j = 0; j < num; j++) {
      int k;
      
      k = 2 * this_player()->calc_bonus( lvl + j, skill, 1 ) / my_lvl + 1;
      total2 += cost * ( ( lvl + j ) / LEVEL_DIV + 1 ) * k * k / 2;
      /* This stops people taking advantage of two's complement. */
      if ( total > total2 ) {
         num = j;
         break;
      } else {
         total = total2;
      }
   }
   
   if (!total) {
      total = cost;
   }
   
   return total;  
} /* calc_xp_cost() */

int calc_percent( float x, float y ) {
   return to_int( ( to_float( x ) / to_float( y ) ) * 100 );
} /* calc_percent() */

mixed *query_patterns() { 
   return ({ "", (: cmd() :), "stats", (: cmd_stats() :) }); 
} /* query_patterns() */