dw_fluffos_v2/
dw_fluffos_v2/fluffos-2.9-ds2.05/
dw_fluffos_v2/fluffos-2.9-ds2.05/ChangeLog.old/
dw_fluffos_v2/fluffos-2.9-ds2.05/Win32/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/simuls/
dw_fluffos_v2/fluffos-2.9-ds2.05/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/clone/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/command/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/data/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/etc/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/master/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/log/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/compiler/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/efuns/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/operators/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/u/
dw_fluffos_v2/fluffos-2.9-ds2.05/tmp/
dw_fluffos_v2/fluffos-2.9-ds2.05/windows/
dw_fluffos_v2/lib/
dw_fluffos_v2/lib/binaries/cmds/
dw_fluffos_v2/lib/binaries/cmds/creator/
dw_fluffos_v2/lib/binaries/cmds/living/
dw_fluffos_v2/lib/binaries/cmds/player/
dw_fluffos_v2/lib/binaries/d/admin/obj/
dw_fluffos_v2/lib/binaries/d/liaison/
dw_fluffos_v2/lib/binaries/global/virtual/
dw_fluffos_v2/lib/binaries/global/virtual/setup_compiler/
dw_fluffos_v2/lib/binaries/obj/handlers/autodoc/
dw_fluffos_v2/lib/binaries/obj/handlers/terrain_things/
dw_fluffos_v2/lib/binaries/obj/misc/
dw_fluffos_v2/lib/binaries/obj/misc/buckets/
dw_fluffos_v2/lib/binaries/obj/monster/
dw_fluffos_v2/lib/binaries/obj/reactions/
dw_fluffos_v2/lib/binaries/obj/reagents/
dw_fluffos_v2/lib/binaries/secure/cmds/creator/
dw_fluffos_v2/lib/binaries/secure/master/
dw_fluffos_v2/lib/binaries/std/
dw_fluffos_v2/lib/binaries/std/dom/
dw_fluffos_v2/lib/binaries/std/effects/object/
dw_fluffos_v2/lib/binaries/std/guilds/
dw_fluffos_v2/lib/binaries/std/languages/
dw_fluffos_v2/lib/binaries/std/races/
dw_fluffos_v2/lib/binaries/std/room/
dw_fluffos_v2/lib/binaries/std/room/basic/
dw_fluffos_v2/lib/binaries/std/shops/
dw_fluffos_v2/lib/binaries/std/shops/inherit/
dw_fluffos_v2/lib/binaries/www/
dw_fluffos_v2/lib/cmds/guild-race/
dw_fluffos_v2/lib/cmds/guild-race/crafts/
dw_fluffos_v2/lib/cmds/guild-race/other/
dw_fluffos_v2/lib/cmds/playtester/
dw_fluffos_v2/lib/cmds/playtester/senior/
dw_fluffos_v2/lib/d/admin/
dw_fluffos_v2/lib/d/admin/log/
dw_fluffos_v2/lib/d/admin/mapper/31-10-01/mapmaker/event/
dw_fluffos_v2/lib/d/admin/meetings/
dw_fluffos_v2/lib/d/admin/obj/
dw_fluffos_v2/lib/d/admin/room/we_care/
dw_fluffos_v2/lib/d/admin/save/
dw_fluffos_v2/lib/d/dist/
dw_fluffos_v2/lib/d/dist/mtf/
dw_fluffos_v2/lib/d/dist/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/chars/
dw_fluffos_v2/lib/d/dist/pumpkin/desert/
dw_fluffos_v2/lib/d/dist/pumpkin/gumboot/
dw_fluffos_v2/lib/d/dist/pumpkin/hospital/
dw_fluffos_v2/lib/d/dist/pumpkin/inherit/
dw_fluffos_v2/lib/d/dist/pumpkin/map/
dw_fluffos_v2/lib/d/dist/pumpkin/plain/
dw_fluffos_v2/lib/d/dist/pumpkin/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/save/
dw_fluffos_v2/lib/d/dist/pumpkin/squash/
dw_fluffos_v2/lib/d/dist/pumpkin/terrain/
dw_fluffos_v2/lib/d/dist/pumpkin/woods/
dw_fluffos_v2/lib/d/dist/start/
dw_fluffos_v2/lib/d/learning/TinyTown/buildings/
dw_fluffos_v2/lib/d/learning/TinyTown/map/
dw_fluffos_v2/lib/d/learning/TinyTown/roads/
dw_fluffos_v2/lib/d/learning/add_command/
dw_fluffos_v2/lib/d/learning/arms_and_weps/
dw_fluffos_v2/lib/d/learning/chars/
dw_fluffos_v2/lib/d/learning/cutnpaste/
dw_fluffos_v2/lib/d/learning/examples/npcs/
dw_fluffos_v2/lib/d/learning/examples/player_houses/npcs/
dw_fluffos_v2/lib/d/learning/examples/terrain_map/basic/
dw_fluffos_v2/lib/d/learning/functions/
dw_fluffos_v2/lib/d/learning/handlers/
dw_fluffos_v2/lib/d/learning/help_topics/npcs/
dw_fluffos_v2/lib/d/learning/help_topics/objects/
dw_fluffos_v2/lib/d/learning/help_topics/rcs_demo/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/crowd/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/situations/
dw_fluffos_v2/lib/d/learning/items/
dw_fluffos_v2/lib/d/learning/save/
dw_fluffos_v2/lib/d/liaison/
dw_fluffos_v2/lib/d/liaison/NEWBIE/doc/
dw_fluffos_v2/lib/d/liaison/NEWBIE/save/oldlog/
dw_fluffos_v2/lib/db/
dw_fluffos_v2/lib/doc/
dw_fluffos_v2/lib/doc/creator/
dw_fluffos_v2/lib/doc/creator/autodoc/include/reaction/
dw_fluffos_v2/lib/doc/creator/autodoc/include/ritual_system/
dw_fluffos_v2/lib/doc/creator/autodoc/include/talker/
dw_fluffos_v2/lib/doc/creator/autodoc/include/terrain_map/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/baggage/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clock/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clothing/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/cont_save/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/corpse/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/money/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/monster/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/scabbard/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/service_provider/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/state_changer/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/wand/
dw_fluffos_v2/lib/doc/creator/autodoc/std/book_dir/
dw_fluffos_v2/lib/doc/creator/autodoc/std/key/
dw_fluffos_v2/lib/doc/creator/autodoc/std/learning/
dw_fluffos_v2/lib/doc/creator/autodoc/std/map/
dw_fluffos_v2/lib/doc/creator/autodoc/std/race/
dw_fluffos_v2/lib/doc/creator/autodoc/std/weapon_logic/
dw_fluffos_v2/lib/doc/creator/files/
dw_fluffos_v2/lib/doc/creator/policy/
dw_fluffos_v2/lib/doc/creator/room/
dw_fluffos_v2/lib/doc/effects/
dw_fluffos_v2/lib/doc/ideas/
dw_fluffos_v2/lib/doc/known_command/
dw_fluffos_v2/lib/doc/lpc/basic_manual/
dw_fluffos_v2/lib/doc/lpc/intermediate/
dw_fluffos_v2/lib/doc/new/add_command/
dw_fluffos_v2/lib/doc/new/handlers/
dw_fluffos_v2/lib/doc/new/living/
dw_fluffos_v2/lib/doc/new/living/race/
dw_fluffos_v2/lib/doc/new/living/spells/
dw_fluffos_v2/lib/doc/new/player/
dw_fluffos_v2/lib/doc/new/room/guild/
dw_fluffos_v2/lib/doc/new/room/outside/
dw_fluffos_v2/lib/doc/new/room/storeroom/
dw_fluffos_v2/lib/doc/object/
dw_fluffos_v2/lib/doc/playtesters/
dw_fluffos_v2/lib/doc/policy/
dw_fluffos_v2/lib/doc/weapons/
dw_fluffos_v2/lib/global/handlers/
dw_fluffos_v2/lib/global/virtual/setup_compiler/
dw_fluffos_v2/lib/include/
dw_fluffos_v2/lib/include/cmds/
dw_fluffos_v2/lib/include/effects/
dw_fluffos_v2/lib/include/npc/
dw_fluffos_v2/lib/include/shops/
dw_fluffos_v2/lib/net/daemon/chars/
dw_fluffos_v2/lib/net/inherit/
dw_fluffos_v2/lib/net/intermud3/
dw_fluffos_v2/lib/net/intermud3/services/
dw_fluffos_v2/lib/net/obj/
dw_fluffos_v2/lib/net/save/
dw_fluffos_v2/lib/net/smnmp/
dw_fluffos_v2/lib/net/snmp/
dw_fluffos_v2/lib/obj/amulets/
dw_fluffos_v2/lib/obj/b_day/
dw_fluffos_v2/lib/obj/examples/
dw_fluffos_v2/lib/obj/food/alcohol/
dw_fluffos_v2/lib/obj/food/chocolates/
dw_fluffos_v2/lib/obj/food/fruits/
dw_fluffos_v2/lib/obj/food/meat/
dw_fluffos_v2/lib/obj/food/nuts/
dw_fluffos_v2/lib/obj/food/seafood/
dw_fluffos_v2/lib/obj/food/vegetables/
dw_fluffos_v2/lib/obj/fungi/
dw_fluffos_v2/lib/obj/furnitures/artwork/
dw_fluffos_v2/lib/obj/furnitures/bathroom/
dw_fluffos_v2/lib/obj/furnitures/beds/
dw_fluffos_v2/lib/obj/furnitures/cabinets/
dw_fluffos_v2/lib/obj/furnitures/chairs/
dw_fluffos_v2/lib/obj/furnitures/chests/
dw_fluffos_v2/lib/obj/furnitures/clocks/
dw_fluffos_v2/lib/obj/furnitures/crockery/
dw_fluffos_v2/lib/obj/furnitures/cupboards/
dw_fluffos_v2/lib/obj/furnitures/cushions/
dw_fluffos_v2/lib/obj/furnitures/fake_plants/
dw_fluffos_v2/lib/obj/furnitures/lamps/
dw_fluffos_v2/lib/obj/furnitures/mirrors/
dw_fluffos_v2/lib/obj/furnitures/outdoor/
dw_fluffos_v2/lib/obj/furnitures/safes/
dw_fluffos_v2/lib/obj/furnitures/shelves/
dw_fluffos_v2/lib/obj/furnitures/sideboards/
dw_fluffos_v2/lib/obj/furnitures/sofas/
dw_fluffos_v2/lib/obj/furnitures/stoves/
dw_fluffos_v2/lib/obj/furnitures/tables/
dw_fluffos_v2/lib/obj/furnitures/wardrobes/
dw_fluffos_v2/lib/obj/handlers/
dw_fluffos_v2/lib/obj/handlers/autodoc/
dw_fluffos_v2/lib/obj/jewellery/anklets/
dw_fluffos_v2/lib/obj/jewellery/bracelets/
dw_fluffos_v2/lib/obj/jewellery/earrings/
dw_fluffos_v2/lib/obj/jewellery/misc/
dw_fluffos_v2/lib/obj/jewellery/necklaces/
dw_fluffos_v2/lib/obj/jewellery/rings/
dw_fluffos_v2/lib/obj/media/
dw_fluffos_v2/lib/obj/misc/buckets/
dw_fluffos_v2/lib/obj/misc/jars/
dw_fluffos_v2/lib/obj/misc/papers/
dw_fluffos_v2/lib/obj/misc/player_shop/
dw_fluffos_v2/lib/obj/misc/shops/
dw_fluffos_v2/lib/obj/misc/traps/
dw_fluffos_v2/lib/obj/monster/
dw_fluffos_v2/lib/obj/monster/godmother/
dw_fluffos_v2/lib/obj/monster/transport/
dw_fluffos_v2/lib/obj/plants/inherit/
dw_fluffos_v2/lib/obj/potions/
dw_fluffos_v2/lib/open/boards/
dw_fluffos_v2/lib/save/autodoc/
dw_fluffos_v2/lib/save/bank_accounts/
dw_fluffos_v2/lib/save/boards/frog/
dw_fluffos_v2/lib/save/books/bed_catalog/
dw_fluffos_v2/lib/save/creators/
dw_fluffos_v2/lib/save/mail/
dw_fluffos_v2/lib/save/mail/p/
dw_fluffos_v2/lib/save/soul/data/
dw_fluffos_v2/lib/save/tasks/
dw_fluffos_v2/lib/save/vaults/
dw_fluffos_v2/lib/secure/cmds/lord/
dw_fluffos_v2/lib/secure/config/
dw_fluffos_v2/lib/secure/items/
dw_fluffos_v2/lib/secure/player/
dw_fluffos_v2/lib/soul/
dw_fluffos_v2/lib/soul/i/
dw_fluffos_v2/lib/soul/j/
dw_fluffos_v2/lib/soul/k/
dw_fluffos_v2/lib/soul/o/
dw_fluffos_v2/lib/soul/q/
dw_fluffos_v2/lib/soul/to_approve/
dw_fluffos_v2/lib/soul/u/
dw_fluffos_v2/lib/soul/v/
dw_fluffos_v2/lib/soul/wish_list/
dw_fluffos_v2/lib/soul/y/
dw_fluffos_v2/lib/soul/z/
dw_fluffos_v2/lib/std/creator/
dw_fluffos_v2/lib/std/effects/
dw_fluffos_v2/lib/std/effects/attached/
dw_fluffos_v2/lib/std/effects/external/
dw_fluffos_v2/lib/std/effects/fighting/
dw_fluffos_v2/lib/std/effects/other/
dw_fluffos_v2/lib/std/environ/
dw_fluffos_v2/lib/std/guilds/
dw_fluffos_v2/lib/std/hospital/
dw_fluffos_v2/lib/std/house/
dw_fluffos_v2/lib/std/house/onebedhouse/
dw_fluffos_v2/lib/std/house/onebedhut/
dw_fluffos_v2/lib/std/house/tworoomflat/
dw_fluffos_v2/lib/std/languages/
dw_fluffos_v2/lib/std/liquids/
dw_fluffos_v2/lib/std/nationality/
dw_fluffos_v2/lib/std/nationality/accents/
dw_fluffos_v2/lib/std/nationality/accents/national/
dw_fluffos_v2/lib/std/nationality/accents/regional/
dw_fluffos_v2/lib/std/npc/goals/
dw_fluffos_v2/lib/std/npc/goals/basic/
dw_fluffos_v2/lib/std/npc/goals/misc/
dw_fluffos_v2/lib/std/npc/inherit/
dw_fluffos_v2/lib/std/npc/plans/
dw_fluffos_v2/lib/std/npc/plans/basic/
dw_fluffos_v2/lib/std/outsides/
dw_fluffos_v2/lib/std/races/shadows/
dw_fluffos_v2/lib/std/room/basic/topography/
dw_fluffos_v2/lib/std/room/controller/
dw_fluffos_v2/lib/std/room/controller/topography/
dw_fluffos_v2/lib/std/room/furniture/games/
dw_fluffos_v2/lib/std/room/furniture/inherit/
dw_fluffos_v2/lib/std/room/inherit/carriage/
dw_fluffos_v2/lib/std/room/inherit/topography/
dw_fluffos_v2/lib/std/room/punishments/
dw_fluffos_v2/lib/std/room/topography/area/
dw_fluffos_v2/lib/std/room/topography/iroom/
dw_fluffos_v2/lib/std/room/topography/milestone/
dw_fluffos_v2/lib/std/shadows/
dw_fluffos_v2/lib/std/shadows/attached/
dw_fluffos_v2/lib/std/shadows/curses/
dw_fluffos_v2/lib/std/shadows/disease/
dw_fluffos_v2/lib/std/shadows/fighting/
dw_fluffos_v2/lib/std/shadows/room/
dw_fluffos_v2/lib/std/shops/controllers/
dw_fluffos_v2/lib/std/shops/objs/
dw_fluffos_v2/lib/std/shops/player_shop/
dw_fluffos_v2/lib/std/shops/player_shop/office_code/
dw_fluffos_v2/lib/std/socket/
dw_fluffos_v2/lib/www/
dw_fluffos_v2/lib/www/external/autodoc/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/images/
dw_fluffos_v2/lib/www/external/java/telnet/examples/
dw_fluffos_v2/lib/www/external/java/telnet/tools/
dw_fluffos_v2/lib/www/pics/
dw_fluffos_v2/lib/www/secure/creator/
dw_fluffos_v2/lib/www/secure/editors/
dw_fluffos_v2/lib/www/secure/survey_results/
dw_fluffos_v2/win32/
/*
 * Ink/dipping can be added once vessels/liquids is finished.
 * Writing size can be added once that's worked out.
 *
 * Added 'copy' command - Jeremy, 10-Dec-95
 */

#include <language.h>

inherit "/obj/weapon";

int do_scribble( object *things, string mess);

object writing_on;
string type;

void setup() {
   set_name( "quill" );
   set_long( "This is a nice, long, feathery quill.  You could \"write\" "
         "on things with it.\n");
   set_weight( 3 );
   set_value( 1000 );
   new_weapon( 240 );
   add_help_file("quill");
   set_damage_chance( 100 );
   add_attack( "stab", 90, ({ 10, 2, 10 }), "pierce", "sharp", 0 );
   add_property( "paper writer", 1 );
   type = "ink";
} /* setup() */

void init() {
   add_command( "write", "on <indirect:object> with <direct:object>" );
   add_command( "write", "with <direct:object> on <indirect:object>" );
   add_command( "sign", "<indirect:object> with <direct:object>");
   add_command( "scribble",
                "<string'message'> on <indirect:object> with <direct:object>",
                (: do_scribble($1, $4[0]) :));
/*
   this_player()->add_command( "copy", this_object(),
                              ({"<indirect:object> 'to' <indirect:object> 'with' <direct:object>",
                                "<indirect:object> 'to' <indirect:object> 'with' <direct:object> 'in' <word>"}));
 */
} /* init() */

int do_scribble( object *things, string mess) {
   string language;

   if ( query_wielded() != this_player() ) {
      this_player()->add_failed_mess( this_object(), "You need to be "+
            "holding $D to $V with it.\n", ({ }) );
      return 0;
   }
   things = filter(things, (: is_in_me_or_environment($1, this_player()) :));
   if (!sizeof(things)) {
      add_failed_mess("You can only $V on objects you are holding or are "
                      "in the room with $D.\n");
      return 0;
   }

   if ( sizeof( things ) > 1 ) {
      add_failed_mess("You can only $V on one object at once with $D.\n");
      return 0;
   }
   if ( !things[ 0 ]->query_property( "writeable" ) ) {
      add_failed_mess("You cannot $V on $I with $D.\n", things );
      return 0;
   }
   language = (string)this_player()->query_current_language();
   if ( !LANGUAGE_HAND->query_language_written( language ) ) {
      add_failed_mess("You cannot $V on "+
            "$I with $D when you're not using a language that can be "+
            "written.\n", things );
      return 0;
   }

   if (things[0]->is_current_page_torn_out()) {
      add_failed_mess( "The page of " + things[0]->the_short() +
            " you were writing on appears to have been torn out.\n" );
      return 0;
   }

   things[0]->add_read_mess( mess, type, language, 0 );
   add_succeeded_mess("$N $V something on $I.\n", things);
   return 1;
} /* do_scribble() */

int do_write( object *things ) {
   string language;

   if ( query_wielded() != this_player() ) {
      this_player()->add_failed_mess( this_object(), "You need to be "+
            "holding $D to $V with it.\n", ({ }) );
      return 0;
   }
   things = filter(things, (: is_in_me_or_environment($1, this_player()) :));
   if (!sizeof(things)) {
      add_failed_mess("You can only $V on objects you are holding or are "
                      "in the room with $D.\n");
      return 0;
   }

   if ( sizeof( things ) > 1 ) {
      add_failed_mess("You can only $V on one object at once with $D.\n");
      return 0;
   }
   if ( !things[ 0 ]->query_property( "writeable" ) ) {
      add_failed_mess("You cannot $V on $I with $D.\n", things );
      return 0;
   }
   language = (string)this_player()->query_current_language();
   if ( !LANGUAGE_HAND->query_language_written( language ) ) {
      add_failed_mess("You cannot $V on "+
            "$I with $D when you're not using a language that can be "+
            "written.\n", things );
      return 0;
   }
   if ( writing_on ) {
      add_failed_mess("You are already writing on $I with $D.\n", ({ writing_on }) );
      return 0;
   }
   add_succeeded_mess("$N start$s writing on $I with $D.\n", things );
   writing_on = things[ 0 ];
   call_out( "begin_writing", 0, this_player() );
   return 1;
} /* do_write() */

void begin_writing( object writer ) {
   if ( !writer ) {
      writing_on = 0;
      return;
   }
   writer->do_edit( 0, "end_writing" );
} /* begin_writing() */

void end_writing( string words ) {
   string language;

   if ( !words || ( words == "" ) ) {
      write( "You don't write anything on "+
            (string)writing_on->the_short() +".\n" );
      say( (string)this_player()->the_short() +" doesn't "+
            "write anything after all.\n" );
      writing_on = 0;
      return;
   }
   language = (string)this_player()->query_current_language();
   if ( !LANGUAGE_HAND->query_language_written( language ) ) {
      write( "You seem to have changed to using a non-written language.\n" );
      say( (string)this_player()->the_short() +" seems "+
            "linguistically-challenged.\n" );
      writing_on = 0;
      return;
   }
   if ( !writing_on ) {
      write( "You seem to have lost what you were writing on.\n" );
      say( (string)this_player()->the_short() +" looks around "+
            "in puzzlement.\n" );
      return;
   }
   if ( member_array( environment( writing_on ), ({ environment(),
         environment( this_player() ) }) ) == -1 ) {
      write( (string)writing_on->the_short() +
            " seems to have run away from you.\n" );
      say( (string)this_player()->the_short() +" looks like "+
            (string)this_player()->query_pronoun() +"'s lost something.\n" );
      writing_on = 0;
      return;
   }
   if (writing_on->is_current_page_torn_out()) {
      write( "The page of " + (string)writing_on->the_short() +
            " you were writing on appears to have been torn out.\n" );
      say( (string)this_player()->the_short() +" looks like "+
            (string)this_player()->query_pronoun() +"'s lost something.\n" );
      writing_on = 0;
      return;
   }

   writing_on->add_read_mess( words, type, language, 0 );
   write( "You finish writing on "+
         (string)writing_on->the_short() +".\n" );
   say( (string)this_player()->the_short() +" finishes writing "+
         "on "+ (string)writing_on->a_short() +".\n" );
   writing_on = 0;
} /* end_writing() */

int do_sign(object* things) {
   object ob;
   string language;

   if ( query_wielded() != this_player() ) {
      add_failed_mess( "You need to be "+
            "holding $D to $V with it.\n", ({ }) );
      return 0;
   }
   things = filter(things, (: is_in_me_or_environment($1, this_player()) :));
   if (!sizeof(things)) {
      add_failed_mess("You can only $V on objects you are holding or are "
                      "in the room with $D.\n");
      return 0;
   }

   if ( sizeof( things ) > 1 ) {
      add_failed_mess("You can only $V on one object at once with $D.\n");
      return 0;
   }
   if ( !things[ 0 ]->query_property( "writeable" ) ) {
      add_failed_mess("You cannot $V on $I with $D.\n", things );
      return 0;
   }
   
   language = (string)this_player()->query_current_language();
   if ( !LANGUAGE_HAND->query_language_written( language ) ) {
      add_failed_mess("You cannot $V $I with $D when you're not "
            "using a language that can be written.\n", things );
      return 0;
   }

   things[ 0 ]->add_read_mess(this_player()->short(0, 1), "cursive, "
        "signed by", language, 0);
   add_succeeded_mess("$N $V $I with $D.\n", things);
   return 1;
} /* do_sign() */

int do_copy( mixed *in_dir, string direct, string indirect, mixed *args ) {
    // This will need a lot of checks.  For now it is just a "proof of
    // concept".
    mixed src_mess, mess;
    string lang, cur_lang;
    int i, c, siz, perr;

    //printf("-------- in_dir\n%O\n------- args\n%O\n", in_dir, args);
    // This is to keep the parser from matching "quill in <word>" on
    // a second attempt when the language checks fail.  Maybe this won't
    // be necessary some day.
    if ( !present(direct, this_player()) ) return 0;
    if ( query_wielded() != this_player() ) {
        this_player()->add_failed_mess( this_object(), "You need to be "
                                       "holding $D to $V with it.\n", ({ }) );
        return 0;
    }
    if ((sizeof(in_dir) != 2) ||
        (sizeof(in_dir[0]) != 1) || (sizeof(in_dir[1]) != 1)) {
        //write("You can only copy to/from one object at a time.\n");
        this_player()->add_failed_mess(this_object(),
                                       "You can only $V to/from one object "
                                       "at a time.\n", ({ }));
        return 0;
    }
    if ( !in_dir[1][0]->query_property( "writeable" ) ) {
        this_player()->add_failed_mess( this_object(), "You can't write on "
                                       "$I.\n", in_dir[1] );
        return 0;
    }
    if ( sizeof(args) == 4 ) {
        if ( !LANGUAGE_HAND->query_language_written(args[3]) ) {
            this_player()->add_failed_mess(this_object(),
                               args[3] + " is not a written language.\n",
                               ({ }));
            return 0;
        }
        if ( LANGUAGE_HAND->query_language_magic(args[3])) {
            this_player()->add_failed_mess(this_object(),
                               "You can't write " + args[3] + " like this.\n",
                               ({ }));
            return 0;
        }
        if ( !this_player()->query_language(args[3]) ) {
            this_player()->add_failed_mess(this_object(),
                               "You don't know " + args[3] + ".\n", ({ }));
            return 0;
        }
        cur_lang = args[3];
    }
    src_mess = in_dir[0][0]->query_read_mess();
    if (!sizeof(src_mess)) {
        write("There is nothing written on " + in_dir[0][0]->the_short() +
              ".\n");
        this_player()->add_failed_mess(this_object(),
                                       "There is nothing written on $I.\n",
                                       in_dir[0]);
        return 0;
    }
    // Copy each read_mess
    for (i = 0; i < sizeof(src_mess); i++) {
        mess = src_mess[i][0];
        lang = src_mess[i][2];
        siz = src_mess[i][3];
        if (LANGUAGE_HAND->query_language_magic(lang)) {
            mess = "A series of unintelligible scribbles.";
            lang = "common";
        } else if (!this_player()->query_language(lang) && stringp(mess)) {
            // Introduce a few copying errors, based on intelligence
            // and dexterity
            perr = this_player()->query_int() + this_player()->query_dex()
              - 20;
            for (c = random(perr); c < sizeof(mess); c += random(perr)+1) {
                if ((mess[c] >= 'a') && (mess[c] <= 'z')) {
                    mess[c] = 'a' + random(26);
                } else if ((mess[c] >= 'A') && (mess[c] <= 'Z')) {
                    mess[c] = 'A' + random(26);
                }
            }
        } else if ( stringp(cur_lang) ) {
            lang = cur_lang;
        }
        //printf("%O\n", src_mess[i]);
        //printf("--------\n%O\n", in_dir);
        in_dir[1][0]->add_read_mess(mess, type, lang, siz);
    }
    this_player()->add_succeeded_mess(this_object(),
                                      "$N $V the writing on $I with $D.\n",
                                      in_dir[0]);
    return 1;
}