/* -*- LPC -*- */ /* * $Locker: $ * $Id: i_died.c,v 1.1 1998/01/06 04:16:50 ceres Exp $ * $Log: i_died.c,v $ * Revision 1.1 1998/01/06 04:16:50 ceres * Initial revision * */ /** * This is the effect skelton docs. This effect * has a classification of "npc.death.me". * <p> * Describe the arguments in here. * <p> * This effect has a shadow associated with it. * @classification npc.death.me * @see help::effects */ #include <effect.h> #include "path.h" /* * Do something when an npc died. * * The argument set on this one... If the is a function pointer it is * evaluated. If it is array, the function in position 1 is called on * object in position 0. If the array is three long, and the last * arguement is non 0 then the second_life funciton is not called up * the object list... */ /** @ignore yes */ string query_classification() { return "npc.death.me"; } /** @ignore yes */ string query_shadow_ob() { return SHADOWS + "i_died"; }