dw_fluffos_v2/
dw_fluffos_v2/fluffos-2.9-ds2.05/
dw_fluffos_v2/fluffos-2.9-ds2.05/ChangeLog.old/
dw_fluffos_v2/fluffos-2.9-ds2.05/Win32/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/simuls/
dw_fluffos_v2/fluffos-2.9-ds2.05/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/clone/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/command/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/data/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/etc/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/master/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/log/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/compiler/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/efuns/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/operators/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/u/
dw_fluffos_v2/fluffos-2.9-ds2.05/tmp/
dw_fluffos_v2/fluffos-2.9-ds2.05/windows/
dw_fluffos_v2/lib/
dw_fluffos_v2/lib/binaries/cmds/
dw_fluffos_v2/lib/binaries/cmds/creator/
dw_fluffos_v2/lib/binaries/cmds/living/
dw_fluffos_v2/lib/binaries/cmds/player/
dw_fluffos_v2/lib/binaries/d/admin/obj/
dw_fluffos_v2/lib/binaries/d/liaison/
dw_fluffos_v2/lib/binaries/global/virtual/
dw_fluffos_v2/lib/binaries/global/virtual/setup_compiler/
dw_fluffos_v2/lib/binaries/obj/handlers/autodoc/
dw_fluffos_v2/lib/binaries/obj/handlers/terrain_things/
dw_fluffos_v2/lib/binaries/obj/misc/
dw_fluffos_v2/lib/binaries/obj/misc/buckets/
dw_fluffos_v2/lib/binaries/obj/monster/
dw_fluffos_v2/lib/binaries/obj/reactions/
dw_fluffos_v2/lib/binaries/obj/reagents/
dw_fluffos_v2/lib/binaries/secure/cmds/creator/
dw_fluffos_v2/lib/binaries/secure/master/
dw_fluffos_v2/lib/binaries/std/
dw_fluffos_v2/lib/binaries/std/dom/
dw_fluffos_v2/lib/binaries/std/effects/object/
dw_fluffos_v2/lib/binaries/std/guilds/
dw_fluffos_v2/lib/binaries/std/languages/
dw_fluffos_v2/lib/binaries/std/races/
dw_fluffos_v2/lib/binaries/std/room/
dw_fluffos_v2/lib/binaries/std/room/basic/
dw_fluffos_v2/lib/binaries/std/shops/
dw_fluffos_v2/lib/binaries/std/shops/inherit/
dw_fluffos_v2/lib/binaries/www/
dw_fluffos_v2/lib/cmds/guild-race/
dw_fluffos_v2/lib/cmds/guild-race/crafts/
dw_fluffos_v2/lib/cmds/guild-race/other/
dw_fluffos_v2/lib/cmds/playtester/
dw_fluffos_v2/lib/cmds/playtester/senior/
dw_fluffos_v2/lib/d/admin/
dw_fluffos_v2/lib/d/admin/log/
dw_fluffos_v2/lib/d/admin/mapper/31-10-01/mapmaker/event/
dw_fluffos_v2/lib/d/admin/meetings/
dw_fluffos_v2/lib/d/admin/obj/
dw_fluffos_v2/lib/d/admin/room/we_care/
dw_fluffos_v2/lib/d/admin/save/
dw_fluffos_v2/lib/d/dist/
dw_fluffos_v2/lib/d/dist/mtf/
dw_fluffos_v2/lib/d/dist/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/chars/
dw_fluffos_v2/lib/d/dist/pumpkin/desert/
dw_fluffos_v2/lib/d/dist/pumpkin/gumboot/
dw_fluffos_v2/lib/d/dist/pumpkin/hospital/
dw_fluffos_v2/lib/d/dist/pumpkin/inherit/
dw_fluffos_v2/lib/d/dist/pumpkin/map/
dw_fluffos_v2/lib/d/dist/pumpkin/plain/
dw_fluffos_v2/lib/d/dist/pumpkin/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/save/
dw_fluffos_v2/lib/d/dist/pumpkin/squash/
dw_fluffos_v2/lib/d/dist/pumpkin/terrain/
dw_fluffos_v2/lib/d/dist/pumpkin/woods/
dw_fluffos_v2/lib/d/dist/start/
dw_fluffos_v2/lib/d/learning/TinyTown/buildings/
dw_fluffos_v2/lib/d/learning/TinyTown/map/
dw_fluffos_v2/lib/d/learning/TinyTown/roads/
dw_fluffos_v2/lib/d/learning/add_command/
dw_fluffos_v2/lib/d/learning/arms_and_weps/
dw_fluffos_v2/lib/d/learning/chars/
dw_fluffos_v2/lib/d/learning/cutnpaste/
dw_fluffos_v2/lib/d/learning/examples/npcs/
dw_fluffos_v2/lib/d/learning/examples/player_houses/npcs/
dw_fluffos_v2/lib/d/learning/examples/terrain_map/basic/
dw_fluffos_v2/lib/d/learning/functions/
dw_fluffos_v2/lib/d/learning/handlers/
dw_fluffos_v2/lib/d/learning/help_topics/npcs/
dw_fluffos_v2/lib/d/learning/help_topics/objects/
dw_fluffos_v2/lib/d/learning/help_topics/rcs_demo/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/crowd/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/situations/
dw_fluffos_v2/lib/d/learning/items/
dw_fluffos_v2/lib/d/learning/save/
dw_fluffos_v2/lib/d/liaison/
dw_fluffos_v2/lib/d/liaison/NEWBIE/doc/
dw_fluffos_v2/lib/d/liaison/NEWBIE/save/oldlog/
dw_fluffos_v2/lib/db/
dw_fluffos_v2/lib/doc/
dw_fluffos_v2/lib/doc/creator/
dw_fluffos_v2/lib/doc/creator/autodoc/include/reaction/
dw_fluffos_v2/lib/doc/creator/autodoc/include/ritual_system/
dw_fluffos_v2/lib/doc/creator/autodoc/include/talker/
dw_fluffos_v2/lib/doc/creator/autodoc/include/terrain_map/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/baggage/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clock/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clothing/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/cont_save/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/corpse/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/money/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/monster/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/scabbard/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/service_provider/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/state_changer/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/wand/
dw_fluffos_v2/lib/doc/creator/autodoc/std/book_dir/
dw_fluffos_v2/lib/doc/creator/autodoc/std/key/
dw_fluffos_v2/lib/doc/creator/autodoc/std/learning/
dw_fluffos_v2/lib/doc/creator/autodoc/std/map/
dw_fluffos_v2/lib/doc/creator/autodoc/std/race/
dw_fluffos_v2/lib/doc/creator/autodoc/std/weapon_logic/
dw_fluffos_v2/lib/doc/creator/files/
dw_fluffos_v2/lib/doc/creator/policy/
dw_fluffos_v2/lib/doc/creator/room/
dw_fluffos_v2/lib/doc/effects/
dw_fluffos_v2/lib/doc/ideas/
dw_fluffos_v2/lib/doc/known_command/
dw_fluffos_v2/lib/doc/lpc/basic_manual/
dw_fluffos_v2/lib/doc/lpc/intermediate/
dw_fluffos_v2/lib/doc/new/add_command/
dw_fluffos_v2/lib/doc/new/handlers/
dw_fluffos_v2/lib/doc/new/living/
dw_fluffos_v2/lib/doc/new/living/race/
dw_fluffos_v2/lib/doc/new/living/spells/
dw_fluffos_v2/lib/doc/new/player/
dw_fluffos_v2/lib/doc/new/room/guild/
dw_fluffos_v2/lib/doc/new/room/outside/
dw_fluffos_v2/lib/doc/new/room/storeroom/
dw_fluffos_v2/lib/doc/object/
dw_fluffos_v2/lib/doc/playtesters/
dw_fluffos_v2/lib/doc/policy/
dw_fluffos_v2/lib/doc/weapons/
dw_fluffos_v2/lib/global/handlers/
dw_fluffos_v2/lib/global/virtual/setup_compiler/
dw_fluffos_v2/lib/include/
dw_fluffos_v2/lib/include/cmds/
dw_fluffos_v2/lib/include/effects/
dw_fluffos_v2/lib/include/npc/
dw_fluffos_v2/lib/include/shops/
dw_fluffos_v2/lib/net/daemon/chars/
dw_fluffos_v2/lib/net/inherit/
dw_fluffos_v2/lib/net/intermud3/
dw_fluffos_v2/lib/net/intermud3/services/
dw_fluffos_v2/lib/net/obj/
dw_fluffos_v2/lib/net/save/
dw_fluffos_v2/lib/net/smnmp/
dw_fluffos_v2/lib/net/snmp/
dw_fluffos_v2/lib/obj/amulets/
dw_fluffos_v2/lib/obj/b_day/
dw_fluffos_v2/lib/obj/examples/
dw_fluffos_v2/lib/obj/food/alcohol/
dw_fluffos_v2/lib/obj/food/chocolates/
dw_fluffos_v2/lib/obj/food/fruits/
dw_fluffos_v2/lib/obj/food/meat/
dw_fluffos_v2/lib/obj/food/nuts/
dw_fluffos_v2/lib/obj/food/seafood/
dw_fluffos_v2/lib/obj/food/vegetables/
dw_fluffos_v2/lib/obj/fungi/
dw_fluffos_v2/lib/obj/furnitures/artwork/
dw_fluffos_v2/lib/obj/furnitures/bathroom/
dw_fluffos_v2/lib/obj/furnitures/beds/
dw_fluffos_v2/lib/obj/furnitures/cabinets/
dw_fluffos_v2/lib/obj/furnitures/chairs/
dw_fluffos_v2/lib/obj/furnitures/chests/
dw_fluffos_v2/lib/obj/furnitures/clocks/
dw_fluffos_v2/lib/obj/furnitures/crockery/
dw_fluffos_v2/lib/obj/furnitures/cupboards/
dw_fluffos_v2/lib/obj/furnitures/cushions/
dw_fluffos_v2/lib/obj/furnitures/fake_plants/
dw_fluffos_v2/lib/obj/furnitures/lamps/
dw_fluffos_v2/lib/obj/furnitures/mirrors/
dw_fluffos_v2/lib/obj/furnitures/outdoor/
dw_fluffos_v2/lib/obj/furnitures/safes/
dw_fluffos_v2/lib/obj/furnitures/shelves/
dw_fluffos_v2/lib/obj/furnitures/sideboards/
dw_fluffos_v2/lib/obj/furnitures/sofas/
dw_fluffos_v2/lib/obj/furnitures/stoves/
dw_fluffos_v2/lib/obj/furnitures/tables/
dw_fluffos_v2/lib/obj/furnitures/wardrobes/
dw_fluffos_v2/lib/obj/handlers/
dw_fluffos_v2/lib/obj/handlers/autodoc/
dw_fluffos_v2/lib/obj/jewellery/anklets/
dw_fluffos_v2/lib/obj/jewellery/bracelets/
dw_fluffos_v2/lib/obj/jewellery/earrings/
dw_fluffos_v2/lib/obj/jewellery/misc/
dw_fluffos_v2/lib/obj/jewellery/necklaces/
dw_fluffos_v2/lib/obj/jewellery/rings/
dw_fluffos_v2/lib/obj/media/
dw_fluffos_v2/lib/obj/misc/buckets/
dw_fluffos_v2/lib/obj/misc/jars/
dw_fluffos_v2/lib/obj/misc/papers/
dw_fluffos_v2/lib/obj/misc/player_shop/
dw_fluffos_v2/lib/obj/misc/shops/
dw_fluffos_v2/lib/obj/misc/traps/
dw_fluffos_v2/lib/obj/monster/
dw_fluffos_v2/lib/obj/monster/godmother/
dw_fluffos_v2/lib/obj/monster/transport/
dw_fluffos_v2/lib/obj/plants/inherit/
dw_fluffos_v2/lib/obj/potions/
dw_fluffos_v2/lib/open/boards/
dw_fluffos_v2/lib/save/autodoc/
dw_fluffos_v2/lib/save/bank_accounts/
dw_fluffos_v2/lib/save/boards/frog/
dw_fluffos_v2/lib/save/books/bed_catalog/
dw_fluffos_v2/lib/save/creators/
dw_fluffos_v2/lib/save/mail/
dw_fluffos_v2/lib/save/mail/p/
dw_fluffos_v2/lib/save/soul/data/
dw_fluffos_v2/lib/save/tasks/
dw_fluffos_v2/lib/save/vaults/
dw_fluffos_v2/lib/secure/cmds/lord/
dw_fluffos_v2/lib/secure/config/
dw_fluffos_v2/lib/secure/items/
dw_fluffos_v2/lib/secure/player/
dw_fluffos_v2/lib/soul/
dw_fluffos_v2/lib/soul/i/
dw_fluffos_v2/lib/soul/j/
dw_fluffos_v2/lib/soul/k/
dw_fluffos_v2/lib/soul/o/
dw_fluffos_v2/lib/soul/q/
dw_fluffos_v2/lib/soul/to_approve/
dw_fluffos_v2/lib/soul/u/
dw_fluffos_v2/lib/soul/v/
dw_fluffos_v2/lib/soul/wish_list/
dw_fluffos_v2/lib/soul/y/
dw_fluffos_v2/lib/soul/z/
dw_fluffos_v2/lib/std/creator/
dw_fluffos_v2/lib/std/effects/
dw_fluffos_v2/lib/std/effects/attached/
dw_fluffos_v2/lib/std/effects/external/
dw_fluffos_v2/lib/std/effects/fighting/
dw_fluffos_v2/lib/std/effects/other/
dw_fluffos_v2/lib/std/environ/
dw_fluffos_v2/lib/std/guilds/
dw_fluffos_v2/lib/std/hospital/
dw_fluffos_v2/lib/std/house/
dw_fluffos_v2/lib/std/house/onebedhouse/
dw_fluffos_v2/lib/std/house/onebedhut/
dw_fluffos_v2/lib/std/house/tworoomflat/
dw_fluffos_v2/lib/std/languages/
dw_fluffos_v2/lib/std/liquids/
dw_fluffos_v2/lib/std/nationality/
dw_fluffos_v2/lib/std/nationality/accents/
dw_fluffos_v2/lib/std/nationality/accents/national/
dw_fluffos_v2/lib/std/nationality/accents/regional/
dw_fluffos_v2/lib/std/npc/goals/
dw_fluffos_v2/lib/std/npc/goals/basic/
dw_fluffos_v2/lib/std/npc/goals/misc/
dw_fluffos_v2/lib/std/npc/inherit/
dw_fluffos_v2/lib/std/npc/plans/
dw_fluffos_v2/lib/std/npc/plans/basic/
dw_fluffos_v2/lib/std/outsides/
dw_fluffos_v2/lib/std/races/shadows/
dw_fluffos_v2/lib/std/room/basic/topography/
dw_fluffos_v2/lib/std/room/controller/
dw_fluffos_v2/lib/std/room/controller/topography/
dw_fluffos_v2/lib/std/room/furniture/games/
dw_fluffos_v2/lib/std/room/furniture/inherit/
dw_fluffos_v2/lib/std/room/inherit/carriage/
dw_fluffos_v2/lib/std/room/inherit/topography/
dw_fluffos_v2/lib/std/room/punishments/
dw_fluffos_v2/lib/std/room/topography/area/
dw_fluffos_v2/lib/std/room/topography/iroom/
dw_fluffos_v2/lib/std/room/topography/milestone/
dw_fluffos_v2/lib/std/shadows/
dw_fluffos_v2/lib/std/shadows/attached/
dw_fluffos_v2/lib/std/shadows/curses/
dw_fluffos_v2/lib/std/shadows/disease/
dw_fluffos_v2/lib/std/shadows/fighting/
dw_fluffos_v2/lib/std/shadows/room/
dw_fluffos_v2/lib/std/shops/controllers/
dw_fluffos_v2/lib/std/shops/objs/
dw_fluffos_v2/lib/std/shops/player_shop/
dw_fluffos_v2/lib/std/shops/player_shop/office_code/
dw_fluffos_v2/lib/std/socket/
dw_fluffos_v2/lib/www/
dw_fluffos_v2/lib/www/external/autodoc/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/images/
dw_fluffos_v2/lib/www/external/java/telnet/examples/
dw_fluffos_v2/lib/www/external/java/telnet/tools/
dw_fluffos_v2/lib/www/pics/
dw_fluffos_v2/lib/www/secure/creator/
dw_fluffos_v2/lib/www/secure/editors/
dw_fluffos_v2/lib/www/secure/survey_results/
dw_fluffos_v2/win32/
/*  -*- LPC -*-  */
/*
 * $Locker:  $
 * $Id: newbie_junk.c,v 1.18 2003/07/25 05:51:49 pinkfish Exp $
 */
/**
 * Handles the new player stuff and the login gifts.
 *
 * @see /global/player
 * @author Pinkfish
 */
#include <armoury.h>
#include <config.h>
#ifndef  __DISTRIBUTION_LIB__
#include <priest.h>
#endif

#define CABBAGE "/obj/monster/cabbage"
#define LEMON "/obj/monster/muffled_lemon"
#define STICK "/obj/misc/boring_stick"
#define CAT "/obj/monster/present_cat"
#define BUG "/obj/misc/bug"
#define BINKY_PATH "/obj/misc/binky/"
#define BINKY_TOY (BINKY_PATH "my_binky")
#define BINKY_BRUSH (BINKY_PATH "binky_brush")
#define BINKY_COMB (BINKY_PATH "binky_comb")
#define BINKY_KEY (BINKY_PATH "binky_key")

/**
 * This method is called when a player first starts on the mud.  It gives
 * out all of the newbiew equipment and stuff.
 */
void start_player(object pl) {
  object ob, bucket, bottle, drink, label;
  seteuid(getuid());


  bucket = ARMOURY->request_item( "bucket small", 100 );
  bucket->set_short( "champagne bucket" );
  bucket->set_long( "This metal bucket was designed for a purpose, "
    "and looks like it would fit a champagne bottle perfectly.\n" );
  bucket->add_adjective( "champagne", "wine" );
  bucket->add_alias( "cooler" );
  bucket->add_read_mess( this_player()->query_cap_name(), 
    "etched characters", "general" );
  bucket->move(this_player());
    
  bottle = clone_object( "/obj/bottle" );
  bottle->set_max_volume( 750 );
  bottle->set_name( "bottle" );
  bottle->set_short( "champagne bottle" );
  bottle->set_main_plural( "champagne bottles" );
  bottle->add_adjective( "champagne" );
  bottle->add_alias( "champagne" );
  bottle->set_long( "An expensive-looking bottle of champagne, just right "
               "to celebrate being on " + mud_name() + ".\n" );
  bottle->set_weight( 5 );
  bottle->set_max_weight( 20 );
  bottle->set_full_weight( 25 );
  bottle->set_volume( 750 );
  bottle->set_value( 400 );
  bottle->set_leak_rate( 0 );
  drink = clone_object("/obj/reagents/generic_liquid.ob");
  drink->set_name("champagne");
  drink->set_short("fine champagne");
  drink->set_long("This is a fine champagne, $amount_size$.\n");
  drink->set_medium_alias("Champagne");
  drink->add_eat_effect("/std/effects/ingested/drunk", 500);
  drink->set_amount(750);
  drink->move(bottle);
  label = clone_object("/obj/misc/label");
  label->add_read_mess( "\n    _________________  \n"
                          "   |                 | \n"
                          "   |                 | \n"
                          "   | Vintage Century | \n"
                          "   |      of the     | \n"
                          "   |    Fruit Bat,   | \n"
                          "   |   Year of the   | \n"
                          "   |  Midnight Frog  | \n"
                          "   |                 | \n"
                          "   |_________________| \n", 
                     "cursive lettering on the bottle's label", "general" );
  bottle->add_effect("/std/effects/object/label", label);             
  bottle->move( bucket );

  ob = clone_object("/obj/armour");
  ob->set_name("sash");
  ob->set_long("A large colourful sash.\n");
  ob->add_read_mess( "Welcome to " + mud_name() + ", "+
                     capitalize( (string)(pl->query_name()) ) +".", 0,
                     "general");
  ob->set_type( "sash" );
  ob->set_weight(3);
  ob->set_adjective(({ "large", "colourful" }));
  ob->setup_armour(1000);
  ob->set_damage_chance(10);
  if (ob->move(pl)) {
    if (ob->move(environment(pl)))
      ob->dest_me();
  }
  pl->wear_armour( ob );

  ob = ARMOURY->request_item( "torch" );
  ob->add_read_mess( "\n" + mud_name() + " MUD, it brightens up your night!  "
                     "More torches can be purchased from the general stores " 
                     "found across the Disc!", "to the wood", 
                     "general" );
  ob->move( pl );
    
  ob = clone_object( "/d/liaison/NEWBIE/newbie_book" );
  ob->move( pl );

  pl->adjust_money( 8, "Pumpkin dollar" );
  pl->adjust_money( 100, "Pumpkin pence" );
} /* start_player() */

void give_junk(object pl) {
  call_out("start_player", 2, pl);
}
/**
 * Gives out the login gifts and anything else that should be done on
 * a certain login number.
 *
 * @param num the number of logins
 */
void logged_on_times(int num) {
  object ob;
  int bing;

  this_player()->remove_property("binky level");
  switch (num) {
  case 3 :
    /* Third time, give them a free cabbage */
    ob = clone_object(CABBAGE);
    if(!environment(this_player()))
      return;
    ob->move(environment(this_player()));
    ob->set_owner(this_player());
    ob->init_command("follow "+this_player()->query_name());
    tell_object(this_player(),
                "%^YELLOW%^Congratulations on logging onto " + mud_name() + " for the "
                "third time.  Please accept this cabbage as a token of our "
                "appreciation.%^RESET%^\n");
    break;
  case 10 :
    /* Tenth time.  Give them a badge... */
    ob = clone_object("/obj/clothing");
    ob->set_name("badge");
    ob->set_type("badge");
    ob->set_short("fruitbat flavoured badge");
    ob->add_adjective(({ "fruitbat", "flavoured" }));
    ob->set_weight(1);
    ob->set_damage_chance(5);
    ob->setup_clothing(10000);
    ob->set_long("The badge is brightly fruitbat flavoured with a bit of "
                 "banana around the edges.  You are very proud to own it.\n");
    ob->add_read_mess("Congratulations on being a 10 time loginer to "
                      "" + mud_name() + " MUD!\n", 0,
                      this_player()->query_default_language());
    
    if (ob->move(this_player()))
      ob->move(environment(this_player()));
    tell_object(this_player(),
                "%^CYAN%^A little fruitbat flies down out of a small "
                "non-existent black hole and gives you a badge.  The "
                "fruitbat chirps excitedly at you in fruitbat and then "
                "leaps into your badge.%^RESET%^\n");
    break;
  case 42 :
    ob = clone_object("/obj/misc/paper");
    ob->add_read_mess("What do you get when you multiply 6 by nine.", 0,
                      this_player()->query_default_language());
    if (ob->move(this_player()))
      ob->move(environment(this_player()));
    tell_object(this_player(),
                "%^YELLOW%^This is your 42nd login.  You suddenly discover "
                "a piece of paper in your hand, something froths up in your "
                "mind and you just have to write it on the paper.\nAfterwards "
                "you stare blankly down at the paper not remembering what "
                "you just wrote.%^RESET%^\n");
    break;
  case 100 :
    /* 100th time...  A singing lemon, up to a point. */
    ob = clone_object(LEMON);
    ob->set_owner(this_player());
    tell_object(this_player(),
                "%^YELLOW%^Congratulations!  You have now logged onto "
                "" + mud_name() + " 100 times.  You are now officially addicted.  "
                "This lemon will help you on your travels.%^RESET%^\n");
    break;
  case 150 :
    /* 150th time. */
    ob = clone_object(STICK);
    if (ob->move(this_player()))
      ob->move(environment(this_player()));
    tell_object(this_player(),
                "%^YELLOW%^This is your 150th login!  Everybody here "
                "wishes you a good time, to help you in designs we have "
                "provided this stick for you.%^RESET%^\n");
    break;
  case 200 :
    ob = clone_object(CAT);
    ob->set_owner(this_player());
    tell_object(this_player(),
                "A cat slinks in from somewhere and rubs itself up "
                "against your leg.\n");
    ob->move(environment(this_player()));
    break;
  case 512 :
    ob = clone_object(BUG);
    tell_object(this_player(),
                "A strange black noise starts to slowly grow louder and "
                "louder.  Suddenly in a bunch of silvery wiggling a black "
                "bug crawls into your inventory.\n");
    ob->move(this_player());
    break;
  case 990 :
    ob = clone_object(BINKY_KEY);
    ob->move(this_player());
    tell_object(this_player(),
                "You hear a tinkling noise in the distance which slowly "
                "grows closer.  Something sparkly and shiny drops out of "
                "the sky into your hands.  It appears to be some sort of "
                "key.\n");
    break;
  case 1000 :
    ob = clone_object(BINKY_TOY);
    ob->move(environment(this_player()));
    tell_object(this_player(),
                "You feel a chill in your bones and turn around to see "
                "a large imposing figure wearing a black coat.  He smiles "
                "down at you in a way that makes your hair stand on end "
                "and places a small horse on the ground in front of "
                "you.\nDeath says: TREAT HIM WELL AND COMB HIM OFTEN.\n");
    break;
  case 1010 :
    ob = clone_object(BINKY_COMB);
    ob->move(this_player());
    tell_object(this_player(),
                "Something black and unseen taps you on the shoulder.\n"
                "Death says: I FORGOT THIS.\n"
                "Death gives you a small ivory comb.\n");
    break;
  case 1020 :
    ob = clone_object(BINKY_BRUSH);
    ob->move(this_player());
    tell_object(this_player(),
                "You feel a brush in your hands, you wonder where this "
                "came from?\n");
    break;
  }

  // See how long the player has been on.
  bing = -this_player()->query_time_on();
  if (bing / (24 * 60 * 60) > 100) {
    this_player()->add_player_title("old man");
    this_player()->add_player_title("old woman");
  }
} /* no_login_times() */