.DT Discworld creator help jewellery Discworld creator help .SH Name .SI 5 jewellery - the damage values and chances for jewellery .EI .SH Description .SP 5 5 These are the numbers to calculate the setup of a piece of jewellery (usually with .arm as suffix, although it might legitimately have .clo). The base setup is based on how large the item is; the base damage chance is based on how easy it would be to hit in combat. Thus, rings would be easier to bang up in combat than earrings. Bonuses to setup and damage chances are based on the quality and hardness of the material. Note: you can make non-metal jewellery, such as hemp or cloth jewellery. If you do not want the jewellery to be fixable in a forge, give the file a normal jewellery "type" (e.g., "ring") but give it a .clo suffix. It will be unfixable in a forge and fixable with needle and thread. Refer to 'help clothes' to determine damage chances for the material. The property "shop type::jewellers" will let the item be sellable in a jewellery shop. The alias "jewellery" should make it show up upon typing "look every jewellery". %^BOLD%^Type of Jewellery%^RESET%^ .EP .SO 5 17 16 20 -59 Item (Small->Large) Base Damage Chance ---------- -------------- ------------- Rings 40-60 6 Brooches 60-80 5 Earrings 50-70 4 Bracelets 80-100 6 Watches 80-100 6 Anklets 80-100 4 Armbands 90-110 5 Necklaces 100-120 5 .EO .SO 5 20 13 19 -59 Type of Material Bonus Damage Chance ---------------- ----- ------------- Platinum 600 1 Gold 500 2 Silver 400 2 Copper 300 1 Bronze 200 3 Brass 100 3 + Gem/Stone 100 0 .EO .SP 5 5 VALUES: .EP .SP 5 5 Values are variable and should be left free to the creator in the hope that logic is applied. The above metals are listed in order of priciness (at least in the Round World). Gold and silver are softer than copper, platinum, and brass, so they have a higher damage bonus. .EP .SH Example .SI 5 You wish to make a medium-sized silver ring with an emerald setting. .SO 5 30 15 20 -60 Ring's base setup: 50 Material bonus: silver: 400 + Gem/stone bonus: 100 Setup: ---- 550 Ring's base damage chance: 5 Material bonus: silver: 2 + Gem/stone bonus: 0 Setup: -- 7 .EO So the file will have in it: ::Setup::550 ::Damage chance::7 .SP 5 5 .SH See also .SI 5 clothes. .EI