dw_fluffos_v2/
dw_fluffos_v2/fluffos-2.9-ds2.05/
dw_fluffos_v2/fluffos-2.9-ds2.05/ChangeLog.old/
dw_fluffos_v2/fluffos-2.9-ds2.05/Win32/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/simuls/
dw_fluffos_v2/fluffos-2.9-ds2.05/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/clone/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/command/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/data/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/etc/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/master/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/log/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/compiler/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/efuns/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/operators/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/u/
dw_fluffos_v2/fluffos-2.9-ds2.05/tmp/
dw_fluffos_v2/fluffos-2.9-ds2.05/windows/
dw_fluffos_v2/lib/
dw_fluffos_v2/lib/binaries/cmds/
dw_fluffos_v2/lib/binaries/cmds/creator/
dw_fluffos_v2/lib/binaries/cmds/living/
dw_fluffos_v2/lib/binaries/cmds/player/
dw_fluffos_v2/lib/binaries/d/admin/obj/
dw_fluffos_v2/lib/binaries/d/liaison/
dw_fluffos_v2/lib/binaries/global/virtual/
dw_fluffos_v2/lib/binaries/global/virtual/setup_compiler/
dw_fluffos_v2/lib/binaries/obj/handlers/autodoc/
dw_fluffos_v2/lib/binaries/obj/handlers/terrain_things/
dw_fluffos_v2/lib/binaries/obj/misc/
dw_fluffos_v2/lib/binaries/obj/misc/buckets/
dw_fluffos_v2/lib/binaries/obj/monster/
dw_fluffos_v2/lib/binaries/obj/reactions/
dw_fluffos_v2/lib/binaries/obj/reagents/
dw_fluffos_v2/lib/binaries/secure/cmds/creator/
dw_fluffos_v2/lib/binaries/secure/master/
dw_fluffos_v2/lib/binaries/std/
dw_fluffos_v2/lib/binaries/std/dom/
dw_fluffos_v2/lib/binaries/std/effects/object/
dw_fluffos_v2/lib/binaries/std/guilds/
dw_fluffos_v2/lib/binaries/std/languages/
dw_fluffos_v2/lib/binaries/std/races/
dw_fluffos_v2/lib/binaries/std/room/
dw_fluffos_v2/lib/binaries/std/room/basic/
dw_fluffos_v2/lib/binaries/std/shops/
dw_fluffos_v2/lib/binaries/std/shops/inherit/
dw_fluffos_v2/lib/binaries/www/
dw_fluffos_v2/lib/cmds/guild-race/
dw_fluffos_v2/lib/cmds/guild-race/crafts/
dw_fluffos_v2/lib/cmds/guild-race/other/
dw_fluffos_v2/lib/cmds/playtester/
dw_fluffos_v2/lib/cmds/playtester/senior/
dw_fluffos_v2/lib/d/admin/
dw_fluffos_v2/lib/d/admin/log/
dw_fluffos_v2/lib/d/admin/mapper/31-10-01/mapmaker/event/
dw_fluffos_v2/lib/d/admin/meetings/
dw_fluffos_v2/lib/d/admin/obj/
dw_fluffos_v2/lib/d/admin/room/we_care/
dw_fluffos_v2/lib/d/admin/save/
dw_fluffos_v2/lib/d/dist/
dw_fluffos_v2/lib/d/dist/mtf/
dw_fluffos_v2/lib/d/dist/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/chars/
dw_fluffos_v2/lib/d/dist/pumpkin/desert/
dw_fluffos_v2/lib/d/dist/pumpkin/gumboot/
dw_fluffos_v2/lib/d/dist/pumpkin/hospital/
dw_fluffos_v2/lib/d/dist/pumpkin/inherit/
dw_fluffos_v2/lib/d/dist/pumpkin/map/
dw_fluffos_v2/lib/d/dist/pumpkin/plain/
dw_fluffos_v2/lib/d/dist/pumpkin/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/save/
dw_fluffos_v2/lib/d/dist/pumpkin/squash/
dw_fluffos_v2/lib/d/dist/pumpkin/terrain/
dw_fluffos_v2/lib/d/dist/pumpkin/woods/
dw_fluffos_v2/lib/d/dist/start/
dw_fluffos_v2/lib/d/learning/TinyTown/buildings/
dw_fluffos_v2/lib/d/learning/TinyTown/map/
dw_fluffos_v2/lib/d/learning/TinyTown/roads/
dw_fluffos_v2/lib/d/learning/add_command/
dw_fluffos_v2/lib/d/learning/arms_and_weps/
dw_fluffos_v2/lib/d/learning/chars/
dw_fluffos_v2/lib/d/learning/cutnpaste/
dw_fluffos_v2/lib/d/learning/examples/npcs/
dw_fluffos_v2/lib/d/learning/examples/player_houses/npcs/
dw_fluffos_v2/lib/d/learning/examples/terrain_map/basic/
dw_fluffos_v2/lib/d/learning/functions/
dw_fluffos_v2/lib/d/learning/handlers/
dw_fluffos_v2/lib/d/learning/help_topics/npcs/
dw_fluffos_v2/lib/d/learning/help_topics/objects/
dw_fluffos_v2/lib/d/learning/help_topics/rcs_demo/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/crowd/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/situations/
dw_fluffos_v2/lib/d/learning/items/
dw_fluffos_v2/lib/d/learning/save/
dw_fluffos_v2/lib/d/liaison/
dw_fluffos_v2/lib/d/liaison/NEWBIE/doc/
dw_fluffos_v2/lib/d/liaison/NEWBIE/save/oldlog/
dw_fluffos_v2/lib/db/
dw_fluffos_v2/lib/doc/
dw_fluffos_v2/lib/doc/creator/
dw_fluffos_v2/lib/doc/creator/autodoc/include/reaction/
dw_fluffos_v2/lib/doc/creator/autodoc/include/ritual_system/
dw_fluffos_v2/lib/doc/creator/autodoc/include/talker/
dw_fluffos_v2/lib/doc/creator/autodoc/include/terrain_map/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/baggage/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clock/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clothing/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/cont_save/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/corpse/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/money/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/monster/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/scabbard/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/service_provider/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/state_changer/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/wand/
dw_fluffos_v2/lib/doc/creator/autodoc/std/book_dir/
dw_fluffos_v2/lib/doc/creator/autodoc/std/key/
dw_fluffos_v2/lib/doc/creator/autodoc/std/learning/
dw_fluffos_v2/lib/doc/creator/autodoc/std/map/
dw_fluffos_v2/lib/doc/creator/autodoc/std/race/
dw_fluffos_v2/lib/doc/creator/autodoc/std/weapon_logic/
dw_fluffos_v2/lib/doc/creator/files/
dw_fluffos_v2/lib/doc/creator/policy/
dw_fluffos_v2/lib/doc/creator/room/
dw_fluffos_v2/lib/doc/effects/
dw_fluffos_v2/lib/doc/ideas/
dw_fluffos_v2/lib/doc/known_command/
dw_fluffos_v2/lib/doc/lpc/basic_manual/
dw_fluffos_v2/lib/doc/lpc/intermediate/
dw_fluffos_v2/lib/doc/new/add_command/
dw_fluffos_v2/lib/doc/new/handlers/
dw_fluffos_v2/lib/doc/new/living/
dw_fluffos_v2/lib/doc/new/living/race/
dw_fluffos_v2/lib/doc/new/living/spells/
dw_fluffos_v2/lib/doc/new/player/
dw_fluffos_v2/lib/doc/new/room/guild/
dw_fluffos_v2/lib/doc/new/room/outside/
dw_fluffos_v2/lib/doc/new/room/storeroom/
dw_fluffos_v2/lib/doc/object/
dw_fluffos_v2/lib/doc/playtesters/
dw_fluffos_v2/lib/doc/policy/
dw_fluffos_v2/lib/doc/weapons/
dw_fluffos_v2/lib/global/handlers/
dw_fluffos_v2/lib/global/virtual/setup_compiler/
dw_fluffos_v2/lib/include/
dw_fluffos_v2/lib/include/cmds/
dw_fluffos_v2/lib/include/effects/
dw_fluffos_v2/lib/include/npc/
dw_fluffos_v2/lib/include/shops/
dw_fluffos_v2/lib/net/daemon/chars/
dw_fluffos_v2/lib/net/inherit/
dw_fluffos_v2/lib/net/intermud3/
dw_fluffos_v2/lib/net/intermud3/services/
dw_fluffos_v2/lib/net/obj/
dw_fluffos_v2/lib/net/save/
dw_fluffos_v2/lib/net/smnmp/
dw_fluffos_v2/lib/net/snmp/
dw_fluffos_v2/lib/obj/amulets/
dw_fluffos_v2/lib/obj/b_day/
dw_fluffos_v2/lib/obj/examples/
dw_fluffos_v2/lib/obj/food/alcohol/
dw_fluffos_v2/lib/obj/food/chocolates/
dw_fluffos_v2/lib/obj/food/fruits/
dw_fluffos_v2/lib/obj/food/meat/
dw_fluffos_v2/lib/obj/food/nuts/
dw_fluffos_v2/lib/obj/food/seafood/
dw_fluffos_v2/lib/obj/food/vegetables/
dw_fluffos_v2/lib/obj/fungi/
dw_fluffos_v2/lib/obj/furnitures/artwork/
dw_fluffos_v2/lib/obj/furnitures/bathroom/
dw_fluffos_v2/lib/obj/furnitures/beds/
dw_fluffos_v2/lib/obj/furnitures/cabinets/
dw_fluffos_v2/lib/obj/furnitures/chairs/
dw_fluffos_v2/lib/obj/furnitures/chests/
dw_fluffos_v2/lib/obj/furnitures/clocks/
dw_fluffos_v2/lib/obj/furnitures/crockery/
dw_fluffos_v2/lib/obj/furnitures/cupboards/
dw_fluffos_v2/lib/obj/furnitures/cushions/
dw_fluffos_v2/lib/obj/furnitures/fake_plants/
dw_fluffos_v2/lib/obj/furnitures/lamps/
dw_fluffos_v2/lib/obj/furnitures/mirrors/
dw_fluffos_v2/lib/obj/furnitures/outdoor/
dw_fluffos_v2/lib/obj/furnitures/safes/
dw_fluffos_v2/lib/obj/furnitures/shelves/
dw_fluffos_v2/lib/obj/furnitures/sideboards/
dw_fluffos_v2/lib/obj/furnitures/sofas/
dw_fluffos_v2/lib/obj/furnitures/stoves/
dw_fluffos_v2/lib/obj/furnitures/tables/
dw_fluffos_v2/lib/obj/furnitures/wardrobes/
dw_fluffos_v2/lib/obj/handlers/
dw_fluffos_v2/lib/obj/handlers/autodoc/
dw_fluffos_v2/lib/obj/jewellery/anklets/
dw_fluffos_v2/lib/obj/jewellery/bracelets/
dw_fluffos_v2/lib/obj/jewellery/earrings/
dw_fluffos_v2/lib/obj/jewellery/misc/
dw_fluffos_v2/lib/obj/jewellery/necklaces/
dw_fluffos_v2/lib/obj/jewellery/rings/
dw_fluffos_v2/lib/obj/media/
dw_fluffos_v2/lib/obj/misc/buckets/
dw_fluffos_v2/lib/obj/misc/jars/
dw_fluffos_v2/lib/obj/misc/papers/
dw_fluffos_v2/lib/obj/misc/player_shop/
dw_fluffos_v2/lib/obj/misc/shops/
dw_fluffos_v2/lib/obj/misc/traps/
dw_fluffos_v2/lib/obj/monster/
dw_fluffos_v2/lib/obj/monster/godmother/
dw_fluffos_v2/lib/obj/monster/transport/
dw_fluffos_v2/lib/obj/plants/inherit/
dw_fluffos_v2/lib/obj/potions/
dw_fluffos_v2/lib/open/boards/
dw_fluffos_v2/lib/save/autodoc/
dw_fluffos_v2/lib/save/bank_accounts/
dw_fluffos_v2/lib/save/boards/frog/
dw_fluffos_v2/lib/save/books/bed_catalog/
dw_fluffos_v2/lib/save/creators/
dw_fluffos_v2/lib/save/mail/
dw_fluffos_v2/lib/save/mail/p/
dw_fluffos_v2/lib/save/soul/data/
dw_fluffos_v2/lib/save/tasks/
dw_fluffos_v2/lib/save/vaults/
dw_fluffos_v2/lib/secure/cmds/lord/
dw_fluffos_v2/lib/secure/config/
dw_fluffos_v2/lib/secure/items/
dw_fluffos_v2/lib/secure/player/
dw_fluffos_v2/lib/soul/
dw_fluffos_v2/lib/soul/i/
dw_fluffos_v2/lib/soul/j/
dw_fluffos_v2/lib/soul/k/
dw_fluffos_v2/lib/soul/o/
dw_fluffos_v2/lib/soul/q/
dw_fluffos_v2/lib/soul/to_approve/
dw_fluffos_v2/lib/soul/u/
dw_fluffos_v2/lib/soul/v/
dw_fluffos_v2/lib/soul/wish_list/
dw_fluffos_v2/lib/soul/y/
dw_fluffos_v2/lib/soul/z/
dw_fluffos_v2/lib/std/creator/
dw_fluffos_v2/lib/std/effects/
dw_fluffos_v2/lib/std/effects/attached/
dw_fluffos_v2/lib/std/effects/external/
dw_fluffos_v2/lib/std/effects/fighting/
dw_fluffos_v2/lib/std/effects/other/
dw_fluffos_v2/lib/std/environ/
dw_fluffos_v2/lib/std/guilds/
dw_fluffos_v2/lib/std/hospital/
dw_fluffos_v2/lib/std/house/
dw_fluffos_v2/lib/std/house/onebedhouse/
dw_fluffos_v2/lib/std/house/onebedhut/
dw_fluffos_v2/lib/std/house/tworoomflat/
dw_fluffos_v2/lib/std/languages/
dw_fluffos_v2/lib/std/liquids/
dw_fluffos_v2/lib/std/nationality/
dw_fluffos_v2/lib/std/nationality/accents/
dw_fluffos_v2/lib/std/nationality/accents/national/
dw_fluffos_v2/lib/std/nationality/accents/regional/
dw_fluffos_v2/lib/std/npc/goals/
dw_fluffos_v2/lib/std/npc/goals/basic/
dw_fluffos_v2/lib/std/npc/goals/misc/
dw_fluffos_v2/lib/std/npc/inherit/
dw_fluffos_v2/lib/std/npc/plans/
dw_fluffos_v2/lib/std/npc/plans/basic/
dw_fluffos_v2/lib/std/outsides/
dw_fluffos_v2/lib/std/races/shadows/
dw_fluffos_v2/lib/std/room/basic/topography/
dw_fluffos_v2/lib/std/room/controller/
dw_fluffos_v2/lib/std/room/controller/topography/
dw_fluffos_v2/lib/std/room/furniture/games/
dw_fluffos_v2/lib/std/room/furniture/inherit/
dw_fluffos_v2/lib/std/room/inherit/carriage/
dw_fluffos_v2/lib/std/room/inherit/topography/
dw_fluffos_v2/lib/std/room/punishments/
dw_fluffos_v2/lib/std/room/topography/area/
dw_fluffos_v2/lib/std/room/topography/iroom/
dw_fluffos_v2/lib/std/room/topography/milestone/
dw_fluffos_v2/lib/std/shadows/
dw_fluffos_v2/lib/std/shadows/attached/
dw_fluffos_v2/lib/std/shadows/curses/
dw_fluffos_v2/lib/std/shadows/disease/
dw_fluffos_v2/lib/std/shadows/fighting/
dw_fluffos_v2/lib/std/shadows/room/
dw_fluffos_v2/lib/std/shops/controllers/
dw_fluffos_v2/lib/std/shops/objs/
dw_fluffos_v2/lib/std/shops/player_shop/
dw_fluffos_v2/lib/std/shops/player_shop/office_code/
dw_fluffos_v2/lib/std/socket/
dw_fluffos_v2/lib/www/
dw_fluffos_v2/lib/www/external/autodoc/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/images/
dw_fluffos_v2/lib/www/external/java/telnet/examples/
dw_fluffos_v2/lib/www/external/java/telnet/tools/
dw_fluffos_v2/lib/www/pics/
dw_fluffos_v2/lib/www/secure/creator/
dw_fluffos_v2/lib/www/secure/editors/
dw_fluffos_v2/lib/www/secure/survey_results/
dw_fluffos_v2/win32/
/**
 * @main
 * This is the standard lightable.  It can be used for candles,
 * lanterns, lamps etc.  It adds the commands "light" and
 * "dowse"/"extinguish" to the player, but no refuelling
 * command.  Holding stuff is handled by /obj/weapon and the
 * ho_ld command.
 * @author Gruper
 * @index lightable
 * @started 11th of May, 1998
 */

#include <fuel_handler.h>

#define HOLD_COMMAND "/cmds/living/ho_ld"
#define DEPARTURES "/room/departures"

inherit "/obj/weapon";

int max_fuel, fuel, lit, brightness, time, hold;
string empty_mess;
mixed fuel_messages;

int set_lit(int);
/**
 * @ignore
 */
void create() {
   ::create();
   add_extra_look( this_object() );
}

/**
 * @ignore
 */
void init() {
   this_player()->add_command( "light", this_object() );
   this_player()->add_command( "dowse", this_object() );
   this_player()->add_command( "extinguish", this_object() );
} /* init() */

/**
 * @ignore
 */
varargs string short( int dark ) {
   if( lit )
      return "lit "+ ::short( dark );
   else
      return ::short( dark );
} /* short() */

/**
 * @ignore
 */
void out_of_fuel() {
   object env;

   fuel = 0;
   lit = 0;
   set_lit( 0 );

   FUEL_HANDLER->remove_burner( this_object() );

   if( !environment() ) return;

   env = environment();
   if( living( env ) ) {
      tell_object( env, the_short() +" goes out.\n" );
      tell_room( environment( env ),
            env->the_short() +"'s "+ short() +" goes out.\n", env );
   } else {
      tell_room( env, the_short() +" goes out.\n" );
   }
}

/**
 * @ignore
 */
void delayed_light() {
   lit = 1;
}


/**
 * @ignore
 */
int hold_thing() {

   if( !query_wielded() )
      return HOLD_COMMAND->cmd( ({ this_object() }) );
   else
      return 1;
}

/**
 * This function is used to light or dowse the lightable.
 * Two properties are checked: unextinguishable means that
 * the lightable cannot be extinguished and unlightable that
 * it cannot be lit.
 * @param i 1 for lit and 0 for unlit
 * @return The current state, 1 for lit, 0 for unlit
 */
int set_lit( int i ) {

   if( !i ) {
      if( !query_property( "unextinguishable" ) ) {
         lit = 0;
         FUEL_HANDLER->remove_burner( this_object() );
         remove_adjective( "lit" );
         set_light( 0 );
         return 0;
      }
   } else {
      if( !query_property( "unlightable" ) && fuel > 0 ) {
         if( lit )
            return 1;
         if( hold && !hold_thing() )
            return 0;
         call_out( (: delayed_light :), 2 ); // Delay for sensible light mess.
         FUEL_HANDLER->add_burner( this_object() );
         add_adjective( "lit" );
         set_light( brightness );
         return 1;
      }
   }
} /* set_lit() */

/**
 * @ignore
 */
mixed set_holder( object ob, int pos ) {
   /* no one is holding it and it requires holding when lit; dowse it */
   if( lit && hold && !ob && environment( this_player() )
       && file_name( environment( this_player() ) ) != DEPARTURES )
      if( !set_lit( 0 ) ) {
         tell_object( this_player(), "You extinguish "+ the_short() +".\n" );
         tell_room( environment( this_player() ), this_player()->the_short() +
               " extinguishes "+ the_short() +".\n", this_player() ); 
     }
   return ::set_holder( ob, pos );
} /* set_holder() */

/**
 * @return 1 if lit, 0 if unlit
 */
int query_lit() {
   return lit;
} /* query_lit() */

/**
 * @ignore
 */
int do_light() {
   if( lit )
      return notify_fail( the_short() +" is already lit.\n" );
   if( !fuel )
      return notify_fail( the_short() +" "+ empty_mess +"\n" );
   if( !set_lit( 1 ) )
      return notify_fail( "You cannot light "+ the_short() +".\n" );
   this_player()->add_succeeded_mess( this_object(), "$N $V $D.\n", ({ }) );
   return 1;
}

/**
 * @ignore
 */
int do_dowse() {
   if( !lit )
      return notify_fail( the_short() +" is not lit.\n" );
   if( set_lit( 0 ) ) 
      return notify_fail( "You cannot extinguish "+ the_short() +".\n" );
   this_player()->add_succeeded_mess( this_object(), "$N $V $D.\n", ({ }) );
   return 1;
}

/**
 * @ignore
 */
int do_extinguish() {
   return do_dowse();
}

/**
 * This function is used to set the different messages shown
 * depending on how much fuel is left in the lightable.
 * The fuel messages should be on a form suitable to be
 * appended to the_short() +" is lit/not lit.  "
 * The argument msgs can either be an array of strings or an
 * array of string, int pairs.  In the first case, the fuel
 * messages will be evenly spaced.  In the second case, the
 * int is a percentage (fuel_left*100/max_fuel) below which
 * the string will be used.  If no message for 100 is given,
 * it will default to the last string element in the array.
 *
 * @param msgs A mixed array of either strings or string, int pairs
 * @example
 *     set_fuel_messages( ({ "There is almost no fuel left.", 10
 *                           "It is more than halfway empty.", 50,
 *                           "It is not yet halfway empty.", 80,
 *                           "It is almost full.", 100 }) );
 */
void set_fuel_messages( mixed msgs ) {
   fuel_messages = msgs;
} /* set_fuel_messages() */

/**
 * @return a mapping containing all the different fuel_messages
 */
mixed query_fuel_messages() {
   return fuel_messages;
} /* query_fuel_messages() */

/**
 * Sets the maximum amount of fuel.
 * One fuel unit equals one second of burning time.
 */
void set_max_fuel( int i ) {
   max_fuel = i;
} /* set_max_fuel() */

/**
 * @return The max amount of fuel the object can contain.
 */
int query_max_fuel() {
   return max_fuel;
} /* query_max_fuel() */

/**
 * Sets the current amount of fuel.  One fuel unit equals
 * one second of burning time.  If fuel > max_fuel,
 * fuel = max_fuel, so it is important to set max_fuel
 * before fuel.
 */
void set_fuel( int i ) {
   fuel = i;
   if( fuel > max_fuel )
      fuel = max_fuel;
} /* set_fuel() */

/**
 * @return The current amount of fuel.
 */
int query_fuel() {
   return fuel;
} /* query_fuel() */

/**
 * @return String describing how much fuel is left.
 */
string current_fuel_message() {
   mixed messages;  /* ooo, isn't that a nice variable declaration? :D */
   int fuel_percent, size, i;
   string fuel_string = "";

   if( fuel < 1 )
      return "It "+ empty_mess;

   messages = query_fuel_messages();
   size = sizeof( messages );

   if( !size )
      return "This item needs a creator.  It is broken and lonely.";

   if( size < 2 )
      return messages[0];

   /* Multiplying by 99 guarantees <= index */
   fuel_percent = fuel * 99 / max_fuel;

   if( intp( messages[1] ) ) { // Percenatges given
      for( i = 1; i < size; i += 2 ) {
         if( messages[i] > fuel_percent ) {
            fuel_string = messages[i-1];
            break;
         }
      }
      if( fuel_string == "" )
         fuel_string = messages[ size - 2 ];
   } else { // Percentages not given -> even distribution
      fuel_string = messages[ fuel_percent * size / 100 ];
   }
   return fuel_string;
} /* current_fuel_message() */

/**
 * The empty message is a string used to describe the lightable
 * when it is out of fuel.  It should be on the form
 * "is burnt to a stub." to fit both the_short() +" "+ msg
 * and "It "+ msg.
 */
void set_empty_mess( string msg ) {
   empty_mess = msg;
} /* set_empty_mess() */

/**
 * @return String empty_mess
 */
string query_empty_mess() {
   return empty_mess;
} /* query_empty_mess() */

/**
 * The brightness is the number used in set_light(),
 * ie how brightly the lightable shines when lit.
 */
void set_brightness( int i ) {
   brightness = i;
} /* set_brightness() */

/**
 * @return How brightly the object shines when lit
 */
int query_brightness() {
   return brightness;
} /* query_brightness() */

/**
 * @param hands The number of hands required to hold the object when lit
 * Any non-zero value will cause the ho_ld command to be executed,
 * so use set_no_limbs( 2 ) as usual for two-handed weapons.
 * I guess what I'm really trying to say is that a 0 will not require
 * the object to be held and any other value will.
 *
 * In winter darkness<br>
 * Gruper lights a cheerful flame<br>
 * It smells like honey<br>
 */
void set_hold_required( int hands ) {
   hold = hands;
}

/**
 * @return number of hands required to hold object when lit
 */
int query_hold_required() {
   return hold;
}

/**
 * @ignore
 */
string extra_look() {
   string lit_str;

   if( lit )
      lit_str = "It is lit.  ";
   else
      lit_str = "It is not currently lit.  ";

   return lit_str + current_fuel_message() +"\n";
}

/**
 * @ignore
 */
mixed query_dynamic_auto_load() {

   return ([ "::" : ::query_dynamic_auto_load(),
             "fuel" : fuel,
             "lit" : lit,
           ]);
} /* query_dynamic_auto_load() */

/**
 * @ignore
 */
void init_dynamic_arg(mapping arg, object bing ) {

   fuel = arg["fuel"];
   ::init_dynamic_arg(arg["::"], bing);

   set_lit(arg["lit"]);
/*
   if( lit )
      FUEL_HANDLER->add_burner( this_object() );
 */

} /* init_dynamic_arg() */

/**
 * @ignore
 */
void consume_fuel() {
   /* By using FUEL_TIME we make sure that 1 unit of fuel = 1 second */
   fuel -= FUEL_TIME;
   if( fuel < 1 )
      out_of_fuel();
}

/**
 * @ignore
 */
int query_value() {
   return (int)( ::query_value() * fuel / max_fuel );
}

/**
 * @ignore
 */
varargs int move( mixed dest, string messin, string messout ) {

   object destination;

   if( objectp( dest ) ) {
      destination = dest;
   } else {
      destination = load_object( dest );
   }
   
   // This object is entering a place that may be, ah, hostile
   // to open flames, i.e. containers (that are not people) and
   // water rooms.
   if( ( inherits( "/std/container", destination ) &&
         !living( destination ) ) ||
       inherits( "/std/uwater", destination ) ||
       inherits( "/std/water_inside", destination ) ||
       inherits( "/std/water_outside", destination ) ) {
      set_lit( 0 );
   }

   return ::move( dest, messin, messout );

}