#include "path.h"; inherit PLAYER_HOUSE; void setup() { set_light(50); set_theft_handler( HOSPITAL ); set_save_file("%savedir%/%N%livingroom"); /* DESCRIPTIONS */ set_orientation(%orientation%); set_quit_handler(%out%); set_short("livingroom"); set_base_desc("a comfortable livingroom"); add_surface("floor", "finished pine board" ); add_surface("ceiling", "plain plaster" ); add_surface("%0% wall", "plain plaster"); add_surface("%2% wall", "plain plaster"); add_surface("%4% wall", "plain plaster"); add_surface("%6% wall", "plain plaster"); /* EXITS */ add_exit("%4%", PATH+"%N%hall", "door"); modify_exit("%4%", ({"door short", "hallway door"})); add_exit("up", PATH+"%N%bed", "stair"); modify_exit("up", ({ "upgrade", 9 })); }