Light on this mud follows the following scale. It is graduated and every race has the ability to see in some range of light. If the light gets too dark or too bright, characters will not be able to see, depending on race. Magically darkened room <0 Absolutely dark room 0 Standard dark room 5 Dimly lit room 20 Mine shaft with candles 30 Partially lit room 50 Well lit room 60 Shaded forest 60 Brightly lit room 80 Direct Sunlight 100 Explosion or flash 200+ Human 50-300 Elf 5-200 Dwarf 5-200 Troll 5-100 Gnome 5-150