/** * This file conatins all the defintions and stuff to handle the player * object. * @author Pinkfish */ #ifndef __SYS__PLAYER /** @ignore yes */ #define __SYS__PLAYER #include <playtesters.h> /** The message to print for not having enough social points. */ #define NO_POWER "Insufficient Social Points.\n" /** The message to print when you do not have the ability to do something. */ #define NOT_ALLOWED "You do not have that ability yet.\n" /** The base cost of a shout in social points. */ #define SHOUT_COST 10 /** The base cost of a tell in social points. */ #define TELL_COST 1 /** The base cost of an emote in social points. */ #define EMOTE_COST 1 /** The base cost of a remote in social points. */ #define REMOTE_COST 5 /** The base cost of an echo in social points. */ #define ECHO_COST 1 /** The base cost of an echoto in social points. */ #define ECHOTO_COST 40 /** The base cost of an emoteall in social points. */ #define EMOTEALL_COST 8 /** The base cost of a soul in social points. */ #define SOUL_COST 3 /** The cost of setting a position with the 'position' command */ #define SET_POSITION_COST 100 /** The property which keeps track of if new lines are printed or not. */ #define NO_LINE_PROP "no new line" /** The standard race used by all players. */ #define RACE_STD "/std/races/human" /** The maximum amount of idle time for a player. */ #define MAX_IDLE 900 /** The idle time at which they can be kicked off if the mud is full. */ #define FULL_IDLE 300 /** * The age in days at which you are considered to be mature. * @see /globla/player->query_mature() */ #define MATURITY 18 /** The character which is death. This is the path to the poor thing. */ #define DEATH "/d/underworld/death/chars/death" /** The book to give to people when they die. */ #define DEAD_BOOK "/obj/misc/dead_book" /** The shadow to use when your dead, to stop most things from happening. */ #define DEATH_SHADOW "/std/shadows/misc/death_shadow" /** The object which is offler. This is used to shut the mud down. */ #define OFFLER "/obj/shut" /** * The shadow offler gives you when your close to shutdown to stop certain * things from happening. */ #define OFFLER_SHADOW "/std/shadows/misc/offler_shadow" /** * This is the amount of time between the muds automatic saves of the * players data. */ #define TIME_BETWEEN_SAVES 450 /** The property that is defined on a person when they pass out. */ #define PASSED_OUT_PROP "passed out" /** The size of the tell history. */ #define MAX_TELL_HIS 20 /** The default amount of time in each round (heart_beat). */ #define ROUND_TIME 40 /** The default amount of time an action will take. */ #define DEFAULT_TIME 20 /* Time for a move or a look. */ /** The speed at which combat occurs, number of attacks a round. */ #define COMBAT_SPEED 2 /** Something neato to do with combat damage. */ #define COMBAT_DAMAGE 2 /** * The time at which to start warming people that the person being told is * idle. */ #define TELL_WARN_TIME 120 /** The maximum size allowed to be set for your description. */ #define MAX_DESC 2048 /** The object which defines all the stuff you get when you start the game. */ #define START_PLAYER "/global/newbie_junk" /** The property to be used for defining a player killer. */ #define PKER "player_killer" /** The misspelt property to be used for defining a player killer. */ #define PKER_MISSPELL "player killer" /** The age you need to be to become a player killer. (2 days). */ #define PKER_MINIMUM_AGE (60 * 60 * 24 * 2) /** * This property (if set on a player) means that they cannot become a * player killer. */ #define PKER_NOT_ALLOWED "not to be pk" /** role playing mode property */ #define RPMODE "role_playing" /** Minimum time between saves using save command. */ #define MIN_SAVE_REPEAT 900 /** The path to the player file. */ #define PLAYER_OB "/global/player" /** The path to the creator file. */ #define CREATOR_OB "/global/creator" /** The path to the lord file. */ #define LORD_OB "/global/lord" /** The path to the auto load object. */ #define AUTO_LOAD_OB "/global/auto_load" /** The missing item receipt path. */ #define PLAYER_RECEIPT "/obj/misc/al_receipt" /** The unknown birthday type. */ #define UNKNOWN_BIRTHDAY "Unknown" /** This is where the bodies of dead players are sent. */ #define PLAYER_MORGUE "/room/morgue" /** This property is set on the player if they wish to allow * coloured souls to be received. */ #define PLAYER_ALLOW_COLOURED_SOULS "coloured souls" /** This property is set on the player if they wish to see terrain * maps without colour */ #define PLAYER_PLAIN_MAPS "plain maps" /** * This is the path to the title handler for the player. Does all the * wonderful stuff to do with player title control. */ #define PLAYER_TITLE_HANDLER "/obj/handlers/title_handler" /** * This is the path to the multiplayer handler. */ #define PLAYER_MULTIPLAYER_HANDLER "/obj/handlers/multiplayer" /** * This it the maximum length that a friend tag can be. */ #define PLAYER_MAX_FRIEND_TAG_LEN 50 /** The property for earmuffs. */ #define PLAYER_EARMUFF_PROP "earmuffs" /** The value to the earmuff that allows friends through */ #define PLAYER_ALLOW_FRIENDS_EARMUFF 2 /** The value to the earmuff that turns on earmuffs normally. */ #define PLAYER_EARMUFF_ON 1 /** The value to the earmuff that turns on earmuffs normally. */ #define PLAYER_EARMUFF_OFF 0 /** This is the flag to use in the flags variable to test for pk status. */ #define PLAYER_KILLER_FLAG 1 /** @ignore yes * Default nationality & region for guests */ #define DEFAULT_NATIONALITY "/std/nationality/morpork" /** The default region for a player to be in. */ #define DEFAULT_REGION "Ankh-Morpork" /** * The property to use for testing to see what errors should be shown * to creators. */ #define PLAYER_SHOW_ERRORS_PROP "show errors" /** * This property to control how follow is responded to. */ #define PLAYER_OPTIONS_CONTROL_PROP "follow control" #ifdef PLAYER_OPTIONS_CLASS /** * The options control class. Deals with all the properties of following * someone. * @member follow_friends allow the person to follow friends * @member follow_groups allow the person to follow groups * @member follow_everyone allow the person to auto follow everyone * @member lead_behind leads from behind * @member mxp_toggle the mxp toggle * @member extra any extra options */ class player_options_control { int follow_friends; int follow_groups; int follow_everyone; int lead_behind; int mxp_disable; mapping extra; } #endif /** * THis is the path to the drunk effect. */ #define PLAYER_DRUNK_EFFECT "/std/effects/ingested/drunk" #endif /* __SYS__PLAYER */