#/obj/handlers/autodoc/autodoc_file.c public_functions (["init_static_arg":({({"void",}),({({"mapping",}),"map",}),([]),}),"query_dynamic_auto_load":({({"mapping",}),({}),([]),}),"player_wield":({({"void",}),({({"int",}),"pos",}),([]),}),"int_query_static_auto_load":({({"mapping",}),({}),([]),}),"query_static_auto_load":({({"mapping",}),({}),([]),}),"init_dynamic_arg":({({"void",}),({({"mapping",}),"map",({}),"object",}),([]),}),]) protected_functions ([]) inherits (["/std/basic/holdable":({}),"/std/object":({}),]) main_docs (["author":({"Ceres",}),"main":({" This is a generic held implement used for cutlery, lockpicks, tissues, basically anything you could hold in your hand but which would not be a weapon. Now of course you could try and fight someone with a dessert spoon but it would be pretty silly so use this instead of a weapon. Best way to use this is via the .imp virtual object. ",}),"date":({"April 2003 ",}),]) define_docs ([]) includes (["/include/money.h":1059516192,"/include/virtual.h":1059516193,"/include/move_failures.h":1059516192,"/include/shops/bank.h":1059516191,]) class_docs ([]) file_name "/obj/implement.c" last_changed 1059516272