/* Dragonkin, Decembar 1997 */ inherit "/std/races/carnivore"; void setup() { set_name( "bear" ); set_desc( "a furry bear" ); set_height( 200 ); set_weight( 8000 ); set_stats( ({ 6, 4, -2, 8, -4 }) ); } /* setup() */ void new_set_level( mixed *args ) { int level; object thing; if( sizeof(args) < 2 || !args[1] ) return; level = args[ 0 ]; thing = args[ 1 ]; level = 2 + ( 2 * level + random( level ) ) / 8; thing->add_ac( "blunt", "blunt", 20 + level / 3 ); thing->add_ac( "sharp", "sharp", 50 + level ); thing->add_ac( "pierce", "pierce", 60 + 2 * level ); } /* new_set_level() */ void set_unarmed_attacks( object thing ) { int number; number = (int)thing->query_skill_bonus( "fighting.combat.melee.unarmed" ); number = 4 + sqrt( number ) / 2; thing->remove_attack( "hands" ); thing->remove_attack( "feet" ); thing->remove_attack( "claws" ); thing->remove_attack( "bite" ); thing->add_attack( "claws", 100, ({ 2 * number, 10, number }), "sharp", "unarmed", 0 ); thing->add_attack( "bite", 50, ({ 3 * number, 8, number }), "pierce", "unarmed", 0 ); thing->tactics( "response dodge" ); thing->tactics( "attitude offensive" ); } /* set_unarmed_attacks() */