#include "path.h" inherit "/std/room"; object npc; void setup() { set_light(70); set_short( "chatting NPC room" ); add_property( "determinate", "the " ); set_long( "The NPC in here gets to talk a little bit. He has both random" " chats, and chats for use in combat which make him more entertaining. " "Some chats appear more often than others.\n"); add_exit("backwards", PATH +"room3", "door"); add_exit("onwards", PATH +"room5", "door"); } void reset(){ if (!npc){ npc = clone_object( PATH +"barley" ); npc->move( this_object() ); } }