#include "path.h" inherit "/std/room/basic_room"; void setup() { set_light(70); set_room_size(5); set_short("print shop's foyer"); add_property("determinate", "the "); set_long( "A busy room full of people running around carrying trays full of moving " "type and ink. There is a coffee table in the middle of the chaos with " "a chair sitting beside it. To the west there is a door with a " "brass plaque attached to it.\n"); add_item("coffee table", ({ "long", "The coffee table is old and very coffee and tea stained, you are " "not sure just how undisturbed you would be sitting at the table, the whole " "place looks a little busy.", "position", "the coffee table" }) ); add_item("rickety chair", ({ "long", "The rickety chair sits beside the coffee table, it looks " "pretty precarious about its role in life. Sitting on it might be a " "dangerous occupation.", "position", "the rickety chair" }) ); add_item("moving type", "Lots of little letters placed in rows on boards, or heaped in buckets. " "They don't actually appear to move, but is hard to tell because no one " "with them ever stops long enough for you to look."); add_item("ink", "Large pots of ink, small pots of ink, ink! All colours of ink, black, " "red, green, although mostly black, are being carted around. You are sure " "there is a purpose to all the movement even if it is a little unclear."); add_item("people", "They are all in a hurry, they look determined and stressed as if they " "could never manage to get to whatever their destination is fast enough. " "Most of them do not appear to really know where their destination is, " "they rush in and out of the room carrying the same items, look around " "wildly and dash out again."); add_item("brass plaque", ({ "long", "It is a nice polished brass plaque on a surprisingly nice " "looking door.\nIt appears to have something written on it.", "read", "Office.\n" }) ); add_exit("west", PATH + "print_shop_office", "door"); add_exit("east", PATH + "print_shop_press", "corridor"); add_exit("south", PATH + "rabbit3", "door"); room_chat( ({ 120, 240, ({ "Someone rushes into the room, looks around wildly and rushes back " "out again.", "You hear a CLANK, WHAM, HISS from the east", }) }) ); add_property("place", "Pumpkin"); } /* setup() */