#include "path.h" inherit "/std/room"; object npc; void setup() { set_light(70); set_short( "room with a fashion-victim NPC" ); add_property( "determinate", "the " ); set_long( "The NPC is here is not content with last year's fashion. " "He wants new, exciting clothes, to be unique to him. He has some " "standard stuff, but he has things which are unique to him.\n"); add_exit("backwards", PATH +"room5", "door"); add_exit("onwards", PATH +"room7", "door"); } void reset(){ if (!npc){ npc = clone_object( PATH +"cuthbert" ); npc->move( this_object() ); } }