#include "path.h" inherit "/std/room/basic_room"; object board; void reset() { if(!board) { board = clone_object("obj/misc/board"); board->set_datafile("development"); board->move(this_object()); } } void setup() { set_light(80); set_short("Mud Development Office"); set_long( "You are in the Development Office of the mud. Maps and charts of the "+ "world adorn the panelled walls. Forms sit on a table near the door "+ "for registration of new projects. A few bored looking clerks rustle "+ "some papers and try to look busy.\n"); add_item("clerk", "They seem more interested in coffee than work.\n"); add_item("map", "Type 'list' to see available maps, and 'read' to look "+ "at one.\n"); add_exit("west", "w/common", "door"); add_exit("east", ROOM+"quest_room", "door"); add_exit("north", ROOM+"mail_room", "door"); add_exit("south", ROOM+"domain_control", "corridor"); add_exit("northeast", ROOM+"cloner_control", "door"); add_exit( "southeast", ROOM +"terrain", "door" ); } void dest_me() { if (board) board->dest_me(); ::dest_me(); }