#include "path.h" inherit "/std/shops/item_shop"; void setup() { set_short("Pointy's Weapon Shop"); set_long( "Racks of weapons line the room, don't touch, they look sharp.\n"); set_light(70); add_exit("east", PATH + "gumboot4", "door"); add_object("morning star", 1 + random(20)); add_object("black handled ceremonial bronze knife", 1 + random(20)); add_object("carving knife", 1 + random(20)); add_object("chisel", 1 + random(20)); add_object("copper fighting knife", 1 + random(20)); add_object("dagger", 1 + random(20)); add_object("howondalandish throwing knife", 1 + random(20)); add_object("klatchian steel dirk", 1 + random(20)); add_object("knife", 1 + random(20)); add_object("letter opener", 1 + random(20)); add_object("meat cleaver", 1 + random(20)); add_object("sharp butter knife", 1 + random(20)); add_object("silver sickle", 1 + random(20)); add_object("small copper knife", 1 + random(20)); add_object("small knife", 1 + random(20)); add_object("stiletto", 1 + random(20)); add_object("tanto", 1 + random(20)); add_object("white handled ceremonial bronze knife", 1 + random(20)); add_property("place", "Pumpkin"); } /* setup() */