#include "path.h"; inherit CITYROOM; void setup() { set_short("Gumboot Road"); set_long("This is end of Gumboot Road at the edge of the city of Pumpkin.\n"); set_light( 80 ); add_exit("east", TERRAIN_HANDLER + ":0:1:0", "road"); add_exit("north", GUMBOOT + "gumboot4", "road"); set_monster(1, "city"); }