.DT zMUD Colours Discworld player help zMUD Colours .SP 5 5 Getting colours to work with Zmud under ANSI emulation can be problematic. The following information may be useful to you: .EP .SO 5 3 -15 1. Go to "Preferences". 2. Expand the "Colors" branch of the tree. 3. Choose "Color Schemes". 4. There should be a setting for "Default text" which consists of a dark green box and a black box. The former is for the foreground colour, the latter is for the background colour. Change these to what you want room descriptions and other normal text to show up as. 5. Choose "Foreground mapping" under the "Colors" branch. 6. There should be a display of colours corresponding to certain numbers. Change them to look like this: .EO .SO 15 5 -25 0 Light gray 1 Dark blue 2 Dark green 3 Dark cyan 4 Dark red 5 Dark purple 6 Dark yellow 7 Light gray 8 White 9 Bright blue 10 Bright green 11 Bright cyan 12 Bright red 13 Bright purple 14 Bright yellow 15 White .EO .SO 5 3 -15 7. Hit "Ok" 8. Save your settings by entering the text '#save' at the prompt, or clicking Settings|Save. .EO