* I (Hobbes) must be informed (tells or mud mail) about every change and addition to the souls, unless you have been an 'approved soul adder' (takes years of blood, sweat and tears). * Remember to keep the quality up. We want souls that the players will use and appreciate. * We're not aiming for quantity, coding every possible soul command there is. * Many of the souls that players suggest are much better off as remotes, for example very "personal" souls, that only 1 player or creator think is cool (and needless to say, that goes for 2 players or 2 creators as well). * That's why you have to tread very varily when it comes to 'narrow' souls, opposed to 'broad' ones. Examples of suggestions where the soul is 'narrow' "lakitu yarrg players yarrgs!" or "cuchulainn meep Its a disgrace seeing People "beep like roadrunner" i suggest that the soul meep lik roadrunner is coded" "Soul: np Output: Kiaril says "No Problem!" to you, in a confident tone that sets you quaking in your boots. Examples of suggestions where the soul is of a'broad' kind: "You should be able to 'relax'" or "you should be able to look 'shocked'". Notice the difference? This is hard to explain, but I think you know what I'm trying to say. There is a very vague red thread in the souls that are added. Basically, it all comes down to common sense!!! If you feel unsure about this, suggest the changes to me before actually implementing any. * Keep internal player or creator jokes out of the standard, also player/creator names in the souls, out. * Be very careful with souls out of DW theme. Some work, like 'spock', or 'fonz'. An 'arnold' soul, for example (I'll be bak), does not, neither does: "You go "duuuh" like the girl in the Pepsi commercial" Why? Perhaps because Spock and the Fonz are timeless nerdy classics, and the others not. * Also be careful with outputs such as "You go "whee!!!" running around the room". They look awful: "You go", "You say", etc