/** * The defines for the top ten tables. * @author Deutha */ #ifndef __TOP_TEN_TABLES_H /** @ignore yes */ #define __TOP_TEN_TABLES_H /** * The path to the top ten handler. */ #define TOP_TEN_HANDLER "/obj/handlers/top_ten_handler" /** * The index of the name of the player in the returned array. */ #define TOP_TEN_NAME 0 /** * The index of the name of the player's rating in the returned array. */ #define TOP_TEN_RATING 1 /** * The index of the name of the player's guild level in the returned array. */ #define TOP_TEN_LEVEL 2 /** * The index of the name of the player's age in the returned array. */ #define TOP_TEN_AGE 3 /** * The index of the family with the most members. */ #define TOP_TEN_LARGEST_FAMILY 0 /** * The index of the family with the highest average age. */ #define TOP_TEN_OLDEST_FAMILY 1 /** * The index of the family with the highest average quest points. */ #define TOP_TEN_MOST_QUEST_POINTS 2 /** * The index of the guilds mapping for the most of each guild. */ #define TOP_TEN_MOST_GUILD 3 /** * The index of the family with the most pks. */ #define TOP_TEN_MOST_PKS 4 /** * The index of the largest single gender family. */ #define TOP_TEN_SINGLE_GENDER 5 /** * The index of the family that has the oldest logged on players. */ #define TOP_TEN_OLDEST_LOGONS 6 /** * The index of the family that has the msot relationships per person. */ #define TOP_TEN_MOST_RELATIONSHIPS 7 class top_ten_family_guild { int num; string top_family_name; } #endif