.DT give_money DW_wibble creator help give_money .SH Name .SP 5 5 give_money - This method is used to give some startup money to the npc. .EP .SH Syntax .SI 5 int give_money(int base, int rand, string type) .EI .SH Parameters .SI 5 %^BOLD%^base%^RESET%^ - the base amount of money to give (fixed) %^BOLD%^rand%^RESET%^ - the random amount of money to give %^BOLD%^type%^RESET%^ - the type of money to give (default: "copper") .EI .SH Returns .SI 5 the return value of adjust_money().EI .SH Defined in .SI 5 /obj/monster.c .EI .SH Description .SP 5 5 This method is used to give some startup money to the npc. .EP .SH Example 1 .SI 5 ob = clone_object(CLUCKY_CHICKEN); // This will give the chicken 10 + random(10) royals. // It is a royal chicken ob->give_money(10, 10, "royal"); .EI .SH See also .SP 5 5 /std/living/money.c .EP