/** * The include file for all the armoury stuff. * @author Pinkfish */ #ifndef __SYS__ARMOURY #define __SYS__ARMOURY /** * The path to the armour. */ #define ARMOURY "/obj/handlers/armoury" /** * The property to use for no recycling. */ #define ARMOURY_NO_RECYCLING_PROP "no recycling" /** * The property to use for finding the recycling area of the object. */ #define ARMOURY_RECYCLING_AREA_PROP "recycling area" #ifdef UNUSED /* comment this rubbish out. Not needed any more I think? */ #define ARM_A_SIZE 15 #define A_OBJ 0 #define A_ANAME 1 #define A_ALIAS 2 #define A_PLURALS 3 #define A_ADJ 4 #define A_SHORT 5 #define A_LONG 6 #define A_WEIGHT 7 #define A_VALUE 8 #define A_COND 9 #define A_CHANCE 10 #define A_ATYPE 11 #define A_DEX_MINUS 12 #define A_ARMOURS 13 #define A_IMMUNE 14 /* weapons junk... */ #define WEAP_A_SIZE 14 #define W_OBJ 0 #define W_NAME 1 #define W_ALIAS 2 #define W_PLURALS 3 #define W_ADJ 4 #define W_SHORT 5 #define W_LONG 6 #define W_WEIGHT 7 #define W_VALUE 8 #define W_COND 9 #define W_DAM_CHANCE 10 #define W_SKILL 11 #define W_ATTACKS 12 #define W_UNDAMAGE 13 #endif #endif /* __SYS__ARMOURY */