#include "path.h"; inherit PLAYER_HOUSE; void setup() { set_light(50); set_theft_handler( HOSPITAL ); set_save_file("%savedir%/%N%kitchen"); /* DESCRIPTIONS */ set_orientation(%orientation%); set_quit_handler(%out%); set_short("large kitchen"); set_base_desc("a large kitchen"); add_surface( "floor", "finished pine board" ); add_surface( "ceiling", "plain plaster" ); add_surface( "%0% wall", "plain plaster" ); add_surface( "%2% wall", "plain plaster" ); add_surface( "%4% wall", "plain plaster" ); add_surface( "%6% wall", "plain plaster" ); /* EXITS */ add_exit("%6%", PATH+"%N%diningroom", "corridor"); add_exit("%4%", PATH+"%N%livingroom", "corridor"); add_exit("%2%", PATH+"%N%familyroom", "corridor"); }