.DT say Discworld player help say .SH Name .SP 5 5 say - Say something to people in the room. .EP .SH Syntax .SI 5 say [#lang] [@adverb] <text> '[#lang] [@adverb] <text> say [#'lang'] [@adverb] <text> '[#'lang'] [@adverb] <text> .EI .SH Description .SP 5 5 Say sends the message to all of the people in the room. If you were in a room and Furball had said 'hello' then you would see: Furball says: hello This is the main method of communicating on the mud. The # and @ can be used to use a specific language and an adverb to the message. You can use partial matching for a language, so for example #dj will make you speak in djelian. You may also put the language name in quotes after the # to speak in languages which have spaces in them. There is an option to do with accents that allows you to see the text mangled, or a short string saying what the accent is. Use the option output accent to set the behaviour. .EP .SH Examples .SI 5 > say hello > 'hello > say I am pleased to meet you. > 'I am pleased to meet you. > say @happily I found my frog! > say #djelian @happily This is in djelian. > say #'djelian' @happily This is in djelian. > say #dj @happily This is in djelian. > options output accent=mangle .EI .SH See also .SP 5 5 frimble, languages, lsay, sayto, shout, tell, whisper. .EP