#include <virtual.h> void dest_me() { destruct( this_object() ); } void create() { seteuid( (string)"/secure/master"->creator_file( file_name( this_object() ) ) ); } /* create() */ object create_virtual_ob() { object clone; clone = (object)SERVER->create_virtual_object( "/obj/weapon.c", 1 ); clone->add_property( VIRTUAL_NAME_PROP, "/obj/weapons/knives/stiletto.wep#1" ); call_other( clone, "set_name", "stiletto" ); call_other( clone, "set_short", "stiletto" ); call_other( clone, "add_alias", "knife" ); call_other( clone, "add_adjective", "slender" ); call_other( clone, "set_main_plural", "stilettoes" ); call_other( clone, "add_plural", "knives" ); call_other( clone, "set_long", "This is a slender knife with a dark steel blade, and sharp tip. " "It's perfect for slipping between someone's ribs.\n" ); call_other( clone, "set_weight", 7 ); call_other( clone, "set_length", 10 ); call_other( clone, "set_width", 1 ); call_other( clone, "set_material", "steel" ); call_other( clone, "set_value", 2000 ); call_other( clone, "new_weapon", 5000 ); call_other( clone, "set_damage_chance", 5 ); call_other( clone, "add_attack", "stab", 70, ({ 40, 4, 20 }), "pierce", "pierce" ); call_other( clone, "add_attack", "stabstab", 70, ({ 40, 4, 20 }), "pierce", "pierce" ); call_other( clone, "set_no_limbs", 1 ); return clone; } /* create_virtual_ob() */