dw_fluffos_v2/
dw_fluffos_v2/fluffos-2.9-ds2.05/
dw_fluffos_v2/fluffos-2.9-ds2.05/ChangeLog.old/
dw_fluffos_v2/fluffos-2.9-ds2.05/Win32/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/simuls/
dw_fluffos_v2/fluffos-2.9-ds2.05/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/clone/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/command/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/data/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/etc/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/master/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/log/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/compiler/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/efuns/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/operators/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/u/
dw_fluffos_v2/fluffos-2.9-ds2.05/tmp/
dw_fluffos_v2/fluffos-2.9-ds2.05/windows/
dw_fluffos_v2/lib/
dw_fluffos_v2/lib/binaries/cmds/
dw_fluffos_v2/lib/binaries/cmds/creator/
dw_fluffos_v2/lib/binaries/cmds/living/
dw_fluffos_v2/lib/binaries/cmds/player/
dw_fluffos_v2/lib/binaries/d/admin/obj/
dw_fluffos_v2/lib/binaries/d/liaison/
dw_fluffos_v2/lib/binaries/global/virtual/
dw_fluffos_v2/lib/binaries/global/virtual/setup_compiler/
dw_fluffos_v2/lib/binaries/obj/handlers/autodoc/
dw_fluffos_v2/lib/binaries/obj/handlers/terrain_things/
dw_fluffos_v2/lib/binaries/obj/misc/
dw_fluffos_v2/lib/binaries/obj/misc/buckets/
dw_fluffos_v2/lib/binaries/obj/monster/
dw_fluffos_v2/lib/binaries/obj/reactions/
dw_fluffos_v2/lib/binaries/obj/reagents/
dw_fluffos_v2/lib/binaries/secure/cmds/creator/
dw_fluffos_v2/lib/binaries/secure/master/
dw_fluffos_v2/lib/binaries/std/
dw_fluffos_v2/lib/binaries/std/dom/
dw_fluffos_v2/lib/binaries/std/effects/object/
dw_fluffos_v2/lib/binaries/std/guilds/
dw_fluffos_v2/lib/binaries/std/languages/
dw_fluffos_v2/lib/binaries/std/races/
dw_fluffos_v2/lib/binaries/std/room/
dw_fluffos_v2/lib/binaries/std/room/basic/
dw_fluffos_v2/lib/binaries/std/shops/
dw_fluffos_v2/lib/binaries/std/shops/inherit/
dw_fluffos_v2/lib/binaries/www/
dw_fluffos_v2/lib/cmds/guild-race/
dw_fluffos_v2/lib/cmds/guild-race/crafts/
dw_fluffos_v2/lib/cmds/guild-race/other/
dw_fluffos_v2/lib/cmds/playtester/
dw_fluffos_v2/lib/cmds/playtester/senior/
dw_fluffos_v2/lib/d/admin/
dw_fluffos_v2/lib/d/admin/log/
dw_fluffos_v2/lib/d/admin/mapper/31-10-01/mapmaker/event/
dw_fluffos_v2/lib/d/admin/meetings/
dw_fluffos_v2/lib/d/admin/obj/
dw_fluffos_v2/lib/d/admin/room/we_care/
dw_fluffos_v2/lib/d/admin/save/
dw_fluffos_v2/lib/d/dist/
dw_fluffos_v2/lib/d/dist/mtf/
dw_fluffos_v2/lib/d/dist/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/chars/
dw_fluffos_v2/lib/d/dist/pumpkin/desert/
dw_fluffos_v2/lib/d/dist/pumpkin/gumboot/
dw_fluffos_v2/lib/d/dist/pumpkin/hospital/
dw_fluffos_v2/lib/d/dist/pumpkin/inherit/
dw_fluffos_v2/lib/d/dist/pumpkin/map/
dw_fluffos_v2/lib/d/dist/pumpkin/plain/
dw_fluffos_v2/lib/d/dist/pumpkin/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/save/
dw_fluffos_v2/lib/d/dist/pumpkin/squash/
dw_fluffos_v2/lib/d/dist/pumpkin/terrain/
dw_fluffos_v2/lib/d/dist/pumpkin/woods/
dw_fluffos_v2/lib/d/dist/start/
dw_fluffos_v2/lib/d/learning/TinyTown/buildings/
dw_fluffos_v2/lib/d/learning/TinyTown/map/
dw_fluffos_v2/lib/d/learning/TinyTown/roads/
dw_fluffos_v2/lib/d/learning/add_command/
dw_fluffos_v2/lib/d/learning/arms_and_weps/
dw_fluffos_v2/lib/d/learning/chars/
dw_fluffos_v2/lib/d/learning/cutnpaste/
dw_fluffos_v2/lib/d/learning/examples/npcs/
dw_fluffos_v2/lib/d/learning/examples/player_houses/npcs/
dw_fluffos_v2/lib/d/learning/examples/terrain_map/basic/
dw_fluffos_v2/lib/d/learning/functions/
dw_fluffos_v2/lib/d/learning/handlers/
dw_fluffos_v2/lib/d/learning/help_topics/npcs/
dw_fluffos_v2/lib/d/learning/help_topics/objects/
dw_fluffos_v2/lib/d/learning/help_topics/rcs_demo/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/crowd/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/situations/
dw_fluffos_v2/lib/d/learning/items/
dw_fluffos_v2/lib/d/learning/save/
dw_fluffos_v2/lib/d/liaison/
dw_fluffos_v2/lib/d/liaison/NEWBIE/doc/
dw_fluffos_v2/lib/d/liaison/NEWBIE/save/oldlog/
dw_fluffos_v2/lib/db/
dw_fluffos_v2/lib/doc/
dw_fluffos_v2/lib/doc/creator/
dw_fluffos_v2/lib/doc/creator/autodoc/include/reaction/
dw_fluffos_v2/lib/doc/creator/autodoc/include/ritual_system/
dw_fluffos_v2/lib/doc/creator/autodoc/include/talker/
dw_fluffos_v2/lib/doc/creator/autodoc/include/terrain_map/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/baggage/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clock/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clothing/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/cont_save/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/corpse/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/money/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/monster/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/scabbard/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/service_provider/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/state_changer/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/wand/
dw_fluffos_v2/lib/doc/creator/autodoc/std/book_dir/
dw_fluffos_v2/lib/doc/creator/autodoc/std/key/
dw_fluffos_v2/lib/doc/creator/autodoc/std/learning/
dw_fluffos_v2/lib/doc/creator/autodoc/std/map/
dw_fluffos_v2/lib/doc/creator/autodoc/std/race/
dw_fluffos_v2/lib/doc/creator/autodoc/std/weapon_logic/
dw_fluffos_v2/lib/doc/creator/files/
dw_fluffos_v2/lib/doc/creator/policy/
dw_fluffos_v2/lib/doc/creator/room/
dw_fluffos_v2/lib/doc/effects/
dw_fluffos_v2/lib/doc/ideas/
dw_fluffos_v2/lib/doc/known_command/
dw_fluffos_v2/lib/doc/lpc/basic_manual/
dw_fluffos_v2/lib/doc/lpc/intermediate/
dw_fluffos_v2/lib/doc/new/add_command/
dw_fluffos_v2/lib/doc/new/handlers/
dw_fluffos_v2/lib/doc/new/living/
dw_fluffos_v2/lib/doc/new/living/race/
dw_fluffos_v2/lib/doc/new/living/spells/
dw_fluffos_v2/lib/doc/new/player/
dw_fluffos_v2/lib/doc/new/room/guild/
dw_fluffos_v2/lib/doc/new/room/outside/
dw_fluffos_v2/lib/doc/new/room/storeroom/
dw_fluffos_v2/lib/doc/object/
dw_fluffos_v2/lib/doc/playtesters/
dw_fluffos_v2/lib/doc/policy/
dw_fluffos_v2/lib/doc/weapons/
dw_fluffos_v2/lib/global/handlers/
dw_fluffos_v2/lib/global/virtual/setup_compiler/
dw_fluffos_v2/lib/include/
dw_fluffos_v2/lib/include/cmds/
dw_fluffos_v2/lib/include/effects/
dw_fluffos_v2/lib/include/npc/
dw_fluffos_v2/lib/include/shops/
dw_fluffos_v2/lib/net/daemon/chars/
dw_fluffos_v2/lib/net/inherit/
dw_fluffos_v2/lib/net/intermud3/
dw_fluffos_v2/lib/net/intermud3/services/
dw_fluffos_v2/lib/net/obj/
dw_fluffos_v2/lib/net/save/
dw_fluffos_v2/lib/net/smnmp/
dw_fluffos_v2/lib/net/snmp/
dw_fluffos_v2/lib/obj/amulets/
dw_fluffos_v2/lib/obj/b_day/
dw_fluffos_v2/lib/obj/examples/
dw_fluffos_v2/lib/obj/food/alcohol/
dw_fluffos_v2/lib/obj/food/chocolates/
dw_fluffos_v2/lib/obj/food/fruits/
dw_fluffos_v2/lib/obj/food/meat/
dw_fluffos_v2/lib/obj/food/nuts/
dw_fluffos_v2/lib/obj/food/seafood/
dw_fluffos_v2/lib/obj/food/vegetables/
dw_fluffos_v2/lib/obj/fungi/
dw_fluffos_v2/lib/obj/furnitures/artwork/
dw_fluffos_v2/lib/obj/furnitures/bathroom/
dw_fluffos_v2/lib/obj/furnitures/beds/
dw_fluffos_v2/lib/obj/furnitures/cabinets/
dw_fluffos_v2/lib/obj/furnitures/chairs/
dw_fluffos_v2/lib/obj/furnitures/chests/
dw_fluffos_v2/lib/obj/furnitures/clocks/
dw_fluffos_v2/lib/obj/furnitures/crockery/
dw_fluffos_v2/lib/obj/furnitures/cupboards/
dw_fluffos_v2/lib/obj/furnitures/cushions/
dw_fluffos_v2/lib/obj/furnitures/fake_plants/
dw_fluffos_v2/lib/obj/furnitures/lamps/
dw_fluffos_v2/lib/obj/furnitures/mirrors/
dw_fluffos_v2/lib/obj/furnitures/outdoor/
dw_fluffos_v2/lib/obj/furnitures/safes/
dw_fluffos_v2/lib/obj/furnitures/shelves/
dw_fluffos_v2/lib/obj/furnitures/sideboards/
dw_fluffos_v2/lib/obj/furnitures/sofas/
dw_fluffos_v2/lib/obj/furnitures/stoves/
dw_fluffos_v2/lib/obj/furnitures/tables/
dw_fluffos_v2/lib/obj/furnitures/wardrobes/
dw_fluffos_v2/lib/obj/handlers/
dw_fluffos_v2/lib/obj/handlers/autodoc/
dw_fluffos_v2/lib/obj/jewellery/anklets/
dw_fluffos_v2/lib/obj/jewellery/bracelets/
dw_fluffos_v2/lib/obj/jewellery/earrings/
dw_fluffos_v2/lib/obj/jewellery/misc/
dw_fluffos_v2/lib/obj/jewellery/necklaces/
dw_fluffos_v2/lib/obj/jewellery/rings/
dw_fluffos_v2/lib/obj/media/
dw_fluffos_v2/lib/obj/misc/buckets/
dw_fluffos_v2/lib/obj/misc/jars/
dw_fluffos_v2/lib/obj/misc/papers/
dw_fluffos_v2/lib/obj/misc/player_shop/
dw_fluffos_v2/lib/obj/misc/shops/
dw_fluffos_v2/lib/obj/misc/traps/
dw_fluffos_v2/lib/obj/monster/
dw_fluffos_v2/lib/obj/monster/godmother/
dw_fluffos_v2/lib/obj/monster/transport/
dw_fluffos_v2/lib/obj/plants/inherit/
dw_fluffos_v2/lib/obj/potions/
dw_fluffos_v2/lib/open/boards/
dw_fluffos_v2/lib/save/autodoc/
dw_fluffos_v2/lib/save/bank_accounts/
dw_fluffos_v2/lib/save/boards/frog/
dw_fluffos_v2/lib/save/books/bed_catalog/
dw_fluffos_v2/lib/save/creators/
dw_fluffos_v2/lib/save/mail/
dw_fluffos_v2/lib/save/mail/p/
dw_fluffos_v2/lib/save/soul/data/
dw_fluffos_v2/lib/save/tasks/
dw_fluffos_v2/lib/save/vaults/
dw_fluffos_v2/lib/secure/cmds/lord/
dw_fluffos_v2/lib/secure/config/
dw_fluffos_v2/lib/secure/items/
dw_fluffos_v2/lib/secure/player/
dw_fluffos_v2/lib/soul/
dw_fluffos_v2/lib/soul/i/
dw_fluffos_v2/lib/soul/j/
dw_fluffos_v2/lib/soul/k/
dw_fluffos_v2/lib/soul/o/
dw_fluffos_v2/lib/soul/q/
dw_fluffos_v2/lib/soul/to_approve/
dw_fluffos_v2/lib/soul/u/
dw_fluffos_v2/lib/soul/v/
dw_fluffos_v2/lib/soul/wish_list/
dw_fluffos_v2/lib/soul/y/
dw_fluffos_v2/lib/soul/z/
dw_fluffos_v2/lib/std/creator/
dw_fluffos_v2/lib/std/effects/
dw_fluffos_v2/lib/std/effects/attached/
dw_fluffos_v2/lib/std/effects/external/
dw_fluffos_v2/lib/std/effects/fighting/
dw_fluffos_v2/lib/std/effects/other/
dw_fluffos_v2/lib/std/environ/
dw_fluffos_v2/lib/std/guilds/
dw_fluffos_v2/lib/std/hospital/
dw_fluffos_v2/lib/std/house/
dw_fluffos_v2/lib/std/house/onebedhouse/
dw_fluffos_v2/lib/std/house/onebedhut/
dw_fluffos_v2/lib/std/house/tworoomflat/
dw_fluffos_v2/lib/std/languages/
dw_fluffos_v2/lib/std/liquids/
dw_fluffos_v2/lib/std/nationality/
dw_fluffos_v2/lib/std/nationality/accents/
dw_fluffos_v2/lib/std/nationality/accents/national/
dw_fluffos_v2/lib/std/nationality/accents/regional/
dw_fluffos_v2/lib/std/npc/goals/
dw_fluffos_v2/lib/std/npc/goals/basic/
dw_fluffos_v2/lib/std/npc/goals/misc/
dw_fluffos_v2/lib/std/npc/inherit/
dw_fluffos_v2/lib/std/npc/plans/
dw_fluffos_v2/lib/std/npc/plans/basic/
dw_fluffos_v2/lib/std/outsides/
dw_fluffos_v2/lib/std/races/shadows/
dw_fluffos_v2/lib/std/room/basic/topography/
dw_fluffos_v2/lib/std/room/controller/
dw_fluffos_v2/lib/std/room/controller/topography/
dw_fluffos_v2/lib/std/room/furniture/games/
dw_fluffos_v2/lib/std/room/furniture/inherit/
dw_fluffos_v2/lib/std/room/inherit/carriage/
dw_fluffos_v2/lib/std/room/inherit/topography/
dw_fluffos_v2/lib/std/room/punishments/
dw_fluffos_v2/lib/std/room/topography/area/
dw_fluffos_v2/lib/std/room/topography/iroom/
dw_fluffos_v2/lib/std/room/topography/milestone/
dw_fluffos_v2/lib/std/shadows/
dw_fluffos_v2/lib/std/shadows/attached/
dw_fluffos_v2/lib/std/shadows/curses/
dw_fluffos_v2/lib/std/shadows/disease/
dw_fluffos_v2/lib/std/shadows/fighting/
dw_fluffos_v2/lib/std/shadows/room/
dw_fluffos_v2/lib/std/shops/controllers/
dw_fluffos_v2/lib/std/shops/objs/
dw_fluffos_v2/lib/std/shops/player_shop/
dw_fluffos_v2/lib/std/shops/player_shop/office_code/
dw_fluffos_v2/lib/std/socket/
dw_fluffos_v2/lib/www/
dw_fluffos_v2/lib/www/external/autodoc/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/images/
dw_fluffos_v2/lib/www/external/java/telnet/examples/
dw_fluffos_v2/lib/www/external/java/telnet/tools/
dw_fluffos_v2/lib/www/pics/
dw_fluffos_v2/lib/www/secure/creator/
dw_fluffos_v2/lib/www/secure/editors/
dw_fluffos_v2/lib/www/secure/survey_results/
dw_fluffos_v2/win32/
/*  -*- LPC -*-  */
/*
 * $Locker:  $
 * $Id: dungeon_maker.c,v 1.2 1999/08/17 17:46:06 wodan Exp $
 * $Log: dungeon_maker.c,v $
 * Revision 1.2  1999/08/17 17:46:06  wodan
 * changed to add_command
 *
 * Revision 1.1  1998/01/06 05:06:10  ceres
 * Initial revision
 * 
*/
#include <dirs.h>
#include <terrain.h>

#define END 0
#define TWO 1
#define FOUR 2
#define ROOM 3

#define HALF 0
#define FULL 1

#define DIRS ({ "north", "northeast", "east", "southeast", \
      "south", "southwest", "west", "northwest" })
inherit "/std/object";

int max, size, *clear, *c_probs, *p_probs, *r_probs, *start;
string terrain_name, *passage_files, *room_files;
object easel;
mixed *passages, *room_entries;

void setup() {
   set_name( "box" );
   set_short( "green box" );
   add_adjective( "green" );
   set_long( "This is a green box.  It's quite featureless but, strangely "+
         "enough, something tells you it's a dungeon generator.\n" );
   reset_get();
   start = allocate( 3 );
   passages = ({ });
   room_entries = ({ });
} /* setup() */

void dest_me() {
   if ( easel )
      easel->dest_me();
   ::dest_me();
} /* dest_me() */

int query_max_locations() { return max; }
void set_max_locations( mixed arg ) { max = to_int( arg ); }

int *query_junction_clearance() { return clear; }
void set_junction_clearance( mixed *args ) {
   int i;
   clear = allocate( sizeof( args ) );
   for ( i = 0; i < sizeof( args ); i++ )
      clear[ i ] = to_int( args[ i ] );
} /* set_junction_clearance() */

int *query_continue_probabilities() { return c_probs; }
void set_continue_probabilities( mixed *args ) {
   int i;
   c_probs = allocate( sizeof( args ) );
   for ( i = 0; i < sizeof( args ); i++ )
      c_probs[ i ] = to_int( args[ i ] );
} /* set_continue_probabilities() */

int *query_passage_probabilities() { return p_probs; }
void set_passage_probabilities( mixed *args ) {
   int i;
   p_probs = allocate( sizeof( args ) );
   for ( i = 0; i < sizeof( args ); i++ )
      p_probs[ i ] = to_int( args[ i ] );
} /* set_passage_probabilities() */

int *query_room_probabilities() { return r_probs; }
void set_room_probabilities( mixed *args ) {
   int i;
   r_probs = allocate( sizeof( args ) );
   for ( i = 0; i < sizeof( args ); i++ )
      r_probs[ i ] = to_int( args[ i ] );
} /* set_room_probabilities() */

int *query_start_co_ord() { return start; }
void set_start_co_ord( mixed *args ) {
   int i;
   if ( sizeof( args ) != 3 )
      return;
   for ( i = 0; i < sizeof( args ); i++ )
      start[ i ] = to_int( args[ i ] );
} /* set_passage_probabilities() */

string query_terrain_name() { return terrain_name; }
void set_terrain_name( string word ) { terrain_name = word; }

string *query_passage_files() { return passage_files; }
void set_passage_files( string *words ) { passage_files = words; }

string *query_room_files() { return room_files; }
void set_room_files( string *words ) { room_files = words; }

object query_easel() { return easel; }

mixed *query_passages() { return passages; }

mixed *query_room_entries() { return room_entries; }

int do_generate(string);

void init() {
//  ::init();
   add_command( "generate", "<word'terrainname'>", (:do_generate($4[0]):));
} /* init() */

void mark_passage( int *co_ord ) {
   easel->add_shape( ({ ( co_ord[ 1 ] - start[ 1 ] ) / size,
         ( start[ 0 ] - co_ord[ 0 ] ) / size }), ({ "#" }) );
} /* mark_passage() */

void mark_room( int *co_ord, string room ) {
   int width;
   width = (int)room->query_room_size();
   easel->add_shape( ({ ( co_ord[ 1 ] - start[ 1 ] - width - size / 2 ) / size,
         ( start[ 0 ] - co_ord[ 0 ] - width - size / 2 ) / size }),
         (string *)easel->make_block( ( 2 * width ) / size + 2 ) );
} /* mark_room() */

int do_generate( string word ) {
   int i;
   string data, direc, *lines;
   mixed *parameters;
   if ( easel )
      return notify_fail( "The generator is working on "+
            terrain_name +".\n" );
   if ( file_size( word ) < 0 )
      return notify_fail( "File "+ word +" does not exist.\n" );
   lines = explode( read_file( word ), "\n" );
   for ( i = 0; i < sizeof( lines ); i++ ) {
      if ( lines[ i ] == "" )
         continue;
       if ( lines[ i ][ 0 .. 0 ] == "#" )
         continue;
      parameters = explode( lines[ i ], " " );
      if ( !stringp( parameters[ 0 ] ) ) {
         printf( "%s line %d: %O is not a string.\n", word, i,
               parameters[ 0 ] );
         continue;
      }
      if ( sizeof( parameters ) == 2 )
         call_other( this_object(), "set_"+ parameters[ 0 ],
               parameters[ 1 ] );
      else
         call_other( this_object(), "set_"+ parameters[ 0 ],
               parameters[ 1 .. sizeof( parameters ) - 1 ] );
      printf( "Set %s to %O.\n", parameters[ 0 ], call_other( this_object(),
            "query_"+ parameters[ 0 ] ) );
   }
   if ( file_size( RESTORE_PATH + terrain_name +".o" ) > 0 )
      return notify_fail( "Terrain "+ terrain_name +" already exists.\n" );
   easel = clone_object( "/obj/misc/easel" );
   set_long( "This is a green box.  It's quite featureless but, strangely "+
         "enough, something tells you it's a dungeon generator.\nIt seems "+
         "to be humming quietly but in a very powerful way.\n" );
   write( "Working on "+ terrain_name +".\n" );
   direc = DIRS[ random( 8 ) ];
   for ( i = 0; i < 4; i++ )
      passages += ({ ({ DIRS[ ( member_array( direc, DIRS ) + 2 * i ) % 8 ],
            passage_files[ random( sizeof( passage_files ) ) ],
            start, 0, 0, 1 + clear[ 0 ] + random( clear[ 1 ] ) }) });
   size = 2 * (int)passage_files[ 0 ]->query_room_size();
   TERRAIN_MAP->add_floating_location( terrain_name, passage_files[ 0 ],
         start, 0 );
   call_out( "process_passages", 2 );
   return 1;
} /* do_generate() */

void stop_working() {
   tell_room( environment(), "The box stops humming as it extrudes an "+
         "easel from a slot in one side.\n" );
   easel->add_shape( ({ 0, 0 }), ({ "@" }) );
   write_file( "/open/"+ terrain_name +".map",
         implode( (string *)easel->query_lines(), "\n" ) );
   easel->move( environment() );
   easel = 0;
   passages = ({ });
   room_entries = ({ });
   set_long( "This is a green box.  It's quite featureless but, strangely "+
         "enough, something tells you it's a dungeon generator.\n" );
} /* stop_working() */

int *shift_in( int *co_ord, string direc, string from, string to ) {
   int i, delta, *new_co_ord, *vector;
   delta = (int)from->query_room_size() + (int)to->query_room_size();
   new_co_ord = allocate( 3 );
   vector = STD_ORDERS[ member_array( direc, STD_ORDERS ) + 1 ];
   for ( i = 0; i < 3; i++ )
      new_co_ord[ i ] = co_ord[ i ] - delta * vector[ i ];
   return new_co_ord;
} /* shift_in() */

void process_passages() {
   int i, j, k, prob, straight, *co_ord, *new_co_ord;
   string direc, new_direc, type, new_type;
   mixed *last;
   if ( !sizeof( passages ) ) {
      tell_room( environment(), "No passages to process.\n" );
      return stop_working();
   }
   if ( max < 1 ) {
      tell_room( environment(), "Reached maximum.\n" );
      return stop_working();
   }
   max--;
   direc = passages[ 0 ][ 0 ];
   type = passages[ 0 ][ 1 ];
   co_ord = passages[ 0 ][ 2 ];
   last = passages[ 0 ][ 3 .. 4 ];
   straight = passages[ 0 ][ 5 ];
   passages = delete( passages, 0, 1 );
   call_out( "process_passages", 2 );
   for ( i = 0; i < 3; i++ ) {
      new_direc = DIRS[ ( member_array( direc, DIRS ) + 7 + i ) % 8 ];
      new_co_ord = shift_in( co_ord, new_direc, type, type );
      if ( sizeof( (mixed *)TERRAIN_MAP->
            member_floating_locations( new_co_ord ) ) ) {
         tell_room( environment(), "Passage already at "+ new_co_ord[ 0 ] +
               ", "+ new_co_ord[ 1 ] +", "+ new_co_ord[ 2 ] +"; ending "+
               "passage at "+ co_ord[ 0 ] +", "+ co_ord[ 1 ] +", "+
               co_ord[ 2 ] +".\n" );
         return;
      }
      for ( j = 0; j < sizeof( room_entries ); j++ ) {
         for ( k = 0; k < 3; k++ )
            if ( new_co_ord[ k ] != room_entries[ j ][ k ] )
               break;
         if ( k < 3 )
            continue;
         tell_room( environment(), "Room entry at "+ new_co_ord[ 0 ] +
               ", "+ new_co_ord[ 1 ] +", "+ new_co_ord[ 2 ] +"; "+
               "joining passage at "+ co_ord[ 0 ] +", "+ co_ord[ 1 ] +", "+
               co_ord[ 2 ] +".\n" );
         TERRAIN_MAP->add_floating_location( terrain_name, type, new_co_ord,
               0 );
         mark_passage( new_co_ord );
         room_entries = delete( room_entries, j, 1 );
         return;
      }
      if ( (int)easel->query_at( ({ ( new_co_ord[ 1 ] - start[ 1 ] ) / size,
            ( start[ 0 ] - new_co_ord[ 0 ] ) / size }) ) != 32 ) {
         tell_room( environment(), "Something at "+ new_co_ord[ 0 ] +
               ", "+ new_co_ord[ 1 ] +", "+ new_co_ord[ 2 ] +"; ending "+
               "passage at "+ co_ord[ 0 ] +", "+ co_ord[ 1 ] +", "+
               co_ord[ 2 ] +".\n" );
         return;
      }
   }
   prob = random( 100 );
   if ( prob < p_probs[ END ] ) {
      tell_room( environment(), "Passage going "+ direc +" ends at "+
            co_ord[ 0 ] +", "+ co_ord[ 1 ] +", "+ co_ord[ 2 ] +".\n" );
      return;
   }
   prob -= p_probs[ END ];
   if ( ( prob < p_probs[ TWO ] ) && !straight ) {
      if ( random( 100 ) >= c_probs[ HALF ] + c_probs[ FULL ] ) {
         tell_room( environment(), "Passage branching "+ direc +" and " );
         new_co_ord = shift_in( co_ord, direc, type, type );
         TERRAIN_MAP->add_floating_location( terrain_name, type,
               new_co_ord, 0 );
         passages += ({ ({ direc, type, new_co_ord, co_ord, last[ 0 ],
               clear[ 0 ] + random( clear[ 1 ] ) }) });
         mark_passage( new_co_ord );
         if ( random( c_probs[ HALF ] + c_probs[ FULL ] ) < c_probs[ HALF ] )
            direc = DIRS[ ( member_array( direc, DIRS ) + 1 +
                  6 * random( 2 ) ) % 8 ];
         else
            direc = DIRS[ ( member_array( direc, DIRS ) + 2 +
                  4 * random( 2 ) ) % 8 ];
         type = passage_files[ random( sizeof( passage_files ) ) ];
         new_co_ord = shift_in( co_ord, direc, type, type );
         TERRAIN_MAP->add_floating_location( terrain_name, type, new_co_ord,
               0 );
         passages += ({ ({ direc, type, new_co_ord, co_ord, last[ 0 ],
               clear[ 0 ] + random( clear[ 1 ] ) }) });
         mark_passage( new_co_ord );
         tell_room( environment(), direc +" from "+
               co_ord[ 0 ] +", "+ co_ord[ 1 ] +", "+ co_ord[ 2 ] +".\n" );
         return;
      }
      if ( random( c_probs[ HALF ] + c_probs[ FULL ] ) < c_probs[ HALF ] )
         new_direc = DIRS[ ( member_array( direc, DIRS ) + 1 ) % 8 ];
      else
         new_direc = DIRS[ ( member_array( direc, DIRS ) + 2 ) % 8 ];
      type = passage_files[ random( sizeof( passage_files ) ) ];
      new_co_ord = shift_in( co_ord, new_direc, type, type );
      TERRAIN_MAP->add_floating_location( terrain_name, type, new_co_ord, 0 );
      passages += ({ ({ new_direc, type, new_co_ord, co_ord, last[ 0 ],
            clear[ 0 ] + random( clear[ 1 ] ) }) });
      mark_passage( new_co_ord );
      tell_room( environment(), "Passage branching "+ new_direc +" and " );
      if ( random( c_probs[ HALF ] + c_probs[ FULL ] ) < c_probs[ HALF ] )
         new_direc = DIRS[ ( member_array( direc, DIRS ) + 7 ) % 8 ];
      else
         new_direc = DIRS[ ( member_array( direc, DIRS ) + 6 ) % 8 ];
      type = passage_files[ random( sizeof( passage_files ) ) ];
      new_co_ord = shift_in( co_ord, new_direc, type, type );
      TERRAIN_MAP->add_floating_location( terrain_name, type, new_co_ord, 0 );
      passages += ({ ({ new_direc, type, new_co_ord, co_ord, last[ 0 ],
            clear[ 0 ] + random( clear[ 1 ] ) }) });
      mark_passage( new_co_ord );
      tell_room( environment(), new_direc +" from "+
            co_ord[ 0 ] +", "+ co_ord[ 1 ] +", "+ co_ord[ 2 ] +".\n" );
      return;
   }
   prob -= p_probs[ TWO ];
   if ( ( prob < p_probs[ FOUR ] ) && !straight ) {
      tell_room( environment(), "Crossroads from "+ direc +" at "+
            co_ord[ 0 ] +", "+ co_ord[ 1 ] +", "+ co_ord[ 2 ] +".\n" );
      for ( i = 0; i < 3; i++ ) {
         new_direc = DIRS[ ( member_array( direc, DIRS ) + 6 + 2 * i ) % 8 ];
         type = passage_files[ random( sizeof( passage_files ) ) ];
         new_co_ord = shift_in( co_ord, new_direc, type, type );
         TERRAIN_MAP->add_floating_location( terrain_name, type, new_co_ord,
               0 );
         passages += ({ ({ new_direc, type, new_co_ord, co_ord, last[ 0 ],
               clear[ 0 ] + random( clear[ 1 ] ) }) });
         mark_passage( new_co_ord );
      }
      return;
   }
   prob -= p_probs[ FOUR ];
   if ( ( prob < p_probs[ ROOM ] ) && !straight ) {
      prob = random( 100 );
      new_type = room_files[ 0 ];
      for ( i = 1; i < sizeof( room_files ); i++ )
         if ( prob < r_probs[ FULL + i ] ) {
            new_type = room_files[ i ];
            break;
         } else
            prob -= r_probs[ FULL + i ];
      new_co_ord = shift_in( co_ord, direc, type, new_type );
      tell_room( environment(), "Room at "+ new_co_ord[ 0 ] +", "+
            new_co_ord[ 1 ] +", "+ new_co_ord[ 2 ] +".\n" );
      TERRAIN_MAP->add_floating_location( terrain_name, new_type,
            new_co_ord, 0 );
      mark_room( new_co_ord, new_type );
      mark_passage( co_ord );
      for ( i = 1; i < 8; i++ ) {
         new_direc = DIRS[ ( member_array( direc, DIRS ) + 4 + i ) % 8 ];
         type = passage_files[ random( sizeof( passage_files ) ) ];
         co_ord = shift_in( new_co_ord, new_direc, new_type, type );
         if ( i % 2 ) {
            if ( random( 100 ) < r_probs[ HALF ] ) {
               tell_room( environment(), "Passage leaving room to "+
                     new_direc +".\n" );
               TERRAIN_MAP->add_floating_location( terrain_name, type, co_ord,
                     0 );
               passages += ({ ({ new_direc, type, co_ord, new_co_ord,
                     last[ 0 ], clear[ 0 ] + random( clear[ 1 ] ) }) });
               mark_passage( co_ord );
            } else
               room_entries += ({ co_ord });
         } else {
            if ( random( 100 ) < r_probs[ FULL ] ) {
               tell_room( environment(), "Passage leaving room to "+
                     new_direc +".\n" );
               TERRAIN_MAP->add_floating_location( terrain_name, type, co_ord,
                     0 );
               passages += ({ ({ new_direc, type, co_ord, new_co_ord,
                     last[ 0 ], clear[ 0 ] + random( clear[ 1 ] ) }) });
               mark_passage( co_ord );
            } else
               room_entries += ({ co_ord });
         }
      }
      return;
   }
   prob = random( 100 );
   if ( ( prob < c_probs[ HALF ] ) && !straight ) {
      direc = DIRS[ ( member_array( direc, DIRS ) + 1 +
             6 * random( 2 ) ) % 8 ];
      straight = clear[ 0 ] + random( clear[ 1 ] );
   } else {
      prob -=  c_probs[ HALF ];
      if ( ( prob < c_probs[ FULL ] ) && !straight ) {
         direc = DIRS[ ( member_array( direc, DIRS ) + 2 +
               4 * random( 2 ) ) % 8 ];
         straight = clear[ 0 ] + random( clear[ 1 ] );
      }
   }
   if ( straight > 0 )
      straight--;
   new_co_ord = shift_in( co_ord, direc, type, type );
   tell_room( environment(), "Passage goes "+ direc +" from "+
         co_ord[ 0 ] +", "+ co_ord[ 1 ] +", "+ co_ord[ 2 ] +".\n" );
   TERRAIN_MAP->add_floating_location( terrain_name, type, new_co_ord, 0 );
   passages += ({ ({ direc, type, new_co_ord, co_ord, last[ 0 ],
         straight }) });
   mark_passage( new_co_ord );
} /* process_passages() */