#include "path.h"; inherit CITYROOM; void setup() { set_short("Pumpkin Way"); set_long("This is the middle of Pumpkin Way, quite close to the junction " "with Squash Square to the south.\n"); set_light( 80 ); add_exit("north", PUMPKIN + "pumpkin4", "road"); add_exit("south", PUMPKIN + "pumpkin6", "road"); //add_exit("east", PATH + "stable_shop", "gate"); set_monster(2, "pumpkin"); }