.DT add_attack_message DW_wibble creator help add_attack_message .SH Name .SP 5 5 add_attack_message - This method adds a special attack message set onto the weapon. .EP .SH Syntax .SI 5 void add_attack_message(string name, string type, string * data) .EI .SH Parameters .SI 5 %^BOLD%^name%^RESET%^ - the name of the attack (0 for none) %^BOLD%^type%^RESET%^ - the type of attack %^BOLD%^data%^RESET%^ - the attack data .EI .SH Defined in .SI 5 /std/weapon_logic.c .EI .SH Description .SP 5 5 This method adds a special attack message set onto the weapon. The type and name are around this way to correspond to the parameters to add_attack. .EP .SH Example 1 .SI 5 inherit "/obj/weapon"; void setup() { ... add_attack_message("gumboot", "blunt", ({ 0, "$N gumboot$s at $I with $D", 20, "$N lightly gumboot$s $I in the $z with $D", 60, "$N gumboot$s $I in the $z with $D", 5000, "$N heavily gumboot$s $I in the $z with $D" })); ... } /* setup() */ .EI .SH See also .SP 5 5 /obj/handlers/attack_messages , query_special_message() .EP