#include "path.h"; inherit PLAYER_HOUSE; void setup() { set_light(50); set_theft_handler( HOSPITAL ); set_save_file("%savedir%/flat%N%bed"); /* DESCRIPTIONS */ set_orientation(%orientation%); set_quit_handler(%out%); set_short("hallway"); set_base_desc( "a hallway" ); add_surface( "floor", "finished pine board" ); add_surface( "ceiling", "plain plaster" ); add_surface( "%0% wall", "plain plaster" ); add_surface( "%2% wall", "plain plaster" ); add_surface( "%4% wall", "plain plaster" ); /* EXITS */ add_exit( "%0%", PATH +"%N%bed4", "door" ); modify_exit("%0%", ({ "door short", "bedroom door" })); add_exit( "%4%", PATH +"%N%bed3", "door" ); modify_exit("%4%", ({ "door short", "bedroom door" })); add_exit( "%6%", PATH +"%N%landing1", "corridor" ); }